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Blender: rendering and tutorials - Umberto Oldani. About. Hi, my name is Daniel Widmann or better known as Nion. I am an IT Student from germany. I am interested in digital art and I made this website to share my work with the world. My intention with this website is to have a place, where I can store everything I make - not only pictures like on deviantArt or only videos like on YouTube. Furthermore I can keep you up to date with news, start polls or upload files. So I would be really happy if you come back to this site once in a while. Of course my YouTube and deviantArt accounts will be continued, but it is possible, that some materials will be published on this site at first. If you found that site by a fluke and you don't know who I am, you could watch my demoreel from 2009. Dim lights. Blender Open Material Repository - download blender materials/shaders for free!

Aperrone.org. Free Blender 3D Tutorials : CG Masters. Contact us | view cart CG Masters - Blender 3D Modeling, Texturing and Game Tutorials. Welcome to CG Masters, a training platform for Blender that provides high quality training DVD's and free tutorials. Learn the tricks and tools of the trade from experienced trainers certified by the Blender Foundation. Home » Free Blender 3D Tutorials Free Tutorials Easily Mirror A Walk Cycle Animation Quick tip on how to easily copy over animation from one side of the body to the other for perfectly syncing walk/run cycles! Blender Tutorial : Hard & Soft Edges (Without Modifiers) Confused about soft and hard edges? Blender Tutorial : Linking And Appending : DO’s and DON’TS! HUMANS! Creating Facial Shapes in Blender In this tutorial: Learn how to make and pose facial shapes in Blender! Creating your own Matcaps (a cool way to viz characters in Blender) Learn how to make our own ‘matcaps’!

Modifying a Rig to a New Character [FREE CHARACTER] Character Creation Vol.2 – Rigging Page 1 of 1112345»10...Last » Creating an FK/IK Rig. Blender ITALIA. RedBaron85's Videos. Magazine » Tutorial. Blender tutorial and training list - game · level · character | KatsBits. Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation and game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously!

Not just on using Blender 3D, but also the 'hidden' and less talked about core subjects associated with content and game development, all of if freely available to those looking for it. Blender modeling tutorials ^ Draw All Edges object property Sometimes being able to see the structure of a mesh in it's entirety is advantageous when working. Using the "Draw All Edges" property this is possible on a per-selection basis. Updated for the latest version of Blender. Learn Blender: make a simple map Tutorial on using Blender to make .map based levels (Quake format). Blender & activating Add-Ons Blender & two-sided materials Blender Metric & Imperial units. Manual. Blender Guru | High Quality Blender Tutorials.

Total Textures Making Of 'The Warrior' by Cedric Rousseau. For the concept, I started doing a quick sketch in Photoshop (Fig.01) (A); I wanted to make a warrior without a clear idea about the style, and I decided with a mixture of a Viking and Samurai. Â Once the sketch was finished, I started directly on a 3D model to establish the forms. This allowed me to test various components and templates fairly quickly (B). Once satisfied with the forms and volume of the model, I created a render of the front view of the character for use back in Photoshop (C).

This last phase allowed me to sketch a rough final design. Fig. 01 Here's a little more detail concerning the method used in Photoshop. Fig. 02 For the background I have mixed and superimposed several textures from the 3DTotal Collection. Fig. 03 Highpoly For the high-definition model, I am leaving my "3D Template" as it is in certain areas, and fully remodelled other elements from a cube (Polymodelling).

Fig. 04 Once the model is ok, I separated it into different parts and exported it as an OBJ.