In Blender 2.5 video tutorial series, we will be going over how set up a rig that can easily switch between FK (Forward Kinematics) and IK (Inverse Kinematics) controls using a single slider. We’ll first go through the process of preparing and applying the Armature.
For the concept, I started doing a quick sketch in Photoshop (Fig.01) (A); I wanted to make a warrior without a clear idea about the style, and I decided with a mixture of a Viking and Samurai.