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5 Reasons You Need To Be Using Games For Corporate Training. This article presents the case for the use of game-based learning in e-learning environments.

5 Reasons You Need To Be Using Games For Corporate Training

The post considers the elements of games that make them engaging and successful learning tools. How to Plan a Virtual Field Trip. Does your staff need Educational Technology training?

How to Plan a Virtual Field Trip

The K-12 Teachers Alliance can help you plan your in-service professional development at no additional cost. “Enjoy your field trip to the state park. Due to the budget, there won’t be any field trips at all next year," my principal said to us during our team meeting last week. Budget cuts, the need for an ever-increasing number of chaperones per student, and about a million other obstacles educators face every day are making class field trips a thing of the past. Student Pre-assessment Survey. Supported file types: .doc/.docx, .xls/.xlsx, .ppt/.pptx, .pdf, .jpg, .jpeg, .png, .gif, .bmp Max file size: 25 MB Supported thumbnail types: .jpg/.jpeg, .png, .gif, .bmpMax upload size: 500 kB You completed:How Do I Find The Right Book?

Student Pre-assessment Survey

For Teachers. Free Online Learning at GCFLearnFree. Free Online Learning at GCFLearnFree. Writing objectives. Infographics, simulations, and online courses. This page links to samples of interactive graphics, simulations, and other materials from many different sources.

infographics, simulations, and online courses

These are not examples of my work. Maybe they’ll give you ideas for your own projects. More examples: See the elearning examples category on this site. Simpler interactions Storyplanet: Big River Rising These don’t need lots of Flash wizadry. More advanced interactions Blood Typing Game from The samples below include more complex navigation or sophisticated animation.Join the Mouse Party to learn how drugs affect the brain. Six Famous Thought Experiments, Animated in 60 Seconds Each. By Maria Popova From the fine folks at the Open University comes 60-Second Adventures in Thought, a fascinating and delightfully animated series exploring six famous thought experiments.

Six Famous Thought Experiments, Animated in 60 Seconds Each

The Paradox of the Tortoise and Achilles comes from Ancient Greece and explores motion as an illusion: The Grandfather Paradox grapples with time travel: Chinese Room comes from the work of John Searle, originally published in 1980, and deals with artificial intelligence: Hilbert’s paradox of the Grand Hotel, proposed by German mathematician David Hilbert, tackles the gargantuan issue of infinity: Sample Interactive Activities: K-8 and High School.

App Tested: Zaption, EDpuzzle & EduCanon. Description In the winter and spring of 2013, I piloted a one-to-one classroom using the flipped learning model.

App Tested: Zaption, EDpuzzle & EduCanon

Content lectures were recorded and assigned to students as homework. Students then came back to class, took a short quiz to show their understandings, and worked on a higher order thinking lesson for the day in the classroom. The process was fairly efficient and somewhat effective. I still use video within my courses, albeit differently than I had that first year. Socrative. Learning Concepts - Motivation. Motivation is a piviotal concept in most theories of learning.

Learning Concepts - Motivation

It is closely related to attention, anxiety, and grit. For example, a person needs to be motivated enough to pay attention while learning; anxiety can decrease our motivation to learn. Receiving a reward or feedback for an action usually increases the likelihood that the action will be repreated. Weiner (1990) points out that behavioral theories tended to focus on extrinsic motivation (i.e., rewards) while cognitive theories deal with intrinsic motivation (i.e., goals) .

A Taxonomy of Reflection: A Model for Critical Thinking. My approach to staff development (and teaching) borrows from the thinking of Donald Finkel who believed that teaching should be thought of as “providing experience, provoking reflection.”

A Taxonomy of Reflection: A Model for Critical Thinking

He goes on to write, … to reflectively experience is to make connections within the details of the work of the problem, to see it through the lens of abstraction or theory, to generate one’s own questions about it, to take more active and conscious control over understanding. ~ From Teaching With Your Mouth Shut Over the last few years I’ve led many teachers and administrators on classroom walkthroughs designed to foster a collegial conversation about teaching and learning. The walkthroughs served as roving Socratic seminars and a catalyst for reflection. But reflection can be a challenging endeavor. The Reflective School by Peter Pappas. OER Commons. Personalized Learning.

In an education model where students are truly at the center, learning is tailored to individual students' strengths, needs, and personal interests.

Personalized Learning

Learning opportunities take into account existing knowledge, skills, and abilities, set high expectations, and push students in supportive ways to reach their personal goals. In NGLC’s K-12 work, the outcomes we seek are high rates of growth as students work toward college readiness. Personalized Learning. Continued Progress: Promising Evidence on Personalized Learning. While the concept of personalized learning has been around for some time, advances in technology and digital content have placed personalized learning within reach for an increasing number of schools.

Continued Progress: Promising Evidence on Personalized Learning

A new report from the Bill & Melinda Gates Foundation and RAND Corporation found that students in schools using personalized learning strategies made greater academic progress, over the course of two years, than a comparison group of similar students. This long-term study, conducted by RAND, examines student achievement, school design, and student and teacher perceptions of schools using personalized learning strategies. “Continued Progress” is the second report from the study and looked at the progress of approximately 11,000 students. And we learned that personalized learning is working for students. While there is not one common definition of personalize learning, experts are looking for three key elements: Visit the RAND website to learn more about the report > The Coming Era of Personalized Learning Paths. Personalized learning paths, designed to meet the needs and goals of each learner, can lead to a redefinition and a new understanding of lifelong learning to include informal as well as formal learning, delivered at scale.

Peter Smith is President of the Open College at Kaplan University (OC@KU). He blogs at Rethinking Higher Education. Every now and then, I read something that provides a framework for organizing previously disconnected understandings into a more coherent logic. Such an experience occurred when I read the September/October 2013 issue of EDUCAUSE Review, with its organizing theme of "Higher Education in the Connected Age. " 7 Things You Should Know About Personalized Learning. Personalized learning provides a unique, highly focused learning path for each student. Individual attention from instructors isn’t feasible in traditional educational models with large numbers of students, and personalized learning is intended to use IT systems and tools to tailor learning experiences based on student strengths, weaknesses, and pace of learning.

Technologies including analytics, adaptive learning, digital courseware, and others underlie personalized learning, which builds a “profile” of each student and makes continual adjustments to learning paths based on student performance. It also provides information to help instructors better target their teaching to individual students. The 7 Things You Should Know About... series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies.

Father Guido Sarducci's Five Minute University. Welcome to Moodle 2: Log in to the site. Tutorials and Courses. Adaptive Computer Technology. The Blind Readers' Page--Main Menu This list includes the most comprehensive sources of information about adaptive computer technology for people with all sorts of disabilities, especially those with visual handicaps. It excludes links to individual manufacturers and vendors because they can be easily found by entering the larger portal sites, like those, among many others, of the American Foundation for the Blind and the National Federation of the Blind.

3D GameLab. Interactive Learning Sites for Education - Home. Alliance for technology access. AFB Press. AFB Press, the publishing arm of the American Foundation for the Blind, is the leading publisher in the field of blindness and visual impairment. It produces books, journals, videos, and electronic materials, offering a wide range of information for students, professionals, researchers, and blind and visually impaired people and their families.

AFB Press provides more texts for college and university programs and more professional books on visual impairment than any other publisher in the field and is a catalyst in developing and encouraging new authors and scholarship. Sensory Access Foundation - Creating employment solutions for the blind and visually impaired. Index to Adaptive Computer Hardware and Software. The Blind Readers' Page--Main Menu Last revision: November 12, 2002 This list is intended as a quick-reference index to a wide variety of adaptive computer hardware and software, as well as many other sorts of adaptive equipment for blind or visually handicapped people, including magnifiers and reading machines. It also includes references to retailers and other sources of information about all sorts of adaptive equipment.

Given the rapid growth of the field, the Index cannot be comprehensive; it is as up to date as I can make it, but inevitably there will be dead links and some outdated models of equipment. Nearpod Lessons: Download ready-to-use content for education. Interactive Learning Sites for Education - Home. Library-dasd - Digital Citizenship. Building and maintaining an online professional learning community. We’ve all been there. Learning Through Reflection. Edited by Arthur L. CMS Learns — Policies and Disclosures. Learner interests, achievement, and continuing motivation in instruction (Article, 1987) [UNC Charlotte Libraries] Login to Atkins Library - J. Murrey Atkins Library - UNC Charlotte. University of North Carolina at Charlotte Login. Ss6304. Welcome to .:. WiredSafety.

Embrace Civility. Educators. Eduguide. The Educator’s Guide to Social Media. Click here for The Educator’s Guide to Social Media (PDF) The Educator’s Guide to Social Media explains how educators can use social media in class and in their personal and professional lives while enhancing — not risking — their professional reputation. Press release about the guide. Digital citizenship, online safety & civility. Internet photos. Glogster EDU - 21st century multimedia tool for educators, teachers and students. What does an instructional designer do? In the past few months, I’ve been asked by a number of different people what an instructional designer does and how to get into the field. Blooms Digital Web Tools.

Partner News Archives - edWeb. What does Creative Commons mean? CC Search. The best apps, games, websites, and digital curricula rated for learning. Lessons Worth Sharing. The Future of Learning Institutions in a Digital Age. School Leaders: Guiding Teachers into the Digital Age. Image credit: iStockphoto We all know that leadership is important in education. Without strong leadership, education initiatives tend to crash and burn. Consider professional learning. Learning Theory - What are the established learning theories? Assessing Faculty’s Technology Needs (EDUCAUSE Quarterly. Key Takeaways A center for teaching excellence can ease the transition to the 21st century classroom by responding to faculty needs. The University of South Carolina's Center for Teaching Excellence investigated faculty's training needs in order to integrate technology into the classroom.

A survey of assistance needed, including support and training, resulted in suggestions for helping faculty integrate technology pedagogy. Teaching students in the 21st century has new implications for today's classroom at all educational levels. Accompanying these implications are expectations that faculty must engage students through instructional strategies and activities of value to students. Technology Plan Evaluation. Evaluating Technology Use in the Classroom. Evaluating the use of technology in a classroom environment is not something most administrators are trained to do. The False Promise of Classroom Technology - Businessweek. The cover story of Life magazine on Oct. 16 was “U.S. Schools: They Face a Crisis.” The Four C's: Making 21st Century Education Happen.