Deforming RBDs. Simple setup that uses a SOP solver and deforms the geo at points of impact.
The impact data is already available in the SOP solver, the normal is the impact direction and there is a pscale attribute for the magnitude of the impact. In this setup I just used attributeTransfer to get the impact data onto the mesh, then a vopsop to deform the mesh. There is a minimum impact so that resting objects don't get deformed. Also I divide the impact magnitude by the mass... the heavy box was denting itself from just resting there. Houdini - Impact deformation for RBDs from Sam Hancock on Vimeo. Houdini-infos. Home - Houdini - 3D Animation and VFX. PQ Houdini Tutorial.
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