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Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game , originally designed by Zeb Cook . [ 1 ] The Planescape setting was published in 1994. [ 2 ] As its name suggests, the setting crosses and comprises the numerous planes of existence , encompassing an entire cosmology called the Great Wheel, as originally developed in the Manual of the Planes by Jeff Grubb . This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals . Planescape won the 1994 Origins Award and has received critical acclaim for its unique visual aspects, especially the work of artists Tony DiTerlizzi , Robh Ruppel , and Dana Knutson . [ 3 ] Pyramid magazine reviewer Scott Haring said Planescape is "the finest game world ever produced for Advanced Dungeons & Dragons .
The Dark Tower is a series of books written by American author Stephen King , which incorporates themes from multiple genres, including fantasy , science fantasy , horror and western . It describes a "gunslinger" and his quest toward a tower, the nature of which is both physical and metaphorical. King has described the series as his magnum opus . All 8 novels make up a total of 4,250 pages.
The Forgotten Realms is a campaign setting for the Dungeons & Dragons ( D&D ) fantasy role-playing game . Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [ 1 ] Several years later, Greenwood brought the setting to the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including sword and sorcery novels , role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular D&D settings, [ 2 ] [ 3 ] largely due to the success of novels by authors such as R.
Recently WotC rereleased the Dark Sun setting for 4E. This article is part of a series that examines a release from 2E Dark Sun and sees how and if it can be integrated with the new 4E version of the world setting. The sourcebook we’re looking at today is Defilers and Preservers: The Wizards of Athas, published in 1996. It is softcover and runs 96 pages.
Vampire: The Masquerade is a role-playing game created by Mark Rein·Hagen . It was the first of White Wolf Publishing 's World of Darkness role-playing games , based on the Storyteller System and centered around vampires in a modern gothic - punk world. [ 1 ] The title of the series comes from " The Masquerade ", referring to the Camarilla 's attempts to hide vampirism from humans and their governments, but is also a double entendre referring to vampires' efforts to convince themselves that they are not truly monsters. [ 2 ] In 1992, Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991 . [ 3 ] The game line was discontinued in 2004 followed by a revision of the setting in Vampire: The Requiem . The game received its 20th Anniversary Edition in 2011 and was officially revived as part of White Wolf Publishing's shift to a print on demand business model, [ 4 ] and multiple new Masquerade products have been announced. [ 5 ]
Origins As it is homebrew week here on Critical Hits, I’m going to forego my usual flavour-based rantings in order to share with you my beginners guide to homebrewing. For those of you who are unaware of my RPG portfolio, I’m a mad as a hatter homebrewer.
The Combat Round Each round represents 6 seconds in the game world. A round presents an opportunity for each character involved in a combat situation to take an action. Each round’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each round of a combat uses the same initiative order. When a character’s turn comes up in the initiative sequence, that character performs his entire round’s worth of actions.
Getting Skills At each level, a character gets skill points that are used to buy skills. The character’s class and Intelligence modifier determine the number of points received. If the character buys a class skill, he or she gets 1 rank in the skill for each skill point spent. If the character buys a cross-class skill, he or she gets ½ rank per skill point. The maximum rank in a class skill is equal to character level + 3.
The Mayfair Exponential Game System or MEGS is a rules system developed for role-playing games . It is noteworthy for its use of an exponential system for measuring nearly everything in the game. This system makes it possible to have both cosmically-powered characters and ordinary human characters meaningfully interact within the same universe. For example, in DC Heroes , the first game to use MEGS, Superman 's strength is several orders of magnitude more than Batman 's. With the MEGS system, however, this large difference in strength is scaled down.
The Hero System (or HERO System ) is a generic role-playing game system that developed from the superhero RPG Champions . It is used as the underlying mechanics of other Hero Games role-playing games such as Dark Champions , Fantasy Hero , Star Hero , and Pulp Hero . It is characterized by point-based character creation and the rigor with which it measures character abilities. It uses only six-sided dice . [ edit ] System features The HERO System character creation system is entirely points-based with no random elements.
This rule modifies Psionics are Different, Expanded Psionics Handbook page(s) 65. Psionics and magic are two distinct forms of energy, accessed and controlled by different means. As such, they are not easily affected by each other.
The greatest danger to those who live in the realms of Ravenloft is not death, but the seductive corrupting force of evil. It is all too easy for even the most noble and valiant to gradually become that which he has devoted his life to destroying. The Dark Powers keep a constant vigil over the actions of every living thing in Ravenloft .
This variant system allows you to introduce an element of dark horror into your d20 game. In campaigns using these rules, characters gain a new attribute called Sanity. This statistic functions like an ability score in some ways, but it has its own unique mechanics that represent the character’s descent from a stable and healthy mental state into confusion, dementia, and mental instability. As a character encounters monsters, witnesses horrible acts, masters forbidden knowledge, or casts spells, his Sanity score, and his corresponding ability to function as a normal member of his race, deteriorates.
The psychology of a character is the inner workings of their mind which define them and the way the think and act. Once you understand the psychology of your characters you should know exactly what they’d do in any situation you choose to put them in. Your job as a scriptwriter becomes so much easier because the character begins to write itself. To get to this stage though you need to put a lot of work into finding out what makes the character tick. The Past Dictates The Future
Piaget's theory of cognitive development is a comprehensive theory about the nature and development of human intelligence , first developed by Jean Piaget . It is primarily known as a developmental stage theory , but in fact, it deals with the nature of knowledge itself and how humans come gradually to acquire, construct, and use it. To Piaget, cognitive development was a progressive reorganization of mental processes as a result of biological maturation and environmental experience. Children construct an understanding of the world around them, then experience discrepancies between what they already know and what they discover in their environment. [ 1 ] Moreover, Piaget claims the idea that cognitive development is at the center of human organism and language is contingent on cognitive development. Below, there is first a short description of Piaget's views about the nature of intelligence and then a description of the stages through which it develops until maturity.