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http://brainsxchange.org/ Population growth and migration are creating an ever-growing accommodation crisis in Cape Town.

Brains X Change

Sunni Brown | Graphic Facilitation, Infographics and Visual Note-taking

For those of you who are TED -obsessed, their latest endeavor should be making you swoon. Chris Anderson, ever the evangelist for ideas worth spreading, master-minded the TED-ED initiative described in the video here. In short: it’s a call to educators and a call to animators, to come together and offer children around the world access to lessons that can change their lives. http://sunnibrown.com/

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http://www.internetonderwijs.net/artikelen2007/Games/games.htm C omputerg ames, nuttig of niet voor het onderwijs?
A very popular myth surrounding game-based learning is that it involves learning through video games. This article showcases The Healing Blade , a card game which is slowly gaining popularity among medical students in the United States. The Healing Blade is a card game that teaches budding Med students the ins and outs of infectious disease.

Game Based Learning Isn’t Always Electronic | Upside Learning Blog

http://www.upsidelearning.com/blog/index.php/2011/01/03/game-based-learning-isnt-always-electronic/
http://www.gamesindustrie.nl/index.php?actie=informatie&hc=1&id=198&translate=false BitPress Educatie is specialist in het ontwikkelen van educatieve managementgames en simulaties voor vmbo tot MBA niveau.

de actuele database voor de Nederlandse gamesindustrie

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http://www.missiontolearn.com/2008/04/learning-games-for-change/

26 Learning Games for Change | Serious Games | Online Learning Games

I originally wrote this post right before the 5th annual Games for Change Festival. It seemed like a good time to poke around and see what sorts of games might be out there that are geared towards teaching people something that will make a difference in the world. Since that time, it has consistently been one of the most visited pages on the Mission to Learn site.
New Report: Online Learning Games for Employee Training -- from Brandon Hall Research, by Richard Nantel

Serious Games

http://www.calvin.edu/~dsc8/games.htm
As new technologies evolve and mature, they infiltrate our lives in ways we don't necessarily expect. Cell phones and Global Position Systems (GPS) have their obvious uses -- you can make and receive calls when away from home, and you can easily find places or people, including yourself if you get lost. People around the world have been putting these technologies to innovative use, creating "experiences" in public settings that are part game, part performance art, and part sociology experiment.

How Urban Gaming Works"

http://adventure.howstuffworks.com/outdoor-activities/urban-sports/urban-gaming.htm
FBI Joins Gaming World Via Unreal Games Engine—For Training Developer Epic Games and its partner Virtual Heroes described the deal as a "long-term" agreement to support the technology on web browsers, consoles and handheld devices. Full financial terms were not revealed. http://seriousgamesmarket.blogspot.com/

SERIOUS GAMES MARKET