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mitozoos - application description Mitozoos is an interactive artificial life model created with the objective that through experimentation and play participants will understand t he relationship between genetic code and life. mitozoos - application
Visualisation Tools and Resources | Drawing by Numbers

Visualisation Tools and Resources | Drawing by Numbers

Drawing by numbers organises data visualisation tools under four categories - Charts and graphs; Mapping and mashups; Design, layout and presentation; and Data management tools. Browse through them below. However advanced their capabilities, most of the tools profiled here address fairly simple data and design tasks.
Some iPhone Apps need to know the location of your iPhone, e.g. the camera, Google maps, Facebook Places, Foursquare, etc. “And that’s why the iPhones has GPS!” Well, basically: Yes – but GPS has some disadvantages: battery drain: GPS uses a lot of energymostly useless in towns and buildings: GPS needs to receive very weak satellite signals very slow: GPS needs up to 12.5 minutes to initialize | combining crowdsourced geodata | combining crowdsourced geodata
The homework was to turn data collected on a computer into a 3D object. Integers between 1 and 10 seemed to be the most simple data that I could turn into a three dimensional model and so I decided to use the number gestures using a single hand that I had noticed when in China. I used KinectToStl to get the hand models rendered as STL mesh files from Kinect depth data. After editing the STL files in Meshlab, I outputted the combined files to the MakerBot to print. 3d Sensing and Visualization 3d Sensing and Visualization
Flapping Toasters | Frontier Nerds Flapping Toasters | Frontier Nerds Concept Flapping Toasters is an absurdist reconsideration of the classic screensaver Flying Toasters. You embody the toaster, flapping your arms to stay aloft, clapping to release toast, and tilting to roll away from danger. Created in collaboration with Michael Edgcumbe. Video Screenshots Clockwise from top left: Basic flapping / Multi-player / Tilting to roll / Clapping to release toast.
TSPS TSPS The Toolkit for Sensing People in Spaces (TSPS) is an open-source tool for creating interactive applications based on natural user interaction. It wraps computer vision algorithms into a simple, easy-to-use interface. TSPS was developed in openFrameworks for use in design, prototyping, and installed systems. We use TSPS for retail, fine arts installations, rapid prototyping, educational workshops, and provide the source openly for use in production. It builds on the backs of giants and our hope is that we can contribute ways to make it easier for beginners to explore computer vision while also providing a framework for experts to build off of. TSPS was started as a collaboration between the LAB at Rockwell Group and the IDEO Labs.
Documentation « TSPS Documentation « TSPS Differencing The Differencing panel allows you to adjust the main CVparameters that allow TSPS to find people in your Input. The Differenced view renders the Input post-processing 1. Threshold + Differencing Type: Adjust the sensitivity of TSPS via “threshold”.
James George | open source Toolkit for Sensing People in Spaces OpenTSPS is an application and code base for creating interactive software through computer vision. Designed for use in art, commercial, and educational environments. James George | open source
Pixels to Polygons: Programming 3d Worlds Pixels to Polygons: Programming 3d Worlds This course introduces programming 3D geometry to create images interaction between physical and virtual space. We'll learn how to generate geometry with code, import and control animated models, shader and lighting design, interfacing with hardware and networks, and projection mapping onto physical objects. Emphasis will be placed on the narrative potential of imagining virtual environments and their interaction with physical space. The course will be taught in Unity3d, a powerful, free and industry-standard game production environment. All coding will be done in Javascript. This two-point course will meet in the first seven weeks of the semester.
Avoir absolu Avoir absolu My new installation had its first showing at the V&A Sackler Centre from May 30 - June 3, 2011: A lasercut ornamental room divider covered in 620 hand folded paper cones is used as canvas for an interactive & projection-mapped pattern generator.More images on my flickr. More information forthcoming. Just completed teaching two intensive Computational Design workshops at Bezalel Academy of arts and design Jerusalem (11-14 April 2011) and Victoria & Albert Museum London (1 Feb - 29 March 2011). Devised & implemented a new semi-generative, interactive design system to create a collection of 3D printed characters for Universal Everything's La Gaite Lyrique show "Matt Pyke & Friends", open from 21 April - 27 May 2011. Jason Bruges Studio's "Platform 5" at Sunderland Station wins Special projects category at Lighting Design Awards 2011 and commended for Design Week Awards 2011, Digital Installation Category.