Mitozoos - application. Description Mitozoos is an interactive artificial life model created with the objective that through experimentation and play participants will understand t he relationship between genetic code and life.
Visualisation Tools and Resources | Drawing by Numbers. Drawing by numbers organises data visualisation tools under four categories - Charts and graphs; Mapping and mashups; Design, layout and presentation; and Data management tools.
Browse through them below. However advanced their capabilities, most of the tools profiled here address fairly simple data and design tasks. They also have feature sets that anyone with a little technical knowledge (and some persistence) could use to make something. They all have acceptable support structures and materials and a degree of non-English language support. Choosel - Choosel: A data visualization framework for GWT. A Periodic Table of Visualization Methods.
Crowdflow.net | combining crowdsourced geodata. 3d Sensing and Visualization. Flapping Toasters | Frontier Nerds. Concept Flapping Toasters is an absurdist reconsideration of the classic screensaver Flying Toasters.
You embody the toaster, flapping your arms to stay aloft, clapping to release toast, and tilting to roll away from danger. Created in collaboration with Michael Edgcumbe. Video Screenshots Clockwise from top left: Basic flapping / Multi-player / Tilting to roll / Clapping to release toast. TSPS. Documentation « TSPS. Differencing The Differencing panel allows you to adjust the main CVparameters that allow TSPS to find people in your Input.
The Differenced view renders the Input post-processing 1. Threshold + Differencing Type: Adjust the sensitivity of TSPS via “threshold”. James George | open source. Toolkit for Sensing People in Spaces OpenTSPS is an application and code base for creating interactive software through computer vision.
Designed for use in art, commercial, and educational environments. Pixels to Polygons: Programming 3d Worlds. This course introduces programming 3D geometry to create images interaction between physical and virtual space.
We'll learn how to generate geometry with code, import and control animated models, shader and lighting design, interfacing with hardware and networks, and projection mapping onto physical objects. Emphasis will be placed on the narrative potential of imagining virtual environments and their interaction with physical space. The course will be taught in Unity3d, a powerful, free and industry-standard game production environment.
More information forthcoming. Just completed teaching two intensive Computational Design workshops at Bezalel Academy of arts and design Jerusalem (11-14 April 2011) and Victoria & Albert Museum London (1 Feb - 29 March 2011). Devised & implemented a new semi-generative, interactive design system to create a collection of 3D printed characters for Universal Everything's La Gaite Lyrique show "Matt Pyke & Friends", open from 21 April - 27 May 2011. Jason Bruges Studio's "Platform 5" at Sunderland Station wins Special projects category at Lighting Design Awards 2011 and commended for Design Week Awards 2011, Digital Installation Category.