Visualization

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Mitozoos - application. Description Mitozoos is an interactive artificial life model created with the objective that through experimentation and play participants will understand t he relationship between genetic code and life.

mitozoos - application

Visualisation Tools and Resources. Drawing by numbers organises data visualisation tools under four categories - Charts and graphs; Mapping and mashups; Design, layout and presentation; and Data management tools.

Visualisation Tools and Resources

Browse through them below. However advanced their capabilities, most of the tools profiled here address fairly simple data and design tasks. They also have feature sets that anyone with a little technical knowledge (and some persistence) could use to make something. They all have acceptable support structures and materials and a degree of non-English language support. Choosel - Choosel: A data visualization framework for GWT. A Periodic Table of Visualization Methods. Combining crowdsourced geodata. 3d Sensing and Visualization. Flapping Toasters. Concept Flapping Toasters is an absurdist reconsideration of the classic screensaver Flying Toasters.

Flapping Toasters

You embody the toaster, flapping your arms to stay aloft, clapping to release toast, and tilting to roll away from danger. Created in collaboration with Michael Edgcumbe. Video Screenshots Clockwise from top left: Basic flapping / Multi-player / Tilting to roll / Clapping to release toast. TSPS. Documentation « TSPS. Differencing The Differencing panel allows you to adjust the main CVparameters that allow TSPS to find people in your Input.

Documentation « TSPS

The Differenced view renders the Input post-processing 1. Threshold + Differencing Type: Adjust the sensitivity of TSPS via “threshold”. James George. Toolkit for Sensing People in Spaces OpenTSPS is an application and code base for creating interactive software through computer vision.

James George

Designed for use in art, commercial, and educational environments. Pixels to Polygons: Programming 3d Worlds. This course introduces programming 3D geometry to create images interaction between physical and virtual space.

Pixels to Polygons: Programming 3d Worlds

We'll learn how to generate geometry with code, import and control animated models, shader and lighting design, interfacing with hardware and networks, and projection mapping onto physical objects. Emphasis will be placed on the narrative potential of imagining virtual environments and their interaction with physical space. The course will be taught in Unity3d, a powerful, free and industry-standard game production environment. All coding will be done in Javascript. This two-point course will meet in the first seven weeks of the semester. Avoir absolu. My new installation had its first showing at the V&A Sackler Centre from May 30 - June 3, 2011: A lasercut ornamental room divider covered in 620 hand folded paper cones is used as canvas for an interactive & projection-mapped pattern generator.More images on my flickr.

Avoir absolu

More information forthcoming. Just completed teaching two intensive Computational Design workshops at Bezalel Academy of arts and design Jerusalem (11-14 April 2011) and Victoria & Albert Museum London (1 Feb - 29 March 2011). Devised & implemented a new semi-generative, interactive design system to create a collection of 3D printed characters for Universal Everything's La Gaite Lyrique show "Matt Pyke & Friends", open from 21 April - 27 May 2011.

Jason Bruges Studio's "Platform 5" at Sunderland Station wins Special projects category at Lighting Design Awards 2011 and commended for Design Week Awards 2011, Digital Installation Category.