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CAKE

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Chuleta sobre canvas HTML5… jugable?!? CAKE - Canvas Animation Kit Experiment. Controls Effect Pause Screenshot 0 fps (Infinity ms to draw scene)0 real fps (Infinity ms between draw calls) Update fps Fixed timestep Draw bounding boxes Use a mock drawing context (i.e. turn off drawing. Stars Stars twinkling on an optionally cloudy optionally animated sky. Clouds Background gradient Star cross (hover over a star to move) Download CAKE on Google Code About CAKE is a scenegraph library for the canvas tag. Things CAKE adds to canvas Keeps track of the current transformation matrix [bug]. Platforms tested Linux x86 (64-bit): Firefox 2, Firefox 3b iPhone: Safari Linux x86 (32-bit): Firefox 2 Windows XP: Firefox 2, Firefox 3b, Safari 3b, Opera 9.5b Browser support Canvas wishlist, roughly in order of importance Contact Email: ilmari.heikkinen gmail com Effect source.

CAKE Programming Tutrorials – Matthew Casperson's Blog at the Hubfolio on Bright Hub. Custom Search Matthew Casperson's Hubfolio Has Moved Matt's hubfolio articles moved to his personal website at You can also follow Matt on Twitter! @mcasperson Recommended by About Bright Hub Contact Us Advertise with Us Site Map Terms of Use Privacy Policy Copyright Policy ©2016 Bright Hub Inc. Popular Pages Home Additional Info Promoted Stories Python Eats A Porcupine Whole, Then The Unexpected Happens LolBoom 16 Things Cruise Ships Keep Hidden From Customers Destination Tips This Is What Will Happen When You Eat Avocados Every Day All - Awesome tips 10 Great Cars That Nobody Buys Buzzdrives.com Site Links Follow Us. Game Development with JavaScript and the Canvas element – Matthew Casperson's Blog at the Hubfolio on Bright Hub.

Case Study: Page Flip Effect from 20thingsilearned.com. Introduction In 2010, F-i.com and the Google Chrome team collaborated on an HTML5-based educational web app called 20 Things I Learned about Browsers and the Web (www.20thingsilearned.com). One of the key ideas behind this project was that it would best be presented in the context of a book. Since the contents of the book is very much about open web technologies we felt it was important to stay true to that by making the container itself an example of what these technologies allow us to accomplish today.

We decided that the best way to achieve the feeling of a real world book is to simulate the good parts of the analogue reading experience while still leveraging the benefits of the digital realm in areas such as navigation. A lot of effort went into the graphical and interactive treatment of the reading flow - especially how the pages of the books flip from one page to another. Getting Started Markup <div id="book"><canvas id="pageflip-canvas"></canvas><div id="pages"><section><div><! Logic.