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Septembre 2019

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Neil Schneider's Blog - What Client-to-Cloud REALLY Means. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Neil Schneider's Blog - What Client-to-Cloud REALLY Means

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Ever since GDC 2019 in March of this year, there has been a great deal of excitement around cloud gaming technologies. Google Stadia is getting set to launch a cloud gaming service, Microsoft is messaging their Project xCloud, Nvidia has GeForce Now, Sony has PlayStation Now, Electronic Arts is doing some cloud testing, and there is more with more on the way. These are all important products that require both internal and external abilities to work well which is why The International Future Computing Association has set sights on a fruitful collaborative ecosystem that will help usher in the next era of computing inclusive and beyond games and entertainment.

We have been calling the journey to this era the Client-to-Cloud Revolution. There is also the matter of data distribution. Apple Arcade and Google Stadia aim to offer frictionless gaming, if your NBN plan can handle it. Two of the biggest tech companies in the world, Apple and Google, are launching cloud-based gaming services this year.

Apple Arcade and Google Stadia aim to offer frictionless gaming, if your NBN plan can handle it

Apple Arcade, due for release in two days, will ultimately go head-to-head with Google’s Stadia when the latter launches in November. And both will also be battling a surprising foe: friction. In this context, “friction” means anything that increases inconvenience for the user. Friction makes you take extra steps, think more than necessary, or work harder to get the service you want. In designing a gaming platform, friction is bad. À lire aussi : Gaming through the ages: older Australians are embracing video games Both companies will attempt to reduce friction by using cloud technology to store digital resources and services on their own servers, and deliver them to clients through the internet. The game files will thus be stored and shared in much the same way that documents or photos are currently handled via DropBox, Google Drive, and Apple’s iCloud.

Sounds great right? EA's Project Atlas Vs. Google Stadia: What You Need To Know. As time passes, new technological innovations are introduced globally in hopes of advancing our way of living.

EA's Project Atlas Vs. Google Stadia: What You Need To Know

This trope is no different when it comes to the world of video games. An extremely competitive market constantly pushes the boundaries of what consoles and hardware can do, as well as going as far as to redefine what a video game is. Regardless of our opinions, the move to cloud-based gaming and streaming service models seems inevitable. Microsoft and Sony have both released monthly subscription services for their consoles, with PlayStation Now experimenting with streaming games.

However, EA and Google are both making strides towards fully cloud-orientated services which will entirely negate the need for a console or gaming PC in order to play. Before jumping into the ins and outs of each of these new services, it’s important to give a brief run-down of what they actually are. We’ll start off with the Google Stadia.

Sadly, this test will only be available for US users. Cont. Cont. (2) Stadia Everything You Need To Know - Clearing Up the Misconceptions. Apple Arcade vs. Google Stadia game services: Everything we know. It's nearly fall, which means we'll soon be able to start playing games on the Apple Arcade and Google Stadia services and stop wondering what each one may be like.

Apple Arcade vs. Google Stadia game services: Everything we know

We'll first get a crack at Apple Arcade, the gaming subscription service coming Sept. 19 that will let players download and play more than 100 games exclusive to the service on their Apple devices. Then in November, Google Stadia players will be able to start streaming games if they sign up for Stadia Founder's Edition. Google's service will work a bit like Netflix, where you stream games to your devices, with Google's data center handling all the processing. For both Apple and Google, a game service is a new frontier that takes the wild popularity of gaming apps a step further. High bandwidth fueled by faster Wi-Fi and the upcoming 5G networks have the potential to make streaming games possible with advanced graphics and very little lag. Apple Report All the latest Apple news delivered to your inbox. When they're coming. À propos. Google Stadia vs. Project xCloud: Which Will Be Better? It’s 2019, and playing a video game is no longer limited to popping a disc in your console and pressing the power button.

Google Stadia vs. Project xCloud: Which Will Be Better?

Instead, we now have digital downloads and more recently, game-streaming services that let you instantly begin playing the latest titles without having to install anything or make an a la carte purchase. Two of the biggest upcoming game-streaming services — Google Stadia and Microsoft’s Project xCloud — are on the horizon, and both promise unprecedented freedom and ease-of-use for players. They’re sure to offer each other competition, but when it comes down to Google Stadia versus Project xCloud, which is shaping up to be the more impressive service? Here’s what we know about them so far. Supported platforms There will be no dedicated console or box needed to play games on either Google Stadia or Project xCloud, but the two services won’t work identically, either. Google Stadia is designed to run through your Chrome web browser. Controllers.