Personas de interes

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TONY HORNECKER
Mass Customization, Customer Integration, Open Innovation & Personalization Seeing is believing </b>*}. This old yet certainly often correct phrase describes one of the phenomena of human psychology: No matter how great your product is, no matter how well you describe it in text, one subpar image can ruin the entire impression and make your would-be customer decide against the purchase. This is especially true when it comes to products for which buying decision is mainly based on aesthetics. Customers usually (more or less) instantly recognize what they like but are often bad at describing it with words - or transforming a product description into a mental picture of the product. Mass customized products add to this by putting the "burden" of design into the customers hands, enabling him to decide which combination of design factors looks best - and, forcing him to do so. Mass Customization, Customer Integration, Open Innovation & Personalization
Diseño Orientado a la Reputación | Beyond Economics En mi post “Pensamiento de Diseño y Arquitectura Corporativa” os plantee este desafío: “¿ Si la Reputación es la impresión causada en los diversos grupos de interés como resultado, entre otros factores, de las acciones y actitudes de la empresa o marca a lo largo del tiempo y es capaz de generar sentimientos y actitudes de soporte hacia la marca tales que mejoran el rendimiento y la sostenibilidad de la compañía, por qué no podemos diseñar la empresa, alinear su estrategia y conductas a tal efecto ?” Cada contacto de nuestros clientes o stakeholders con nuestra marca representa los “momentos de la verdad” o, como dicen los Americanos, “when the tyre meets the road”. En esos precisos momentos, con sus decisiones, acciones y actitudes, cada marca genera una cierta impresión (experiencia de marca). Diseño Orientado a la Reputación | Beyond Economics
Karl Ulrich - The Wharton School of the University of Pennsylvania
Demostraciones y Descargas Demostraciones y Descargas Processing is an open-source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.
Francisco Aguayo González Telefono: 954552827 Email: Solicitar correo Grupo de Investigación: Diseño Industrial e Ingenieria del Proyecto y la Innovacion Departamento/Unidad: Ingeniería del Diseño SISIUS: Ficha personal: Francisco Aguayo González SISIUS: Ficha personal: Francisco Aguayo González

Jnd.org / usuario Don Norman, promoción y diseño centrado en el hombre

Theatre is about interaction, about themes and conflicts, goals and approaches to those goals, frustration, success, tension, and then the resolution of those tensions. Theatre is dynamic, changing, always in motion. Our modern technologies with their powerful computers, multiple sensors, communication links and displays are also about interaction, and treating that interaction as Theatre proves to be rich, enlightening and powerful. Real interaction does not take place in the moment, on a fixed, static screen. Jnd.org / usuario Don Norman, promoción y diseño centrado en el hombre