gamification

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The prisoner's dilemma is a canonical example of a game analyzed in game theory that shows why two individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and gave it the name "prisoner's dilemma" (Poundstone, 1992), presenting it as follows:

Prisoner's dilemma

http://en.wikipedia.org/wiki/Prisoner%27s_dilemma
Gamification

Serious Games

Thanks for taking an interest in using Gamestar Mechanic in an educational setting! Gamestar Mechanic is a game-based digital learning platform designed to teach the guiding principles of game design and systems thinking in a highly engaging and creative environment. This section of our website should help you find the answers to many of your questions about how to use Gamestar in a learning environment. Learning Guide The Gamestar Mechanic Learning Guide is a curriculum resource for educators, librarians, and parents who wish to use Gamestar Mechanic in formal or informal learning settings. It provides rich game design content, as well as a set of sample lessons and resources that can be used in conjunction with the Gamestar program.

Gamestar Mechanic - Teachers - Intro FAQ - Page 1

http://gamestarmechanic.com/teachers/intro/1
Did you know? Boreal forests have their own integrated cooling system! They emit particles that thicken clouds, thus making the ground cooler. Earn neurons by answering science quizzes. Welcome to the island of FORESTIA, world of a thousand forest mysteries. FORESTIA is an island of the GAME FOR SCIENCE virtual world, where you will meet Kalikasan , a very unusual naturalist. http://www.gameforscience.ca/forestia/index.php

FORESTIA – A Simulation Game on Sustainable Forest Management