Get the Most Out of Your GPU. Exporting static models from Maya to Crysis. This page gives instructions about the way to export static models (.cgf files) from Maya to Crysis. For animated characters, please refer to this page. Installation instructions for MayaCGF can be found on this page. The Geometry: When working in Maya, you should make sure to turn off two-sided lighting in the viewport (Lighting->Two Sided Lighting). That way, if some faces turn black, you’ll know the normals are flipped the wrong way.
The model can be constituted of any number of separated meshes. You don’t have to delete the history when exporting a static model, although sometimes there’s no way around it (see Troubleshooting section). Physics Proxy: Before you export your model, you should make it solid by creating a collision mesh, also called a “physics proxy”. IMPORTANT: Do not turn the visibility of the physics meshes (or their parents) off. LODs (Level Of Detail objects): This paragraph deals with static model LODs. Materials: Select every mesh making up your model. Troubleshooting: Sandbox 2 Manual. Crytek's Official Modding Portal | Portal. TweakGuides.com.