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GDC 2011: Area/Code's Frank Lantz On Finding The Sublime In Game Design. At a GDC presentation today, Area/Code creative director Frank Lantz said that while games can be as beautiful as any other art form, the way they achieve that beauty is quite different from other media.

GDC 2011: Area/Code's Frank Lantz On Finding The Sublime In Game Design

To explain games' unique type of beauty, he looked to two age-old, decidedly non-digital games: Go and Poker. Go, Lantz notes, is about fighting, but also about avoiding fights by feinting, dancing, and eventually settling into full blown battles. It shows the power of game mechanics that have differen meanings locally and globally, where “a sword strike in one corner of the board is a butterfly wing in the other corner, [with] everything poised on a knife's edge... everything trembl[ing] with sensitivity to the power of each placed stone.”

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