Animation. Tutorials. Render. Software. Desktop. Viewer. Biped. Motioncapture. Sketchup. Twitter. Augmented. Radiohead - House of Cards. Designhive's Snowhill Animation. Fiat.co.uk | Showroom. 3D + RIA: Where Does It Fit? - InsideRIA. Create 3D Models from Photos | ENLIGHTEN3D. By Joshua Koopferstock If creating 3D models was as easy as taking photos, it is safe to say that the use of 3D would be far more widespread than it is today. From e-commerce to virtual tourism to casual games, reducing the cost and complexity of creating 3D models would have a widespread effect on multiple industries. Feeling Software is making that possible. Over the last 2 years, we have worked to develop a technology that allows anyone to create 3D models with little effort and no training. Our goal: simplicity. Feeling Software Demo from joshk on Vimeo .
We have thought of a variety ways that this technology can be applied to solve problems for consumers. LuxRender - introduction. Put On Your Hard Hats, You Can Now Create 3D Buildings In Google Earth. Google is launching their version of Sim City today, Google Building Maker. The tool lets you create buildings for Google Earth. Building Maker lets you pick any building and construct a 3D version of it using photos and building blocks provided by Google. Google says that buildings are relatively fast to construct using their tool, taking only a matter of minutes. Building Maker runs within your web browser and connect with your Google Account so you can get credit for your building. You can also use Google SketchUp to edit or modify your creation.
When your building is finished, you submit it to Google, where it will be deposited in a giant 3D warehouse. While Building Maker is definitely a fun tool, Google gets some benefit out of this. Subdivision modeling tips. The Pigeon: Impossible Podcast. Concept Illustration & Animation a·s. ZBrushCentral - Modo ZBrush displacement Workflow tutorial. Aliencodec - Creators of high quality 3D Plant and Tree software. Andy Zibits' Web Page. Creating dense, attractive, low-poly (200-300 triangles) trees without the "card" look. Software used: -3ds max -Photoshop -Unreal Editor Things I assume you know how to do: -Basic (beginner) 3ds max knowledge (nothing fancy, but you should know how to apply a texture to something, know where the material editor is, know what sub objects are etc.)
One of the things I often see in low poly trees is the "card" look. A 3D artist will often throw a bunch of planes in a jumble and stick it on a trunk and call it a tree. It may even look nice from a couple of angles, but from many angles, it looks like a few intersecting cards. Example: I see this ugly technique in games that sell, as well as in first year CG students' projects. My solution came after many failed attempts. Both of these problems were solved by a couple of facts that I realized while I was out studying trees: 1) A tree's canopy is made up of "basic units", consisting of a cluster of branches and leaves. I) The canopy (leaves) Tutorial: Create Tileable Texutres. Create tileable textures Hello, and welcome for this new tutorial. In this tutorial I’ll try to explain how you can make tileable textures, starting from photo material. This tutorial will be separated into 3 parts. 1. Make your photo tileable in Adobe Photoshop. 2. Make a render-setup in Autodesk 3ds Max to render your work properly3.
Make your Bump and Specular maps. Here we go… 1. What does tileable mean? Some tips before we go on. The bad one has that yellow spot, that will make it look tilled, even when there is no seam. Back to our image. It has a line running true the middle, and one horizontal one, which I’ll use for the seams. Make a new file, with the following sizes: 1024*1024. Here is how we do this. As you can see, we have some very bright parts, and some very dark parts. Now why did we do this? Ok, time for the real work. Now on the other hand we have the Burn tool. This is what I get after some Photoshop work: First, we’ll merge our layers together. 2. 3. Now back to 3dsMax. ** The Big Tutorial Thread ** Jan1024188's software.
Platinum Arts Sandbox - Free Open Source 3D Video Game Maker & Game Design Creation Software/Tool. 3D Human Anatomy | Tour: Movies. Pullin shapes - Roadkill UV Tool. Quality of Life Enhancement Device for Computer Artists Roadkill If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. The latest version is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI (link is currently dead).
Have a look at the first Roadkill example movie to get a good idea of it's usage. If you find this software useful please tell us and provide links to example images. You could also mirror some of our example movies. Stand Alone Application. Load and Save OBJ files, Live Unwrap, Live Pin and Pull, Show Polygon Stretching, Topological and Loop Edge Selection. Roadkill 1.1 Manual by Andy Swann (please mail me if you spot any errors) Roadkill workflow with Poser by English After downloading unzip all the files to a directory.
Softimage XSI.