Technology Review: Blogs: arXiv blog: Best Connected Individuals Are Not the Most Influential Spreaders in Social Networks. The study of social networks has thrown up more than a few surprises over the years.
It’s easy to imagine that because the links that form between various individuals in a society are not governed by any overarching rules, they must have a random structure. So the discovery in the 1980s that social networks are very different came as something of a surprise. In a social network, most nodes are not linked to each other but can easily be reached by a small number of steps. This is the so-called small worlds network. Today, there’s another surprise in store for network connoisseurs courtesy of Maksim Kitsak at Boston University and various buddies.
In fact, no small effort has gone into identifying these individuals and exploiting them to either spread information more effectively or prevent them from spreading disease. The importance of hubs may have been overstated, say Kitsak and pals. At first glance this seems somewhat counterintuitive but on reflection it makes perfect sense. A special report on social networking: A world of connections.
Standup Inspiration Rainer Nölvak. Martijn Aslander over iPad stand op Stand-up Inspiration april 2010. The True Value of Social Media. Games People Play. Bio Matt Adams Matt Adams makes performances, installations, games and interactive artworks.
He co-founded Blast Theory in 1991, a group renowned for its multidisciplinary approach pioneering the use of new technologies within performance contexts. The group has used interactive pressure pad systems triggered by audience members, video and audio streaming, and more recently, the convergence of collaborative virtual environments and mobile devices. Since 1997, the group has collaborated with the Mixed Reality Laboratory at the University of Nottingham. He co-curated the Screen series of video works for Live Culture at Tate Modern in 2003 and curated the Games and War season at the ICA in London in 2003. Dan Hon Dan Hon is CEO of Six to Start, an award winning entertainment production company founded with his brother, Adrian, in September 2007. Six to Start's first project, We Tell Stories, for Penguin, re-imagined how a publisher could adapt to producing internet natvie fiction.
Kati London. Clay Shirky on Cognitive Surplus. Kruithoph Radio 03/03/10 12:47PM, Kruithoph Radio 03/03/10 12:47PM kruithoph on USTREAM. Jazz. Rimboevolkjes ontdekken internet. Stowe Boyd - /message - Umair Haque Is Another New Spatialist. Umair Haque makes an economist’s argument about the devaluation of relationships because of social media, suggesting that what is going on, here, online is not as cool as the social media gurus would have us believe.
He compares this to the real estate bubble: Umair Haque, The Social Media BubbleOn the demand side, relationship inflation creates beauty contest effects, where, just as every judge votes for the contestant they think the others will like the best, people transmit what they think others want. On the supply side, relationship inflation creates popularity contest effects, where people (and artists) strive for immediate, visceral attention-grabs — instead of making awesome stuff.The social isn’t about beauty contests and popularity contests.
Behaviorgraphics Humanize the Social Web. InShare57 In 2007 Charlene Li, then at Forrester Research, now running the Altimeter Group, along with Forrester ‘s Josh Bernoff, Remy Fiorentino, and Sarah Glass released a report that introduced us to Social Technographics.
Forrester’s research segmented participation behavior on the social web into six categories, visualized through a ladder metaphor with the rungs at the high end of the ladder indicating a greater level of participation. Social Technographics were designed to help businesses engage in social media with a more human approach, catering to individuals where, when, and how they are participating and contributing to the social Web. According to Forrester research… Many companies approach social computing as a list of technologies to be deployed as needed – a blog here, a podcast there – to achieve a marketing goal. Why Is Every App A Game? The Badgeification Of The Internet. Have you heard of the startup Gravity?
It’s in the same space as Zaang, a company that we have covered before. I was researching the application to get some background on it, perhaps to do a comparison piece, give away some invites, or give it some straight up coverage. The company is going to be saddened that this is the post that they get, but so be it. I have become in the last six months quite the little gamer, and all of it by accident. I logged into Gravity and what did I see? I was confused. Wired 14.12: Commercial Break. In a risky experiment, Chevrolet asked Web users to make their own video spots for the Tahoe.
A case study in customer generated advertising. Does showing off help to make friends? Experimenting a sociological game on self-exhibition and social networks. FRONTLINE: digital nation: watch the full program. I wanted to wait a bit because it seemed like it'd be more interesting to listen to all of you.
There used to be a name for what I was doing, "lurking" -- it dates back to a very different time in the net's history, when usenet and mailing lists were the main forms of communication. It was hard to talk about lurkers then, for the obvious reason that no one knew much about them; it hasn't gotten much easier since.