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Sissy's Magical Ponycorn Adventure. Jane McGonigal: The game that can give you 10 extra years of life. Angry Birds Space: NASA announcement.

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Virtualworlds. The Curfew. Flash. Protect Your Neighborhood By Joining The Real Life Super Hero Project - ComicsAlliance | Comics culture, news, humor, commentary, and reviews. If you're a comic book fan, chances are very high that you've dreamed of being a superhero at some point in your life. It's a wish that nearly got David Lizewski killed over the course of "Kick-Ass," but don't look at that horror story as your example - look at The Real Life Super Hero Project instead.

Initially conceived by photographer Peter Tangen as a way to visually document the actions of real life self-proclaimed superheroes, The Real Life Super Hero Project has since evolved into "a living, breathing community that inspires people to become the positive forces for change we all can be. " Episode_51_012010153844.mp3 (audio/mpeg-object) Watch Civilization’s creator Sid Meier make a game in 2 days - Video Games Blogger. Home » Interviews » Watch Civilization’s creator Sid Meier make a game in 2 days Think you could make a game in 48 hours? Two days to create a masterpiece. That’s what teams of dedicated youth were tasked with as part of a competition called the Wolverine Soft 48-Hour Game Design Contest put on by none other than Brian Meier, son of the legendary strategy game designer Sid Meier.

The contest took place at the University of Michigan, Sid Meier’s alma mater. In the well produced documentary, Sid Meier himself also takes part in the competition (although his game isn’t actually an official entry) and you get to bring your eyeballs into the process of what it takes to create a game . . . on a VERY limited timespan. You also get to hear a lot about the personal story of Sid Meier himself and how he rose up to claim the position and the respect he now holds from his humble beginnings. Drink This Before Bed, Watch Your Body Fat Melt Like Crazy Doctors Stunned: This Spice Fixes Toenail Fungus. The Life of Games, page 2--"Unwritten Rules" by Stephen Sniderman (first of six pages) Feature Article Unwritten Rulesby Stephen Sniderman Regardless of what game you're playing, you cannot know all the rules.

Whether the "game" is tic-tac-toe, chess, baseball, language, etiquette, education, science, religion, law, business, politics or war, the entire set of rules governing the system cannot be spelled out. No matter how hard we try to indicate what is required, allowed, and proscribed, some of the most fundamental principles of playing the game will always elude us. And yet, paradoxically, we can still play the game—some deeper rules are always operating (i.e., affecting the players' behavior) without the players' being aware of them.

What do we mean by a game? A game is a play activity that consists of an object (a goal or goals that the players are trying to accomplish) and constraints on the players' behavior (what they must do and/or what they may not do in attempting to achieve the game's object). An example with Tic-Tac-Toe Is it a rule, or isn't it? Mario Bros chez Kinchan and Katori - une vidéo Comédie et Humour. Alice.org. Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects.

In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation.

Augmented Reality

OnLive could threaten Xbox, PS3, and Wii | Gaming and Culture. SAN FRANCISCO--Sony, Microsoft, and Nintendo, look out. Your traditional video game console business model may be in danger. It's too early to tell how much danger, of course, but a start-up called OnLive announced a brand-new game distribution system Monday night that, if it works as planned, could change the games game forever. OnLive, which was started by WebTV founder Steve Perlman and former Eidos CEO Mike McGarvey, is aiming to launch a system--seven years in the works--that will digitally distribute first-run, AAA games from publishers like Electronic Arts, Take-Two, Ubisoft, Atari, and others, all at the same time as those titles are released into retail channels.

The system is designed to allow players to stream on-demand games at the highest quality onto any Intel-based Mac or PC running XP or Vista, regardless of how powerful the computer. The service is currently in a closed beta, but is expected to go into a public beta this summer, and to launch this winter. This was published in September's issue of PC Gamer UK, a popular video game article magazine.

It is a detailed account of what has to be one of most beautifully executed in-game scams in a MMORPG ever pulled. It breaks all previous world records for 'virtual crime'. The game in question is Eve Online, an open ended sci-fi mmorpg with a heavy emphasis on roleplaying, where developers try to give their players as much freedom as possible, and where corporate espionage and political intrigue have become an integral part of the game.

The perpetrator of the heist was the Guiding Hand Social Club (GHSC) corporation (a corporation being similar to a clan in Eve); a freelance mercenary outfit that offers their services (which usually involves corp infiltration, theft and assassination) to the highest bidder. Over a year in planning, the GHSC infilitrated their target's corp with their own members and gained their trust, as well as access to the corp hangers, with time. Page 1 Page 2 Page 3 Page 4.