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Jun 23rd 2010 By: Josh Wigler If you're a comic book fan, chances are very high that you've dreamed of being a superhero at some point in your life. It's a wish that nearly got David Lizewski killed over the course of "Kick-Ass," but don't look at that horror story as your example - look at The Real Life Super Hero Project instead. Initially conceived by photographer Peter Tangen as a way to visually document the actions of real life self-proclaimed superheroes, The Real Life Super Hero Project has since evolved into "a living, breathing community that inspires people to become the positive forces for change we all can be." In other words, we're not talking about guys who go out and bring their fists to bear on criminals everywhere - these superheroes are cleaning up the streets through charity work, community service and other similar acts of neighborly kindness.
Think you could make a game in 48 hours? Two days to create a masterpiece. That’s what teams of dedicated youth were tasked with as part of a competition called the Wolverine Soft 48-Hour Game Design Contest put on by none other than Brian Meier, son of the legendary strategy game designer Sid Meier. The contest took place at the University of Michigan, Sid Meier’s alma mater. In the well produced documentary, Sid Meier himself also takes part in the competition (although his game isn’t actually an official entry) and you get to bring your eyeballs into the process of what it takes to create a game . . . on a VERY limited timespan. And from conception to final, playable form.
Feature Article Unwritten Rules by Stephen Sniderman Regardless of what game you're playing, you cannot know all the rules . Whether the "game" is tic-tac-toe, chess, baseball, language, etiquette, education, science, religion, law, business, politics or war, the entire set of rules governing the system cannot be spelled out.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#.
The OnLive system will be shown with 16 games from a series of major publishers during the Game Developers Conference in San Francisco this week. OnLive is aiming to upset the traditional video game business model. (Credit: OnLive) SAN FRANCISCO--Sony, Microsoft, and Nintendo, look out. Your traditional video game console business model may be in danger. It's too early to tell how much danger, of course, but a start-up called OnLive announced a brand-new game distribution system Monday night that, if it works as planned, could change the games game forever.
This was published in September's issue of PC Gamer UK, a popular video game article magazine. It is a detailed account of what has to be one of most beautifully executed in-game scams in a MMORPG ever pulled. It breaks all previous world records for 'virtual crime'. The game in question is Eve Online, an open ended sci-fi mmorpg with a heavy emphasis on roleplaying, where developers try to give their players as much freedom as possible, and where corporate espionage and political intrigue have become an integral part of the game. The perpetrator of the heist was the Guiding Hand Social Club (GHSC) corporation (a corporation being similar to a clan in Eve); a freelance mercenary outfit that offers their services (which usually involves corp infiltration, theft and assassination) to the highest bidder.