background preloader

IDS

Facebook Twitter

eLearning Tools. Small Child in Woods. ''56.''\n\nWow!

Small Child in Woods

How did you know the toy was a haunted trap?! That's some intuiting you've got on you. The elf puts his equipment back in his alchemist's sachel and disseapears into a cloud of robins-egg-blue-tinted fog. \n\nFar off in the distance, 100 lightning bolts strike out in rapid succession, presumably murdering 100 people that you have never encountered. ''54.'' ''51.'' ''50.'' ''60.'' In 1987, an anonymous team of computer scientists from the Kyrgyz Soviet Socialist Republic wrote a series of children's books based on the popular //Choose Your Own Adventure// series. ''62.'' ''63.'' ''64.'' ''49.'' ''52.'' ''53.''

The Play. Gamification: why playing games could be the future of training and e-learning. Gamification has become an increasingly important element within the training industry, one that can often mean the difference between success and failure.

Gamification: why playing games could be the future of training and e-learning

In recent years, looking critically at the learning outcomes of training and adapting those outcomes accordingly, has become extremely vital. Organisations no longer require an endless accumulation of general knowledge, but the focus is now rather on skills that help them to save money, decrease downtime and increase effectiveness. The Thiagi Group: The Source for Training Games and Interactive Experiential Strategies. Manifesto for learning & development professionals. SA businesses urged to consider management coaching as part of 2013 strategy. Best, Worst Learning Tips: Flash Cards Are Good, Highlighting Is Bad. In a world as fast-changing and full of information as our own, every one of us — from schoolchildren to college students to working adults — needs to know how to learn well.

Best, Worst Learning Tips: Flash Cards Are Good, Highlighting Is Bad

Yet evidence suggests that most of us don’t use the learning techniques that science has proved most effective. Worse, research finds that learning strategies we do commonly employ, like rereading and highlighting, are among the least effective. Serious Games: Using Game-based learning for corporate training. We don't stop playing because we grow old; we grow old because we stop playing.

Serious Games: Using Game-based learning for corporate training

-George Bernard Shaw Everyone is a player? The socio-cultural phenomenon of digital gaming has become pervasive. It is no longer just the preserve of slightly awkward and pimply teenagers. Kathy Sierra: Storyboarding for Non-Fiction. How do you create riveting technical presentations and user manuals?

Kathy Sierra: Storyboarding for Non-Fiction

Tell a story. Kathy Sierra is teaching the tutorial and using her own experience creating the "Head First" books on Java and Design Patterns as examples. Define your "post-click" behavior. After someone has gotten your message, what would happen in the reader? Does you message change the readers behavior? 50 Top Sources Of Free eLearning Courses. Whether you are looking for a master’s degree program, computer science classes, a K-12 curriculum, or GED study program, this list gives you a look at 50 websites that promise education for free.

50 Top Sources Of Free eLearning Courses

From databases that organize over 1,000,000 students throughout 16 universities, to a small library of documents for those interested in history, the opportunities for free online learning continue to expand as the Internet becomes a crucial component in education. 1. UMass Boston Open Courseware The UMass courseware offers a broad range of classes in areas like psychology, biology, early education, political science, history, mathematics, and others. Each department has a separate page listing the classes available. 25 Signs You Might Be A 21st Century Teacher.

Beyond Competence: It's the Journey to Mastery That Counts by Marc J. Rosenberg. “Look around. Find your newest people. How do they learn the basics of their jobs? What do they need to be initially productive? Then watch how those approaches change as they get better at what they do.” For millennia, humans looked into the night sky and saw stars they believed were fixed in space.

Adult Learning Principles. Andragogy. Knowles' theory of andragogy is an attempt to develop a theory specifically for adult learning.

Andragogy

Knowles emphasizes that adults are self-directed and expect to take responsibility for decisions. Adult learning programs must accommodate this fundamental aspect. Andragogy makes the following assumptions about the design of learning: (1) Adults need to know why they need to learn something (2) Adults need to learn experientially, (3) Adults approach learning as problem-solving, and (4) Adults learn best when the topic is of immediate value. In practical terms, andragogy means that instruction for adults needs to focus more on the process and less on the content being taught.

Strategies such as case studies, role playing, simulations, and self-evaluation are most useful. Application.

Future learning

Workshop basics. PLE / Personal Learning Environment: What’s yours like? As most of my posts these days are based on resources and my readings, I thought I’d continue with this I found (again) on Twitter: A Collection of PLE diagrams.

PLE / Personal Learning Environment: What’s yours like?

Please look through all the ones listed (the list is growing daily so what I see now and, say, next month is going to be different) using the link above, but I’ve loaded some of the more interesting ones below … interesting for both content and delivery. UPDATED: I’ve worked on mine and, while there is little substance, it covers the kinds of activities and tools I use on a (fairly) frequent basis. David Hopkins' Personal Learning Environment/Network : PLE / PLN [click to enlarge If you have already worked yours out, please comment and let us know how/what you did, as well as adding your own to the Edtechpost Wiki (link above – I’ll add mine in a minute).

Neurolearning

Corporate eLearning & Flash Development Portfolio -:- Clearly Trained. After viewing our competition and feeling a bit perplexed at how little they actually show, we figured we’d go in the exact opposite direction and show a little bit of everything!

Corporate eLearning & Flash Development Portfolio -:- Clearly Trained

If you can’t find what you’re looking for please get in touch. Chances are we’ll have a sample of what you need. MSPA – Intro to Mystery Shopping. Infographics, simulations, and online courses. This page links to samples of interactive graphics, simulations, and other materials from many different sources.

infographics, simulations, and online courses

These are not examples of my work, and inclusion on this page doesn’t mean I endorse them.

Learning techniques

Learning evaluation. Learning outcomes. PBL. Bloom's. Paragdigms. Instructional Design. Www.facilitate.com/support/facilitator-toolkit/docs/6-Ways-to-make-prework-compelling.pdf. Instructional designers at work: A study of how designers design. Dennis Dicks Cindy Ives Authors Dennis Dicks is Professor Emeritus in the Department of Education at Concordia University in Montreal.

Correspondence regarding this article can be sent to: dennis@education.concordia.ca Cindy Ives is the Director or Educational Media Development at Athabasca University. Instructional System Design (ISD) Handbook (ADDIE)