background preloader

Funstuff

Facebook Twitter

Rock-Paper-Scissors Variants. What the hell was wrong with Rock-Paper-Scissors as it was?

Rock-Paper-Scissors Variants

Absolutely nothing. The real question is...what the hell is wrong with ME? Since there was already a 5-gesture variant using "Spock" and "Lizard" out there, I decided to try and come up with my own version using an unprecedented SEVEN gestures, just for (my definition of) fun. UPDATE 1/3/2005: Today I decided to keep going. These pages are living proof that you literally can find ANYTHING on the internet these days, including a freakin' NINE-GESTURE and mind-blitzkrieging ELEVEN-GESTURE variants of the now comparatively zen-like Rock-Paper-Scissors game.

Whatever joy a player might have from playing these games might be as abstract as the joy I had designing them. Incidentally, you can play any numbered variant using a triad, pentumvirate, and septumvirate (??) RPS - 7. 5/15/2003: What the heck is this, you ask?

RPS - 7

It's the classic game, "Rock Paper, Scissors," with the completely unnecessary addition of four additional hand gestures (no, none of them is the BIRD). Just today, I happened upon another variant involving "Spock" and "Lizard" through a link on BoingBoing, one of my favorite blog sites. The really weird thing is that just a couple of days ago I was trying to figure out how to improve on the same exact game using Fire and Water gestures, etc., and now lo and behold, just a few days later, I happen upon that link! So now, inspired by this coincidence, I made RPS-7 (Rock, Paper, Scissors, with 7 gestures). Incidentally, there were 5,040 90 ways (exluding rotations and reflections) of making this diagram, with only one solution.

Here's how you say all the gestures' relationships: You see? ...and in case this isn't weird enough, try RPS-9 next... RPS - 9. RPS - 11. RPS - 15. Here is another Spirographically supra-dimensional web of hand gestures.

RPS - 15

And this time out, I skipped RPS-13 and went straight for FIFTEEN gestures. SO by now you may notice the puzzle layout isn't changing; I'm just inserting new symbols into the already established one (allowing the existing RPS-7, 9, and 11 games to still work within RPS-15). This is because I absolutely refuse to rethink a whole new system, one which currently could contain a Trump-humping number of 1,307,674,368,000 866,829,600 permutations (almost a billion), not including rotated and reflected (but otherwise identical) layouts. So what's new this time out? For the grid, I colored the arrows more painstakingly than in the other variants, in order to more easily trace a superior gesture. As usual, I had to sacrifice logic a few times when faced with certain odd relationships during the design phase, such as TREE-(???)

Each gesture beats out seven others, and is beaten by the remaining seven.