background preloader

Serious Games

Facebook Twitter

Swansea tablet computer project boosts pupils' reading. A new way of using tablet computers in schools could change how children are taught in Wales, says Education Minister Leighton Andrews. It follows a project using the computers developed at Casllwchwr Primary in Swansea. When tested at another primary, Year Six children saw average reading ages leap from nine to 13. Mr Andrews wants the teaching profession to see how the tailored learning programme could help others. "We've had the input from Casllwchwr and other technologically advanced schools, both primary and secondary in Wales looking at digital classroom teaching," he said. "We've rolled that experience out," said the minister. But he said that the real issue now was for education authorities, education directors, and council leaders to grasp what had been done in Swansea. "They need to see it at first hand had to understand the really transformational potential of what Casllwchwr has achieved," he insisted.

"It meant that they quickly became confident. Foundations of Digital Games 2013. FDG 2013 will take place on 14–17 May 2013. For information on the venue and accommodations, see the Attendees page. All papers are available open-access: FDG 2013 conference proceedings Program (PDF): Watch remotely: Livestream of the main-track presentations Workshops See the workshops page for full information on FDG's workshop program. Keynotes The case for releasing the research-based game While few look to academic researchers for major game releases, or even for cutting-edge indie titles, academia can prove a surprisingly fertile ground for producing innovative games with public appeal.

Kenneth O. Unexpected and unplanned play: Digital games among orangutans Playing animals may be one of the most entertaining things the web can offer for procrastination, but they are also a viable source of ethnographic insight for the study of games and play. Xbox SmartGlass Rosa Thomas has been with Microsoft since 2002 and currently works on the SmartGlass Platform SDK. Videogame Assisted Emotional Regulation Training: An ACT with RAGE-Control Case Illustration. Phylo: A Citizen Science Approach for Improving Multiple Sequence Alignment.

Background Comparative genomics, or the study of the relationships of genome structure and function across different species, offers a powerful tool for studying evolution, annotating genomes, and understanding the causes of various genetic disorders. However, aligning multiple sequences of DNA, an essential intermediate step for most types of analyses, is a difficult computational task. In parallel, citizen science, an approach that takes advantage of the fact that the human brain is exquisitely tuned to solving specific types of problems, is becoming increasingly popular. There, instances of hard computational problems are dispatched to a crowd of non-expert human game players and solutions are sent back to a central server. Methodology/Principal Findings We introduce Phylo, a human-based computing framework applying “crowd sourcing” techniques to solve the Multiple Sequence Alignment (MSA) problem.

Conclusions/Significance Figures Copyright: © 2012 Kawrykow et al. Introduction Results. International Computer Games Association. Scalable Game Design wiki - Gamewiki. Frogger is a good first game design activity for students with no programming background. Journey is designed to present several computational thinking patterns in an incremental fashion. Sokoban is a good second game design activity for students who have already completed the Frogger tutorials.

PacMan is a good first game design activity for high school students with no programming background. More games: Space Invaders Sims-like games AgentCubes games (3D) coming soon! The Contagion simulation approximates how contagions are spread among humans who are in close proximity to one another. The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters. More simulations: AgentSheets simulations AgentCubes simulations (3D) coming soon! University | News & Media. MindHabits - Stress Relief Game. Gamers beat algorithms at finding protein structures. Today's issue of Nature contains a paper with a rather unusual author list. Read past the standard collection of academics, and the final author credited is... an online gaming community. Scientists have turned to games for a variety of reasons, having studied virtual epidemics and tracked online communities and behavior, or simply used games to drum up excitement for the science.

But this may be the first time that the gamers played an active role in producing the results, having solved problems in protein structure through the Foldit game. According to a news feature on Foldit, the project arose from an earlier distributed computing effort called Rosetta@home. That project used what has become the standard approach for home-based scientific work: a screensaver that provided a graphical frontend to a program that uses spare processor time to solve weighty scientific problems.

This is typically an energy minimization problem. Starting with algorithms, ending with brains. Seth Priebatsch: The game layer on top of the world.