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This past week I brought my Mario Kart research project back into the classroom...this time to a Gr. 4/5 split. My focus continued to be literacy centers and a math activity (in particular, division)--though I must confess, after chatting with teacher Brian McLaren , I was eager to branch out and try new Mario Kart activities. Alas, the timing and parameters of my project do not allow for larger projects, and when I spoke with the teacher of this class, she was pretty excited with what I had done already and was eager for me to use that material again. I had to remind myself, these students hadn't seen these activities before..to them they were going to seem new & fresh & excited...at least, that's what I hoped! And so it was!

WEEK 6: "But We're Not Done Yet!"

http://gamesbasedlearningblog.blogspot.com/2011/04/week-6-but-were-not-done-yet.html
Mojostreet is a stealth start-up based out of Hyderabad in India. It basically deals in location based mobile gaming and plans to use the existing social networks such as Facebook, Twitter and Foursquare to garner traffic and engage users and their friends. So, What is Mojostreet? The fact that location based social networks like Foursquare and Facebook Places have started picking up in India, forms one of the most basic principles of Mojostreet functioning. Mojostreet’s location-based mobile application lets users check in at various point of interests (currently restricted to 55 Lakh odd locations in India) in a game format.Users will be then complemented with coupons, deals and discounts from various outlets. According to the founder of Mojostreet location-based services are going to play a crucial role in community-based entertainment and eCommerce given that mobile data plans will gradually get more and more cheap.

Mojostreet To Inroduce Location Based Games In India; Secures $350K Funding

http://digitizor.com/2011/04/12/mojostreet/

SimpleGeo Launching ‘Storage’: A Distributed Hosted Database For Location Data

http://techcrunch.com/2011/03/28/simplegeo-launches-storage-a-distributed-hosted-database-for-location-data/ The story of SimpleGeo is a familiar one: two founders — Matt Galligan and Joe Stump — set off to create location-based games, only to find that the tools they wanted to use to build their apps didn’t exist yet. So they switched gears and decided to build what they wished they had: a suite of tools optimized for the creation of location-based services (which was probably a good call given the explosion of location-aware mobile devices). The startup launched almost exactly one year ago, and now offers products including ‘Places’ (a database of POIs) and ‘Context’, which lets developers query for data relevant to a given location, like the local weather. And now, they’re ready for what Galligan calls the company’s “grand unveiling”, explaining that it’s what they’ve been focused on for the last year: SimpleGeo Storage, which will be going live tomorrow.

First location-based iPhone game with gameplay in Denmark - LocationBasedGPS, iphone games, apps

( Free-Press-Release.com ) March 18, 2011 -- Users of the upcoming iPhone game ‘Hoods’ can spray paint places they visit in real life with graffiti in the virtual world of the iPhone game. - Adding a new dimension to computer games where you do not just play but influence the game universe in all the local areas you play. International success-examples like Foursquare and Gowalla are in comparison text based ‘games’ without classic gameplay where people check-in at places they visit in the real world. “Since Foursquare the gaming industry has been aware of the big potential in games that add classic gameplay to the principles of Foursquare“, says investor Lars Kristiansen from Nordic Game Production, NoGap A/S. Location based games also have a large potential in user-driven marketing since the check-in functions in Foursquare and Facebook Places easily can be used to let users tell their friends where they last played the game. <p style="text-align:right;color:#A8A8A8"></p> http://www.free-press-release.com/news-first-location-based-iphone-game-with-gameplay-in-denmark-1300477604.html

DJ Rivals Combines Rhythm & Location-Based Gaming on iOS

http://www.insidemobileapps.com/2011/03/16/nightclub-city-dj-rivals-booyah-ios/ Late last month, we got to see a vague preview of social-mobile developer Booyah’s latest endeavor, Nightclub City DJ Rivals for the iPhone. Now available to play, the idea is to blend mechanics from popular location-based games, such as their title MyTown , with that of the rhythm genre (e.g. Tap Tap Revenge ). A role-playing game that combines music-playing and location, DJ Rivals contains a variation of all of the aspects initially described in the preview.

Checking In With Location-Based Gaming | Library Developments

Blogging Live from South by Southwest Interactive 2011 Like augmented reality , location-based services via mobile devices are still in their early days. Much of the innovation and exploration in this area is happening in the world of gaming. You may have heard of foursquare and Gowalla where players can “check-in” at locations they are physically in. I attended a session at South by Southwest Interactive called “Beyond Check-ins: Location-based Game Design” presented by John-Paul Walton and Zach Saul of Dokogeo to hear where we may be headed next. http://www.tsl.state.tx.us/ld/librarydevelopments/?p=6814

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A map of players' trails in a location-based game. A location-based game (or location-enabled game ) is one in which the game play somehow evolves and progresses via a player's location. Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS . "Urban gaming" or "Street Games" are typically multi-player location-based games played out on city streets and built up urban environments. Current research trends are looking to other embedded mobile technologies such as Near Field Communication , Bluetooth , and UWB . Poor technology performance in urban areas has led some location-based games to incorporate disconnectivity as a gameplay asset.

Location-based game

http://en.wikipedia.org/wiki/Location-based_game