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gamebasedlearning

http://gbl.betterthanworksheets.com/home By Julie Johnson, Special Education Resource Teacher, Barrie, Ontario, Canada (November, 2010) I became interested in Games Based Learning thanks to Twitter, where, in the summer of 2010, I began conversations with other educators and found several who were using video games for educational purposes. What a revelation! This site is meant as a library of the online resources I have collected with regards to Games Based Learning.
This past week I brought my Mario Kart research project back into the classroom...this time to a Gr. 4/5 split. My focus continued to be literacy centers and a math activity (in particular, division)--though I must confess, after chatting with teacher Brian McLaren , I was eager to branch out and try new Mario Kart activities. Alas, the timing and parameters of my project do not allow for larger projects, and when I spoke with the teacher of this class, she was pretty excited with what I had done already and was eager for me to use that material again. I had to remind myself, these students hadn't seen these activities before..to them they were going to seem new & fresh & excited...at least, that's what I hoped!

WEEK 6: "But We're Not Done Yet!"

http://gamesbasedlearningblog.blogspot.com/2011/04/week-6-but-were-not-done-yet.html
http://www.scoop.it/t/all-about-location-based-services Next-Gen Retail: When Physical And Virtual Worlds MergeForbesUnderpinning context-based services is the ability for firms to aggregate and apply smart analytics to a widening array of new data – from customers' location information and social... A personalized newspaper built from articles, blog posts, videos and photos selected by Pekka Puhakka. (The Location Aware Services Daily is out!

All about Location Based Services | Scoop.it

Mojostreet is a stealth start-up based out of Hyderabad in India. It basically deals in location based mobile gaming and plans to use the existing social networks such as Facebook, Twitter and Foursquare to garner traffic and engage users and their friends. So, What is Mojostreet? The fact that location based social networks like Foursquare and Facebook Places have started picking up in India, forms one of the most basic principles of Mojostreet functioning. Mojostreet’s location-based mobile application lets users check in at various point of interests (currently restricted to 55 Lakh odd locations in India) in a game format.Users will be then complemented with coupons, deals and discounts from various outlets. According to the founder of Mojostreet location-based services are going to play a crucial role in community-based entertainment and eCommerce given that mobile data plans will gradually get more and more cheap.

Mojostreet To Inroduce Location Based Games In India; Secures $350K Funding

http://digitizor.com/2011/04/12/mojostreet/

SimpleGeo Launching ‘Storage’: A Distributed Hosted Database For Location Data

http://techcrunch.com/2011/03/28/simplegeo-launches-storage-a-distributed-hosted-database-for-location-data/ The story of SimpleGeo is a familiar one: two founders — Matt Galligan and Joe Stump — set off to create location-based games, only to find that the tools they wanted to use to build their apps didn’t exist yet. So they switched gears and decided to build what they wished they had: a suite of tools optimized for the creation of location-based services (which was probably a good call given the explosion of location-aware mobile devices). The startup launched almost exactly one year ago, and now offers products including ‘Places’ (a database of POIs) and ‘Context’, which lets developers query for data relevant to a given location, like the local weather. And now, they’re ready for what Galligan calls the company’s “grand unveiling”, explaining that it’s what they’ve been focused on for the last year: SimpleGeo Storage, which will be going live tomorrow.

First location-based iPhone game with gameplay in Denmark - LocationBasedGPS, iphone games, apps

( Free-Press-Release.com ) March 18, 2011 -- Users of the upcoming iPhone game ‘Hoods’ can spray paint places they visit in real life with graffiti in the virtual world of the iPhone game. - Adding a new dimension to computer games where you do not just play but influence the game universe in all the local areas you play. International success-examples like Foursquare and Gowalla are in comparison text based ‘games’ without classic gameplay where people check-in at places they visit in the real world. “Since Foursquare the gaming industry has been aware of the big potential in games that add classic gameplay to the principles of Foursquare“, says investor Lars Kristiansen from Nordic Game Production, NoGap A/S. http://www.free-press-release.com/news-first-location-based-iphone-game-with-gameplay-in-denmark-1300477604.html

DJ Rivals Combines Rhythm & Location-Based Gaming on iOS

http://www.insidemobileapps.com/2011/03/16/nightclub-city-dj-rivals-booyah-ios/ Late last month, we got to see a vague preview of social-mobile developer Booyah’s latest endeavor, Nightclub City DJ Rivals for the iPhone. Now available to play, the idea is to blend mechanics from popular location-based games, such as their title MyTown , with that of the rhythm genre (e.g. Tap Tap Revenge ). A role-playing game that combines music-playing and location, DJ Rivals contains a variation of all of the aspects initially described in the preview.

Checking In With Location-Based Gaming | Library Developments

Blogging Live from South by Southwest Interactive 2011 Like augmented reality , location-based services via mobile devices are still in their early days. Much of the innovation and exploration in this area is happening in the world of gaming. You may have heard of foursquare and Gowalla where players can “check-in” at locations they are physically in. I attended a session at South by Southwest Interactive called “Beyond Check-ins: Location-based Game Design” presented by John-Paul Walton and Zach Saul of Dokogeo to hear where we may be headed next. http://www.tsl.state.tx.us/ld/librarydevelopments/?p=6814
http://www.parallelkingdom.com/default.aspx

Parallel Kingdom

Betrayed by the hand of his best friend, Eternus became the living embodiment of death’s brutal finality. Granted the dark powers of the Keeper of Death, Kardaal Meuros twisted Eternus into a malevolent creature--the first of his army of Death K... Read More

» le premier périphérique pour mmtrg = neXus duo-device ?Mobile & Marketing Trade Show Solutions Review by Goomeo » Arhcives du Blog

Pour le moment la “niche” des jeux de type MMTRG continue son développement par le biais principalement des nouvelles plateformes mobiles (iPhone, Android…) et de start-up ça et là qui se lance dans l’aventure… Aujourd’hui, c’est une toute autre manière de jouer que je vais vous présenter sous le nom de neXus duo-device. En effet lors de sa thèse de fin d’étude, Pieter Diepenmaat à travaillé à l’époque (2006) sur un projet de prototypage d’un appareil qui permettrait de superposer un monde virtuel au monde réel dans un but vidéo-ludique.
Brilliant news reached us today: Tourality has been nominated as one of five Best Real World Game for the 7 th IMGA Award! The International Mobile Gaming Awards (IMGA), launched in 2004, is the…

Tourality – The Ultimate Outdoor GPS Game

Pervasive Games - gaming in physical space

I have now defended my dissertation on location-based games. And it went well. Now it is time for the dissertation to live its own life. I invite you to read it (link to download is in the end of this post), and hope that it will inspire, illuminate the area, perhaps provoke, and lead to fruitful discussions. Allow me to present its contents briefly: In the dissertation, it is explored which prerequisites are necessary in location-based games to make meaningful the meeting between players and spatiality with an emphasis on physical locations. Throughout the dissertation, it has been shown that LBGs affect players’ perception of and behavior in everyday spaces, as the games reside on the boundaries between the continuums of play and ordinary, authentic and fictional, and as they merge physical and digital media.

blog.aka.me - Home

Welcome to a lovely corner of Gunma Prefecture for the Nakanojo Biennale (Nakabi). In its 3rd edition, the festival can be compared to the Echigo-Tsumari Triennale , Japan’s oldest and largest countryside art festival, for it borrows the same recipe: find a seldom visited corner of Japan, reopen long closed primary schools, old breweries, former factory and empty houses to display a select group of artists (Japanese-only in the case of Nakabi) for a crowd of locals and day-trip visitors from other corners of Japan and bigger cities. I visited the festival on its closing weekend early October for reasons I will mention later in this post, and had a total blast.