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Theunbook.com. Take Your Meetings by Storm…Gamestorm, That Is. The forecast for Friday, July 22nd at Duarte called for heavy downpours of creativity with intermittent showers of inspiration accompanied by flurries of sticky notes, pens and paper. The deluge of out-of-the-box thinking began mid-morning and continued throughout the day as Dave Gray and Sunni Brown hosted their day-long Gamestorming workshop, designed to equip individuals with tools to change boring, unproductive meetings into engaging, productive (and even fun) game-like encounters. The class gave me the perfect opportunity to do some visual note-taking. Below are a few pages of my notes. Scroll down to the bottom of the post to see the rest. Sunni and Dave began the day by building trust and commeriaderie within the group through a series of games.

For the meat of the day, Dave had participants brainstorm all of the different meetings that they attend and then had them cluster those into categories on the wall. Below are Eric’s visual notes from the workshop. Gamestorming. Gamestorming is a set of practices for facilitating innovation in the business world. A facilitator leads a group towards some goal by way of a game, a structured activity that provides scope for thinking freely, even playfully.

Gamestorming as a term suggests the use of games for brainstorming. A game may be thought of as an alternative to the standard business meeting. Most games involve 3 to 20 people and last from 15 minutes to an hour and a half. A game suspends some of the usual protocols of life and replaces them with a new set of rules for interaction. Games may require a few props such as sticky notes, poster paper, markers, random pictures from magazines, or thought provoking objects. Gamestorming skills include asking questions (opening, navigating, examining, experimenting, closing), structuring large diagrams, sketching ideas, fusing words and pictures into visual language, and most importantly, improvising to choose and lead a suitable game or invent a new one. Innovation Games: Creating Breakthrough Products Through Collaborative Play (9780321437297): Luke Hohmann.

Games Wiki. Games for closing. Posted: February 26th, 2013 | Added by: Jurgen De Smet | Filed under: Games for closing, Games for decision-making, Games for planning, Gamestorming wiki | No comments » Object of Play This game has been designed to help prioritize different ideas or items in a quick and energetic way without getting stuck in endless discussions and avoiding any kind of influencing. It is similar to 20-20 game as it will compare items in pairs. Number of players: 4 – 50 Duration: 15-45 minutes depending on the group size and items at hand. How to play Organize or facilitate another game to generate items that require prioritization.Ask all attendees to put the items at hand in the middle of the group of people, one by one and shortly explaining the item at hand.When all items are in the middle of the group let each one of the attendees select their “Top”, “Most Important” item out of the pile and do this one person at the time.

Strategy Rating: 6.5/10 (20 votes cast) Number of Players 4 to 40 Opening Games 2. The Book - Innovation Games. [vc_row row_type=”row” use_row_as_full_screen_section=”no” type=”full_width” angled_section=”no” text_align=”left” background_image_as_pattern=”without_pattern” css_animation=””][vc_column][vc_column_text] How Do You Innovate Successfully? Innovation is incredibly simple. All you have to do is accurately predict what your customers want, need, and will pay for.

Oh, wait. Sorry. That’s actually very hard. So how do you find this information? A Breakthrough Solution for Achieving Breakthrough InnovationsInnovation Games®: Creating Breakthrough Products Through Collaborative Play draws on author and Innovation Games Company founder Luke Hohmann’s marketing, product management and product development experience, as well as his longtime study of human psychology to deliver twelve unique games that help you uncover your customers’ true, hidden needs and desires. Learn how your customers define success Buy the book on Amazon Testimonials and Press [/vc_column_text][/vc_column][/vc_row]