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Unity 3d

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Unity3D «arquitectura técnica. In architecture there is often a need to keep track of and have handy many different viewpoints of a model at a time. with my early unity experiments, I made the mistake of creating a Camera for every Viewpoint that I wanted to have available in my scene. this was faulty for several reasons, not the least of which was that every ‘Camera’ object in a scene is actually rendering everything in the scene at once.

Each camera has a few fun/useful options in the Clear Flags that makes this useful for things like rendering UI overlays with 3d objects and other assorted multipass ideas, but thats a whole ‘nother story. Next attempt was to just import a large list of dummy objects in from 3dsmax that would represent camera orientations and allow the end user to select from these dummys and align the camera with the dummy objects using some UI bits in unity. This is where Scriptable Objects started to come in to play. Or accessing it as a runtime resource for use by a normal GUI pulldown: Digital-Tutors> Tutoriales y Entrenamiento para CG, 3D, Animación y VFX.

Curso Unity. Unity 3D Basic Tutorials. Mr. Jocyf. Unidad 3 Video Curso de Formación (GRATIS) - Hombres Walker.