Blender Basics - Introduction for Beginners - Blender Cookie. Blender Animation Fundamentals - Blender Cookie. Character Animation Fundamentals in Blender By Beorn Leonard This training series covers all the fundamentals of Character Animation in Blender.
During this series, you will learn many of the fundamental skills that are essential for all character animators. This series makes use of both simple ball rigs and a complete character to allow you to really focus on what really matters, the animation. Some highlights of this series include fundamental exercises, timing and spacing, working with overlapping motion, animating walk and run cycles for film or games, understanding IK and FK, using the Grease Pencil for animation sketches, and much, much more! You can view the complete chapter breakdown HERE This series was originally released in 2012 and offered as a Digital and DVD Training Series via our Shop. Blender Animation Fundamentals - Blender Cookie. Introduction to Compositing in Blender - Blender Cookie. Introduction to Texturing with Cycles in Blender. Download IVY Textures - Blender Cookie. In this free texture download we are including 10 Ivy.tgas rendered at 2048×2048 / 32bit for commercial or personal use.
These are great for overlaying other textures, sides of buildings, or using as alpha cards for an in-game environment. Creating a Tree in Blender - Blender Cookie. In this tutorial, I’ll show you a good place to get free reference images (imageafter.com/), then we go into Gimp and create a seamless texture for our tree bark.
Popping over to Blender, we begin the process of building a base tree shape by using curves and manipulating them to form the correct shape of the tree. After that, we convert the curves into a mesh, add UV seams, then attach the branches to the trunk by merging corresponding vertices together. We apply our seamless tree bark texture, and then begin the process of setting up “particle hair”, using a group of “branch-from-curves” to add the “filler twigs” to the base shape. Creating a Glowing Stripes Effect. Hey guys, this was one of the free tutorials featured with our 2010 Christmas present.
This year we wanted to also make sure the contents were out in the public to allow others to enjoy which may have missed the original download post. In this special Holiday Blender 2.5 tutorial we go about recreating the infamous glowing stripes effect from Tron. Although the subject is not seasonal in its self, many of you have probably made it one of your holiday movies. The tutorial covers the processes of creating the materials, lighting, rendering, and post processing of the scene.
Hey guys, this was one of the free tutorials featured with our 2010 Christmas present. Decimating Sculpts with MeshLab. Using the Asset Sketcher Blender Add-on. Asset Sketcher is an incredibly useful Blender add-on, developed by Andreas Esau, that provides a more user-friendly way to populate environment scenes in Blender.
Essentially, Asset Sketcher allows you to use a brush tool to place object instances directly in to the 3D view. This “painting” works particularly well for populating any scene with a lot of props, such as a game environment. The asset painting (or sketching) works by adding objects to a library list and then brushing across a designated canvas in the 3D View to place instances of the asset. It even includes pressure sensitivity for tablet users. See the full feature set on the product page. Advanced feature-set that raises the quality bar Beyond the really polished brush, asset, and canvas system that Andreas has developed, there are also many time-saving features. Andreas has built an amazingly polished add-on that makes it a must-have for environment designers. Advanced feature-set that raises the quality bar. Non-Destructive Modeling with Shape Keys in Blender.
Modeling with Cloth Simulation in Blender. With all the features included and being added to Blender, sometimes it can be easy to overlook the practicality of the built-in cloth dynamics features.
As an artist I usually default to sculpting for fabric creation, but since I’ve started using Blender the cloth simulator has proven its worth over and over. It can save you a ton of time to simulate your fabric into shape rather than modeling it traditionally. In this free tutorial I’ll explain how you can harness the power of cloth dynamics to model the different layers of a theater curtain.
You will be introduced to the dynamics settings and presets for cloth. Also I’ll show you how to use animated shapekeys, simple proxy geometry, and forces to customize the simulation. *Note: This will not be about rigging the curtains to be used for animation. Credits and License Info. Creating Mist in Blender and Cycles with Z Depth. When you’re creating expanse environments that are believable, one of the things you need take into account is the saturation of far away objects.
As things get farther and farther away, they appear less saturated, almost like they’re covered in a slight mist. In order to create believable CG this is a very important detail to consider, particularly when creating your environments, as it greatly adds to the realism of your scene. In this tutorial I’ll show you how to create an accurate, anti-aliased Z-pass with Cycles that can then be used to create this mist-like effect. This is done by creating a custom shader that makes use of the View Distance option of the Camera Data node for Cycles shaders. When you’re creating expanse environments that are believable, one of the things you need take into account is the saturation of far away objects.
Creating a Shoe in Blender - Blender Cookie. Addon: Mesh Lint. Spell Check for Your Meshes Mesh Lint’s slogan says it best: “It’s like spell check for your meshes!”
Keeping your models’ topology clean and free of errors is a necessary polish for your modeling skill set. This means your models will behave better in a production pipeline, friendlier when exporting and importing into other 3D applications, and generally higher quality. Lions and Tigers and Triangles, OH MY! Customizing Your Startup File in Blender. Have Blender your way As an open source application, Blender is naturally very customizable.
Of course like most programs, we can modify User Preferences, save render presets, build custom UI themes, and save layout presets. But beyond User Preferences, Blender allows us to customize our the startup scene. With the startup.blend file we have incredible freedom to tailor Blender so it launches with our exact specifications. What You Will Learn Each artist is unique in the way they work. The difference between User Preferences and the Startup file.