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M-learning

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Bite-sized Learning Opportunities On Mobiles. BLOOM, or Bite-sized Learning Opportunities On Mobiles, aims to deliver workplace training for the logistics and passenger transport sectors in contextualised basic skills using a variety of mobile phone technologies. It addresses the findings of recent studies that identified wide-scale basic skills shortages and the negative impact of this on the industries and on individuals. In a sector where employees work shift patterns and irregular, unsociable hours, for which traditional programmes of learning are not suitable, BLOOM will demonstrate that workplace learning via mobile devices is a viable option. The project will explore the business case for providing a service that will meet the demand for more flexible and portable means of training in the workplace.

BLOOM will support lifelong learning, encouraging excluded groups to upskill and enhance their employment prospects through the use of mobile learning. The results of the market validation of the project will be to: In the UK: Basics - Mobile Learning Handbook. Student Polling/Audience Response Systems This topic deserves a special section because its use is becoming more common, and the use cases can be compelling for instructors of synchronous learning experiences. This mobile device application involves presenting a question to students through their learning medium (e.g., PowerPoint slides in a classroom). Students are asked by the instructor to send a text message to a designated address, with key codes corresponding to poll answer choices. The results are displayed immediately on the learning medium. This can be used by the instructor during a class to assess whether students understand a concept, to characterize the demographics of his/her audience in order to fine tune the delivery, or just to gauge how prevalent certain (possibly erroneous) assumptions or motivations are about the content in advance.

Poll Everywhere® is an example of a vendor that sells this functionality. Artificial Intelligence-based Voice Recognition Systems QR Codes. Project - Public Results. Www.mobilearn.org/download/results/guidelines.pdf. Project - Public Results. Telearn.archives-ouvertes.fr/docs/00/19/01/43/PDF/Naismith_2004.pdf. AJET 27(8) Lai (2011) - Digital technology and the culture of teaching and learning in higher education.

Digital technology and the culture of teaching and learning in higher education Kwok-Wing LaiUniversity of Otago This paper discusses how the use of digital technologies may support a shift of cultural practices in teaching and learning, to better meet the needs of 21st century higher education learners. A brief discussion of the changing needs of the learners is provided, followed by a review of the overall impact of digital technologies on teaching and learning. In the final section we suggest how digital technologies may provide a more active and flexible learning experience by adopting a participatory pedagogical approach and by blending formal learning with informal learning.

Introduction In the last three decades there have been great changes in the higher education landscape in the economically advanced countries. The changing needs of higher education learners The changing learners We have witnessed a global massification of higher education since the late 20th century. Www.ic.gc.ca/eic/site/smt-gst.nsf/vwapj/tprp-final-report-2006.pdf/$FILE/tprp-final-report-2006.pdf. Mobile Technology - Implementation - E-standards for Training. M-learning Teacher and Trainer Guide The M-learning Teacher and Trainer guide illustrates the way mobile learning standards can be used in teaching and learning in the vocational education and training (VET) system. 2012 M-learning teacher and trainer guide (MS Word 934KB) Android and iOS App Development Explained This document was developed to help demystify app development on the two most widely spread mobile operating systems (currently) in Australia for teachers and trainers.

It includes: definitions of each of the types of appwebsites where the technically minded can undertake self-training process descriptions defining how apps can be distributed to both platformsan exploration of the reasoning behind creating a native app versus a hybrid versus a web app. 2013 Android and iOS App Development Explained: A Guide for Teachers and Trainers (MS Word 667KB) National VET E-learning Strategy. Www.ingedewaard.net/papers/mobile/2010_BrandonHall_mobilelearning-07-04-08.pdf. Eprints.qut.edu.au/5399/1/5399. Mobile Learning projects – a critical analysis of the state of the art - Frohberg - 2009 - Journal of Computer Assisted Learning. MLearning. The term m-learning ("mobile learning"), has different meanings for different communities, covering a range of use scenarios including e-learning, educational technology and distance education, that focuses on learning with mobile devices. Mobile learning is defined as "learning across multiple contexts, through social and content interactions, using personal electronic devices” [1] (Crompton, 2013 p. 4) In other words, with the use of mobile devices, learners can learn anywhere and at any time.[2] M-learning technologies include handheld computers, MP3 players, notebooks, mobile phones and tablets.

M-learning focuses on the mobility of the learner, interacting with portable technologies, and learning that reflects a focus on how society and its institutions can accommodate and support an increasingly mobile population. M-learning is convenient in that it is accessible from virtually anywhere. History[edit] Pre-1970s[edit] 1970s, 1980s[edit] 1990s[edit] 2000s[edit] 2010 and beyond[edit]

Mobile Apps for Education. M-learning et e-littératie. M-learning - apprentissage mobile. Le m-learning ou l’apprentissage mobile se définit comme tout apprentissage qui se produit lorsqu’un apprenant n’est pas dans un lieu fixe, prédéterminé, ou tout apprentissage qui tire profit des opportunités d’apprentissage offertes par les technologies mobiles.

Selon Ericsson, en 2015, 80 % des internautes accédant à Internet le feront à l’aide d’un appareil mobile. Le Horizon Report 2011 a d’ailleurs classé l’apprentissage mobile comme une des deux technologies émergentes qui auront un impact significatif sur l’éducation dans la prochaine année ! Les 20 premières secondes de la vidéo ci-dessous sont assez révélatrices de l’importance des appareils mobiles. De nos jours, les appareils mobiles (tablettes, lecteurs multimédias, téléphones intelligents, etc.) sont multifonctionnels. Ce ne sont plus ces appareils d’il y a quelques années qui n’accomplissaient qu’une seule tâche. Pourquoi les utiliser en classe ? Une meilleure interaction en classe un accès facilité aux ressources Conclusion.