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Says Android to Become No. 2 Worldwide Mobile Operating System in 2010 and Challenge Symbian for No. 1 Position by 2014. STAMFORD, Conn., September 10, 2010 View All Press Releases    The worldwide mobile operating system (OS) market will be dominated by Symbian and Android, as the two OSs will account for 59.8 percent of mobile OS sales by 2014, according to Gartner, Inc. Symbian will remain at the top of Gartner's worldwide OS ranking due to Nokia's volume and the push into more mass market price points. However, by the end of the forecast period, the No. 1 spot will be contested with Android, which will be at a very similar share level. Communication service providers' (CSPs') marketing and vendor support for Android-based smartphones will drive the platform to become the second-largest platform, following Symbian, by year-end 2010 (see Table 1).

This is almost two years earlier than Gartner predicted a year ago. "The worldwide mobile OS market is dominated by four players: Symbian, Android, Research In Motion and iOS," said Roberta Cozza, principal research analyst at Gartner. Contacts About Gartner. Dirk Groten : « La réalité augmentée est le média de masse de demain » Standard: Saqoosha. Required - Adobe Flash CS3 or later - FLARToolKit - Papervision3D (rev. 817 or later) - Webcam - Printed marker & marker data Download - source of FLARToolKit Let's get started! If you are familiar using Papervision3D, this FLARToolKit will be easy to control. You can do whatever you want as if you control Papervision 3D. If you are non-Papervision3D user, don't be afraid!

Sample source code You ONLY need to understand how SimpleCube.as works. Line 24: Initialize FLARToolKit. Line 27: Once init call is successfully over, this function is called. Line 30, 31: These codes discriminate how the marker works fine or not. Line 32: As I discribed above, Papervision3D and FLARToolKit have an opposite coordinate system. Line 33: Papervision3D normally "addChild" Scene3D, FLARToolKit needs to "addChild" a special node as it controls 3D object following the marker.

Line 44, 45: Now let's play with "Pink Cube" on the marker. Line 46: Here we go! RIM unveils Bold phones with new BlackBerry 7 OS, augmented reality, and NFC. Augmented Reality Past, Present and Future: How It Impacts Our Lives. Sondage : Pensez-vous que la réalité augmentée est en passe de révolutionner le marketing relationnel ? Sondage effectué du 15/06/2010 au 14/08/2010 1Pensez-vous que la réalité augmentée est en passe de révolutionner le marketing relationnel ? Oui - 67,82% des réponses Non - 32,18% des réponses 2Si oui, pourquoi ? Par jen, le 12/08/2010 Une manière supplémentaire pour les entreprises de développer un nouvel axe de communication, et donc de créer de nouveau BUZZ Par Amandine , le 11/08/2010 parce que ca a révolutionné le marketing du Futuroscope !

Par Arnaud, le 09/08/2010 Parce que la génération Y va aussi juger un vendeur, un réseau, un distributeur par les innovations mise à disposition des consommateurs pour choisir ces produits. Par Laurent, le 09/08/2010 Oui mais pas toute seule! Par Helene, le 30/07/2010 Parce que c'est un nouveau moyen de découvrir des produits sous tous ses angles sans pour autant le "posséder" en réalité Par alice, le 29/07/2010 car cela permet de créer de meilleures animations Par Bernard, le 28/07/2010 Une interaction directe avec l'environnement de l'utilisateur ? IT Poll: Do You Think Augmented Reality Could Be Useful in Your Workplace?

In a tweet today Forrester analyst James Kobielus asked when business intelligence vendors will leverage augmented reality to overlay 3D analytics. Kobielus was responding to an article from Smarter Technology called "Augmented Reality: From Zero to Billions in No Time," which looks at the emerging AR market, how the technology is being used and how it could be used in future.

The article notes some business-to-business uses, such as equipment vendors embedding specifications directly into products, but is mostly focused on consumer tech. We've looked at some proof-of-concept materials for enterprise AR from SAP before, and this video from Blogtronix and TAT demonstrate some ideas about how AR could be used in business as well.

I've long thought that AR technology will be best applied not to consumers but to specific work-related tasks. One of the first things that comes to mind is carpentry and other skilled trades. Do You Think Augmented Reality Could Be Useful in Your Workplace? 16 Augmented Reality Business Models. 16 Key Augmented Reality Business Models | MUVEDesign. A cross-post from Gary Hayes’s Personalizemedia Site (with permission!) … As promised a more specific ‘commercial’ follow up to my previous post on this topic which was more ‘story’ centric. I am developing and producing a range of Augmented Reality (or if you prefer AR, ‘blended or layered media’) applications at the moment. I have also been asked to present at a few conferences and create a detailed white paper on the implications of AR for government & business looking at privacy, legal, copyright & crime issues.

As readers of this blog will know I also lecture, run workshops and work with creative teams to come up with future ‘social entertainment’ based around virtual worlds and augmented reality. But the purpose of this short post is to simply list and try to categorise the many types of business Augmented Reality apps appearing in the market. Information, 3D models or live action blended with or overlaid onto the physical world in real time. Some examples: Comment les marques utilisent la réalité augmentée sur mobile. Upward Mobility: Embracing the M-commerce Channel. Mobile marketing has been the next big thing for a few years now, yet multichannel merchants have been slow to embrace the mobile channel. That could finally be changing, as more consumers adopt the technology — and more marketers get serious about investing in it. There’s no question that mobile marketing and m-commerce are still in their infancy.

But the numbers are picking up. According to Internet audience measurement firm comScore, the number of people who accessed the Web with mobile devices for news and information soared 71%, from 36.9 million in January 2008 to 63.2 million January 2009. What’s more, of those people who accessed news and information online on their mobile devices in January 2009, 22.4 million did so daily — a 107% increase from the 10.8 million who did so daily in January 2008.

Forrester Research wireless analyst Neil Strother estimates that roughly 16% of Americans with cell phones access the Internet on them monthly or more frequently. Who are the top players/companies in the Augmented Reality space. Augmented Reality Barriers & Drivers for Widespread Adoption. Facebook leaps into future as smartphones prepare to get smarter | Technology | The Observer. Alvin Toffler, the prophet of the digital revolution, wrote in his seminal book Future Shock in 1970: "Dealing with the future, it is more important to be imaginative and insightful than to be 100% right. " Toffler compared the futurologist's role to that of the ancient mapmakers, approximating the danger and promise of an unknown world. As technology redefines and remaps our world virtually, the consumer firms driving its development are the new mapmakers. Companies like Facebook are feverishly searching the potential of interaction on the web.

So far, that has primarily meant entering text into a search box – dipping into a pool for the fish we know we want. So far, so profitable. Where is Facebook taking us? Already, one-third of Facebook's traffic is generated by mobile, and as these devices become ubiquitous we will become less reliant on a fixed screen. Whether Facebook will be the company to fully exploit that future is up for debate. Spencer Hyman won't call time on Facebook yet. Réalité Augmentée dans la rue. Communications - July 2010 - Page 18-19. Mainstreaming Augmented Reality | July 2010. By Kirk L. Kroeker Communications of the ACM, Vol. 53 No. 7, Pages 19-21 10.1145/1785414.1785422 Comments Advancements in computer vision, object recognition, and related technologies are leading to new levels of sophistication in augmented-reality applications and presenting new ways for humans to relate to the natural world.

The full text of this article is premium content Need Access? Please select one of the options below for access to premium content and features. Create a Web Account If you are already an ACM member, Communications subscriber, or Digital Library subscriber, please set up a web account to access premium content on this site. Join the ACM Become a member to take full advantage of ACM's outstanding computing information resources, networking opportunities, and other benefits. What are some interesting unsolved problems in the augmented reality space. (1) Augmented Reality: How will we get Augmented information about a person without offense. The Value of Experiential - New Augmented Reality Business Models.