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Xanadu

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Project Xanadu® Ted Nelson - Future of Internet: Xanadu. Project Xanadu. First hypertext project Project Xanadu ( ZAN-ə-doo)[1] was the first hypertext project, founded in 1960 by Ted Nelson. Administrators of Project Xanadu have declared it superior to the World Wide Web, with the mission statement: "Today's popular software simulates paper. The World Wide Web (another imitation of paper) trivialises our original hypertext model with one-way ever-breaking links and no management of version or contents.

"[2] History[edit] Nelson's vision was for a "digital repository scheme for world-wide electronic publishing". On top of this basic idea, Nelson wanted to facilitate nonsequential writing, in which the reader could choose their own path through an electronic document. Nelson's talk at the ACM predicted many of the features of today's hypertext systems, but at the time, his ideas had little impact. 1970s[edit] Ted Nelson published his ideas in his 1974 book Computer Lib/Dream Machines and the 1981 Literary Machines. 1980s[edit] 1990s[edit] 2000s[edit] 2010s[edit] PROJECT XANADU®

Computers for Cynics 0 - The Myth of Technology. Back to the Future. Btf-D18 07.07.11 BACK TO THE FUTURE: Hypertext the Way It Used To Be Theodor Holm Nelson and Robert Adamson Smith Project Xanadu ABSTRACT. Others imitate paper (Word, Acrobat) and the constant 3D world we live in ("Virtual Reality"). Our system instead tries to create documents better than paper in a space better than reality. Intellectual property notice: The following are trademarks of Project Xanadu, registered or claimed: Xanadu, ZigZag, XanaduSpace. The purpose of hypertext was always to make up for the deficiencies of paper. Paper cannot easily show connections, has very limited space, and forces an inflexible rectangular arrangement. . - been one-way - not allowed overlapping of either source or target endsets ("anchors") - not had types This crude structure has been a source of regret for which some of us have apologized in print (2).

We are not just building a different kind of hypertext, but seeking the most general form of document. And other structures to be definable later. 0. >D19 Toward A Deep Electronic Literature. XuGzn-D19 ===07.04.19 Toward a Deep Electronic Literature: The Generalization of Documents and Media Theodor Holm Nelson, Project Xanadu and Oxford Internet Institute Intellectual Property Notices: Transliterature(tm), or TransLit(tm), is intended as an open standard, but these names are claimed as trademarks to avoid semantic drift.

Xanadu(R) and ZigZag(R) are registered trademarks. "Xanadu Space" and "Xanadu Transquoter" are claimed trademarks. SUMMARY. We live in a world of documents and media. But what should be the design of documents and media in the digital age? Today we see a wide variety of disparate and unrelated media formats and mechanisms, imitating the past, largely based on tradition. The main tradition from the office world is paper simulation, as developed at various places (notably Xerox Palo Alto Research Center) in the 1970s. In digital media we still imitate the past and its conventions, just as early car-makers put a socket for a whip on the early automobiles. Transliterature, A Humanist Design. Computers for Cynics 1 - The Nightmare of Files and Directories.

Memex animation - Vannevar Bush's diagrams made real. Ted Nelson demonstrates Xanadu Space.