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Open The Toy: Gokun Dragonball Perfect Figure Open The Toy: Gokun Dragonball Perfect Figure There are so far so many Gokun toy and statue in the market but which one is the "Perfect" one? Well here is one that I find Perfect Gokun.Just pay attention to the texture of the skin, hair, clothing and even the metallic stand! Here the back view. Close up view. Look at the skin.
Free 3D car models design software: webpage 31 of 31, Most popular modeling Softimage
Game Artist Forums - vbArticles
Dec 6, 2009 Ah yes! Bump mapping is an effect that makes "plain" textures - such as stone wall, appear bumpy under a light. Realtime Bump Mapping in Silverlight Realtime Bump Mapping in Silverlight
Tutorial: Hard Surface Texture Painting Tutorial: Hard Surface Texture Painting If it's studio max then, choose mental ray as your renderer. Then set the background to white. Apply a standard material to your object, also set it white. In the environment menu turn the global lighting spinner to 0, ( everything will go black). Add an ambient occlution material to the self illumination slot in the material you have assigned to your objects. Set the samples to 128 in the mat editor.
The Golaem Project
::AREA-56::
The Art of Pixar | A Bug's Life (1998)
UP COLOR SCRIPT
Olli on Vimeo
SHOT 8 PROGRESSION on Vimeo
Boxed Up - Dhruv Govil - Animation Project on Vimeo
Big Buck Bunny animation (1080p HD)
New animated short: Will & the Wheel 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture. Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support. With over 10 years at the forefront of the CG industry, reporting on the latest movie VFX, with enviable studio access and in-depth video and step-by-step training, 3D World offers unrivalled inspiration and training every issue. Editorial New animated short: Will & the Wheel
The Monk and The Monkey - 2010 Ringling Senior Thesis
The Guest on Vimeo
850 METERS, the making-of : #2 Storyboard and Animatic (VOST-FR) on Vimeo
Hezarfen on Vimeo
Chicken of God - Short Film - Filmmakers on Vimeo
3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture. Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support. With over 10 years at the forefront of the CG industry, reporting on the latest movie VFX, with enviable studio access and in-depth video and step-by-step training, 3D World offers unrivalled inspiration and training every issue. Animation: For the King Animation: For the King
Arc Productions presents: Ormie 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture. Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support. With over 10 years at the forefront of the CG industry, reporting on the latest movie VFX, with enviable studio access and in-depth video and step-by-step training, 3D World offers unrivalled inspiration and training every issue. Editorial Arc Productions presents: Ormie
Making of Sayonara on Vimeo
TexturePortal - High quality textures for game development and other 3d artwork

Environment Textures - High Resolution Textures for 3D artists and Game Developers

Environment Textures - High Resolution Textures for 3D artists and Game Developers ROYALTY-FREE The license guarantees that once you download the photos you can use them for any personal or commercial project as long as you wish without any additional payment. UPDATED DAILY Save thousands of dollars on environment texture references every month. Gain access to a huge source updated every other day.
Michal Kotek online 2D&3D portfolio
s Free Texture Library Buy Every Texture Buy every texture on this website for only $33. Bulk Downloading Please don't try to download every texture, our server will automatically block you.

s Free Texture Library

Anatomy and Sculpture Reference Library
12 tips for modelling 3D spaceships 12 tips for modelling 3D spaceships 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture. Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support.
The making of the Blender Institute’s Sintel 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture. Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support. The making of the Blender Institute’s Sintel
Annah Hutchings Abstract: The aim of this project is to produce a fully modelled, textured and rigged bird wing that can fold, open and flap effectively. Bournemouth University - Gallery
ncca.bournemouth.ac.uk/gallery/files/innovations/2007/Hutchings_Annah_398/annah_hutchingsInnovations.pdf
Pigeon: Impossible Podcast #017 - Pigeon Rig
How Wings Work -- A reference for creature props
UPDATE: now works in Maya 2011! turns out the newest Autodesk release is not as forgiving as past versions, so bugs in the code appeared that I never realized existed! feathers, easy to use, and production worthy ( actually used in the McDonalds Fairies and Dragons happy Meal games... ) lucky for everyone that I wrote this tool back in college, making it my property :) Ill be posting a video on how to use the tool soon simple instructions are: 1: you choose a master feather ( I suggest using a group and having your object in the group, wich will allow you to scale each independantly later. mFeather - Free Misc Modeling Scripts
A collection of scripts and plugins I've written for LightWave 3D and modo. Most of the time my plugins are pretty hardcoded and customized for the specific project I was working on at the time of frustration. Time constraints and all that yada yada. 3D Plugins, Scripts & Tools | Johan Steen - 3D Portfolio, CG Artist