Open The Toy: Gokun Dragonball Perfect Figure. There are so far so many Gokun toy and statue in the market but which one is the "Perfect" one?
Well here is one that I find Perfect Gokun.Just pay attention to the texture of the skin, hair, clothing and even the metallic stand! Here the back view. Close up view. Look at the skin. Awesome isn't it? Are you interested to make a purchase for this figure? Okay don't get too excited, more order detail later. Here is the mold of above Gokun. Seriously this Gokun look too good to be a toy or a statue. Free 3D car models design software: webpage 31 of 31, Most popular modeling Softimage. Game Artist Forums - vbArticles. Realtime Bump Mapping in Silverlight. Dec 6, 2009 Ah yes!
Bump mapping is an effect that makes "plain" textures - such as stone wall, appear bumpy under a light. Even for a 2D game, bump mapping has a lot of uses. For example, if you're building a space shooter, it would be 10000 times cooler if lights from explosions illuminate the ship, showing it's ridged surfaces. Tutorial: Hard Surface Texture Painting. The Golaem Project. AREA-56. The Art of Pixar.
UP COLOR SCRIPT. A closer look at the color script (done January-March 2008). *ALL ARTWORK PROPERTY of PIXAR/DISNEY* Olli. Paper Plane. SHOT 8 PROGRESSION. Boxed Up - Dhruv Govil - Animation Project. Big Buck Bunny animation (1080p HD) New animated short: Will & the Wheel.
The Monk and The Monkey - 2010 Ringling Senior Thesis. The Guest. 850 METERS, the making-of : #2 Storyboard and Animatic (VOST-FR) Hezarfen. Chicken of God - Short Film - Filmmakers. Animation: For the King. 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture.
Arc Productions presents: Ormie. 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture.
Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support. With over 10 years at the forefront of the CG industry, reporting on the latest movie VFX, with enviable studio access and in-depth video and step-by-step training, 3D World offers unrivalled inspiration and training every issue. Editorial Advertising. Making of Sayonara. Free 3d Texture Gallery. TexturePortal - High quality textures for game development and other 3d artwork. Environment Textures - High Resolution Textures for 3D artists and Game Developers.
Arroway Textures (EN) Michal Kotek online 2D&3D portfolio. S Free Texture Library. [CG Textures] - Textures for 3D, graphic design and Photoshop! Anatomy and Sculpture Reference Library. 12 tips for modelling 3D spaceships. The making of the Blender Institute’s Sintel. Bournemouth University - Gallery. Annah Hutchings Abstract: The aim of this project is to produce a fully modelled, textured and rigged bird wing that can fold, open and flap effectively.
This paper discusses the various ways that the modelling and rigging could be implemented by looking at how various film and game companies have attempted this in the past. This paper charts the findings of this research as well as recording how the techniques identified could be applied to wings I create myself. Ncca.bournemouth.ac.uk/gallery/files/innovations/2007/Hutchings_Annah_398/annah_hutchingsInnovations.pdf. Pigeon: Impossible Podcast #017 - Pigeon Rig. A reference for creature props. mFeather - Free Misc Modeling Scripts. UPDATE: now works in Maya 2011! Turns out the newest Autodesk release is not as forgiving as past versions, so bugs in the code appeared that I never realized existed!
Feathers, easy to use, and production worthy ( actually used in the McDonalds Fairies and Dragons happy Meal games... ) lucky for everyone that I wrote this tool back in college, making it my property :) Ill be posting a video on how to use the tool soon simple instructions are: 1: you choose a master feather ( I suggest using a group and having your object in the group, wich will allow you to scale each independantly later. 2: enter the number feathers it will have 3: choose extra options 4: select the two objects that the pieces will be following 5: create! They are limited as most constraints, as in, you try to go over the logical 180 degree's of twist it will pop as would any logical constraint im currently working on adding a choice for interpolation types, as ive noticed "average" tends to have less problems.
Johan Steen - 3D Portfolio, CG Artist. A collection of scripts and plugins I've written for LightWave 3D and modo.
Most of the time my plugins are pretty hardcoded and customized for the specific project I was working on at the time of frustration. Time constraints and all that yada yada. When I have some time to spare I make some effort to clean some of them up, make them more generic and let them end up here. They are all free, so if you find any use of these plugins and scripts, download and enjoy!