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Artificial Intelligence in Games. This article is written by Janusz Grzyb, and was originally published in the June 2005 issue of the Software Developer's Journal magazine.

Artificial Intelligence in Games

You can find more articles at the SDJ website. Introduction Elements of artificial intelligence used in computer games have come a long way. In the beginning, the developed systems were based on sets of rules written directly in the code of the game or on the behaviour scripts interpreted by the code, with the whole thing based most commonly on the appropriate selection of importance of the random factor in the process of choosing the appropriate behaviour. Lazy Foo' Productions.