Guild Wars 2.
Guild Wars 2. News of GW2. Story and Plot of GuildWars. Storybook. This article is about the storybook item type.
For other "book" items, see Book. A storybook is any item that opens up a window depicting a book of tasks. Each storybook contains multiple pages: some have buttons that can be used to trigger the start of a mission while most simply describe the story behind various accomplishments. In most books, the pages are initially empty, until the character completes or unlocks a particular task. Most storybooks can be submitted to a historian or scribe in exchange for rewards. Storybooks are automatically customized; only the named character can fill them out and receive credit for handing them in.
 List of storybooks Campaign-based books Expansion Other  Using a storybook To read or use a storybook, double-click on that storybook's inventory icon. Depending on the storybook, some pages have an "Enter Mission" button at the bottom.  Notes  Trivia  See also Speed booking. Elite Mission. Elite Missions are difficult missions designed for high level and well organized parties.
They tend to take a long time to complete and are usually filled with high-level foes. They play much like typical campaign missions, but they are not required to complete the campaign nor to progress the Protector titles. As with any mission, there are no Resurrection Shrines and you will be returned to the last visited outpost or lobby should the party wipe. Most elite missions have chests that drop high quality and often uniquely skinned items and have bosses that drop unique items unavailable elsewhere. Most elite missions have a corresponding "Honor" statue for the Hall of Monuments.  Listing  Core Although not officially called elite missions, the Underworld and the Fissure of Woe are two very difficult areas in the game.  Prophecies While there are no official elite missions in the Prophecies campaign, there are two areas that behave similarly to them:
The Underworld. The Underworld is the realm of Grenth.
Many years ago, the realm was ruled by Dhuum, a cruel and unjust god of death who was eventually overthrown and imprisoned. When the body dies, the spirit will often move on to the Mists, usually the Underworld - though there are cases where spirits end up elsewhere due to external forces. Here the spirits are judged by Grenth for their actions in life and sent to their final resting place. Recently, this realm has become invaded by demons allying themselves with Dhuum, terrorizing the souls of the dead and sending them to locations they do not belong. The Deep. Clean map of the Deep Locate and defeat Kanaxai.
 Mission information. Tomb of the Primeval Kings. “Legends remain of noble spirits who stand watch over the tombs.
If there is a passage between the mortal world and the Underworld, surely such spirits would know how to find it. — in-game description  History See also: Letters from Kuro The Primeval Kings of Elona were buried here from 229 DR until 652 DR, when the Scarab Plague decimated the population of Istan and wiped out the Royal House of the Primeval Dynasty. 400 years later, Lord Odran opened a portal from here to the Rift. After he died, the portal could be accessed by anyone, and mortals would travel regularly into the Mists to battle each other for the Favor of the Gods.
This arrangement lasted for 200 years, until, just after the Wintersday celebrations in 1272 DR, the forces of Dhuum and Abaddon interrupted the tournament. The Fissure of Woe. The Fissure of Woe, also called the Realm of War, is the realm of Balthazar.
In this realm, the god of war and his Eternals are engaged in a battle with Menzies and his Shadow Army. It is divided into nine known sections and is full of wreckage, battlefields, and fiery landscapes; the sole exception to this is the Forest of the Wailing Lord. According to Admiral Saidon the Eternal, the Fissure of Woe will always be in conflict. Sorrow's Furnace. Guild Wars Wiki. GuildWars.com: Welcome to the Official Guild Wars Website.