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Guild Wars 2

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Story and Plot of GuildWars

This article is about the storybook item type. For other "book" items, see Book. A storybook is any item that opens up a window depicting a book of tasks. Each storybook contains multiple pages: some have buttons that can be used to trigger the start of a mission while most simply describe the story behind various accomplishments. Storybook Storybook
Elite Mission Elite Missions are difficult missions designed for high level and well organized parties. They tend to take a long time to complete and are usually filled with high-level foes. They play much like typical campaign missions, but they are not required to complete the campaign nor to progress the Protector titles. As with any mission, there are no Resurrection Shrines and you will be returned to the last visited outpost or lobby should the party wipe. Elite Mission
The Underworld The Underworld The Underworld is the realm of Grenth. Many years ago, the realm was ruled by Dhuum, a cruel and unjust god of death who was eventually overthrown and imprisoned. When the body dies, the spirit will often move on to the Mists, usually the Underworld - though there are cases where spirits end up elsewhere due to external forces. Here the spirits are judged by Grenth for their actions in life and sent to their final resting place.
The Deep The Deep Clean map of the Deep Locate and defeat Kanaxai. [edit] Mission information
Tomb of the Primeval Kings Tomb of the Primeval Kings “Legends remain of noble spirits who stand watch over the tombs. If there is a passage between the mortal world and the Underworld, surely such spirits would know how to find it. — in-game description [edit] History See also: Letters from Kuro The Primeval Kings of Elona were buried here from 229 DR until 652 DR, when the Scarab Plague decimated the population of Istan and wiped out the Royal House of the Primeval Dynasty. 400 years later, Lord Odran opened a portal from here to the Rift.
The Fissure of Woe The Fissure of Woe, also called the Realm of War, is the realm of Balthazar. In this realm, the god of war and his Eternals are engaged in a battle with Menzies and his Shadow Army. It is divided into nine known sections and is full of wreckage, battlefields, and fiery landscapes; the sole exception to this is the Forest of the Wailing Lord. According to Admiral Saidon the Eternal, the Fissure of Woe will always be in conflict. [edit] Getting there To get to The Fissure of Woe, all players of the party must be Ascended or Weh no Su (Elonian characters may instead complete the quest Hunted!). The Fissure of Woe
Sorrow's Furnace Sorrow's Furnace is the largest mine of the Stone SummitDwarves, resting at the base of Grenth's Footprint. The land surrounding Sorrow's Furnace was once sacred for the Deldrimor Dwarves until it was stripped by the Stone Summit for the metals in the mountain, and turned into a series of mines with Sorrow's Furnace at the base. Within Sorrow's Furnace itself is a series of underground mining operations as well as a multitude of ruins. Within the northern portions of Sorrow's Furnace, a huge crevice opens into the surface in the area known as The Gap, allowing the cold mountain air and snow to met with the burning heat of the furnaces. Sorrow's Furnace Welcome to the Official Guild Wars Website Welcome to the Official Guild Wars Website It's hard to believe that there's been more than eight years of Guild Wars. So much has happened since our release in April of 2005: two additional campaigns, an expansion, two major live story arcs, new festivals, new content, countless new features, and quality-of-life improvements have been added to the game. The change has happened so naturally over time, it's hard to believe how stark the difference is between when the game first launched and how it stands on the live servers now. Over time, our focus has shifted to updates that not only help maintain Guild Wars but help the game maintain itself.