JohnSmith_V9.3.zip. 2.5] Single Player Commands [V3.2.2] - Official Download. 2.5] SDK's Mods [v1] *Apr 4 ModLoaderMP Only* [V1.2.5] Risugami's Mods - Everything Updated. Everything updated for 1.6.2.
The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions. Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. 2.5] Camera Studio (UPDATED on Mar 25) Camera Studiofor Minecraft 1.6.4 Ever wanted to have a smooth camera movement all-together with your accelerated video ?
Then this mod is made for you ! New version available ! (details here) For higher FPS with the recorder, I highly recommend using Optifine. VoxelSniper. Lead Design & Programming Development Builds Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. 2.5] OptiFine HD_A6 (FPS Boost, HD Textures, AA, AF and more) HD Textures Minecraft 1.5 and above comes with general support for HD textures.
OptiFine fixes many bugs, adds support for new features and fixes the performance of larger texture packs. Custom Animations Minecraft 1.5 and above supports animations for blocks and items (info). OptiFine additionally enables the animation of all other textures. To create a custom animation for any texture in the game create a ".properties" file in the anim/ folder of your texture pack. In it, supply the source and destination texture, along with coordinates of the area you wish to animate. From=/anim/mypainting.pngto=/art/kz.pngx=0y=0w=16h=16 - "from" is the location of the custom animation. - "to" is the texture you wish to animate. - "x, y, w, h" are the coordinates of the rectangular area of the destination texture. The source texture should be a vertical strip of separate frames. Each custom animation may specify its animation speed and frame order.
2.5]Sonic Ether's Unbelievable Shaders (GLSL Shaders, Dynamic Shadows, More!) Sonic Ether's Unbelievable Shaders [compatibile with MC 1.7.2] Please read this entire post before attempting an install or posting about a bug.
Development news is posted on my Facebook page: This thread is the home for the latest version of the GLSL Shaders Mod and for Sonic Ether's Unbelievable Shaders to be used with the GLSL Shaders Mod. 2.5] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!) Works with 1.3.1 (Be sure to download the newest installer!)
Do not post questions here about your problems if you haven't read this post and haven't checked out the wiki. If you ask a stupid question, I will give you a stupid answer. I don't expect you to know everything about this mod or Java or GLSL but I expect you to use common sense. That means if you get an error in the install log, you need to copy and paste it here. Don't just say "the install log says fail". The heart this mod simply sets up custom GLSL shaders for rendering in a flexible deferred shading pipeline. Check it out! Even if depth-of-field isn't for you, there are endless possibilities with GLSL shaders. Waving wheat, world curvature, and toon shader (video by Yourself): Parallax occlusion and specular mapping: These videos were made with a previous version of this mod. The new version of the mod does not yet include anti-aliasing options.
The mod works nicely with most other mods (including Optifine). Dynamic Shadows. Minema 1.31 - The recorder for jerk-free movies - now with sound! This mod allows you to record fluid movies in Minecraft, even if the video recording itself isn't.
\nThis is made possible by a temporary modification of the game timer that ensures a constant game time passed between each frame, disabling any synchronization with the actual time. \nIn other words: performance doesn't matter for fluid videos anymore! Technically, it can be compared with the startmovie command in Source engine or the fixed_time_step variable in CryEngine.
Here's a great introduction video by loook: And Yogscast's review with more examples how to use Minema with other mods: With this mod, you can easily record ridiculously complex scenes, like 32000 eggs and arrows spawned simultaneously at one point with random velocity: If you always wanted to know how it looks like when you flood your world with thousands of creepers, take a look at this: Minecraft - Cinema Mods - Bombs and Arrows!