John Conway's Game of Life. The Game The Game of Life is not your typical computer game.
It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. Emergence. In philosophy, systems theory, science, and art, emergence is conceived as a process whereby larger entities, patterns, and regularities arise through interactions among smaller or simpler entities that themselves do not exhibit such properties.
In philosophy, almost all accounts of emergence include a form of irreducibility (either epistemic or ontological) to the lower levels. Also, emergence is central in theories of integrative levels and of complex systems. For instance, the phenomenon life as studied in biology is commonly perceived as an emergent property of interacting molecules as studied in chemistry, whose phenomena reflect interactions among elementary particles, modeled in particle physics, that at such higher mass—via substantial conglomeration—exhibit motion as modeled in gravitational physics. Life 3d. Welcome!
This is a java 1.1 implementation of the famous Game of Life in three dimensions. The (current) rules are: Every cell survives if it has 3, 4 or 5 neighbours. A new cell will be born if there are exactly 5 neighbours. As it can be real fun playing with this applet and finding out the meaning of all those buttons and sliders, we did not include any documentation. It is recommended to use AppletViewer 1.1.7 or later. 3D Game of Life. Press & Drag mouse to rotate a life form.
Press Enter to set new parameters values from the text fields. You can choose any reasonable N - size of the grid (e.g.