emergence

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http://www.bitstorm.org/gameoflife/

John Conway's Game of Life

This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.
In philosophy , systems theory , science , and art , emergence is the way complex systems and patterns arise out of a multiplicity of relatively simple interactions. Emergence is central to the theories of integrative levels and of complex systems. [ edit ] Definitions The concept has been in use since at least the time of Aristotle . http://en.wikipedia.org/wiki/Emergence

Emergence - Wikipedia, the free encyclopedia

Life 3d

http://fbim.fh-regensburg.de/~saj39122/doefe/ Welcome! This is a java 1.1 implementation of the famous Game of Life in three dimensions. The (current) rules are: Every cell survives if it has 3, 4 or 5 neighbours. A new cell will be born if there are exactly 5 neighbours. As it can be real fun playing with this applet and finding out the meaning of all those buttons and sliders, we did not include any documentation. It is recommended to use AppletViewer 1.1.7 or later.
Animated 3D generalization of the John Conway 's Game of Life . 3D Life was investigated by Carter Bays . In a M-dimentional Life a point has 3 M - 1 neighbors, i.e. 8 for 2D (M = 2) and 26 for 3D (M = 3) . Therefore in 3D we can get richer rules and structures.

3D Game of Life

http://www.ibiblio.org/e-notes/Life/Game.htm