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Various minecraft mods

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Dokucraft. Minema 1.32 - The recorder for jerk-free movies - now with sound! This mod allows you to record fluid movies in Minecraft, even if the video recording itself isn't.

Minema 1.32 - The recorder for jerk-free movies - now with sound!

\nThis is made possible by a temporary modification of the game timer that ensures a constant game time passed between each frame, disabling any synchronization with the actual time. \nIn other words: performance doesn't matter for fluid videos anymore! Technically, it can be compared with the startmovie command in Source engine or the fixed_time_step variable in CryEngine. Here's a great introduction video by loook: And Yogscast's review with more examples how to use Minema with other mods: With this mod, you can easily record ridiculously complex scenes, like 32000 eggs and arrows spawned simultaneously at one point with random velocity: If you always wanted to know how it looks like when you flood your world with thousands of creepers, take a look at this: More videos: Spoiler: Another video with additional optimizations to render extremely memory/CPU intensive TNT explosions:

2.5] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!) Works with 1.3.1 (Be sure to download the newest installer!)

2.5] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)

Do not post questions here about your problems if you haven't read this post and haven't checked out the wiki. If you ask a stupid question, I will give you a stupid answer. I don't expect you to know everything about this mod or Java or GLSL but I expect you to use common sense. That means if you get an error in the install log, you need to copy and paste it here. Don't just say "the install log says fail". The heart this mod simply sets up custom GLSL shaders for rendering in a flexible deferred shading pipeline. Check it out! 2.5]Sonic Ether's Unbelievable Shaders (GLSL Shaders, Dynamic Shadows, More!)

Sonic Ether's Unbelievable Shaders [compatibile with MC 1.7.2] Please read this entire post before attempting an install or posting about a bug.

2.5]Sonic Ether's Unbelievable Shaders (GLSL Shaders, Dynamic Shadows, More!)

Development news is posted on my Facebook page: This thread is the home for the latest version of the GLSL Shaders Mod and for Sonic Ether's Unbelievable Shaders to be used with the GLSL Shaders Mod. Screenshots! Volumetric clouds (work-in-progress effect coming soon!) Chroma Hills resource pack recommended! More Chroma Hills screenshots! About. 2.5] OptiFine HD_B2 (FPS Boost, HD Textures, AA, AF and much more) HD Textures Minecraft 1.5 and above comes with general support for HD textures.

2.5] OptiFine HD_B2 (FPS Boost, HD Textures, AA, AF and much more)

OptiFine fixes many bugs, adds support for new features and fixes the performance of larger texture packs. Custom Animations Minecraft 1.5 and above supports animations for blocks and items (info). OptiFine additionally enables the animation of all other textures. To create a custom animation for any texture in the game create a ".properties" file in the anim/ folder of your texture pack. In it, supply the source and destination texture, along with coordinates of the area you wish to animate. From=/anim/mypainting.pngto=/art/kz.pngx=0y=0w=16h=16 - "from" is the location of the custom animation. - "to" is the texture you wish to animate. - "x, y, w, h" are the coordinates of the rectangular area of the destination texture.

The source texture should be a vertical strip of separate frames. Each custom animation may specify its animation speed and frame order. 2.5/12w19a] TooManyItems in-game invedit *May 10* Marglyph's TooManyItems Create and enchant items in-game, including mod items.

2.5/12w19a] TooManyItems in-game invedit *May 10*

2.5] SDK's Mods [v1] *Apr 4 ModLoaderMP Only* Problem: java.lang.NoClassDefFoundError: SdkInventoryPlayer Explanation: I forgot to include that class in anything but the full download.

2.5] SDK's Mods [v1] *Apr 4 ModLoaderMP Only*

Solution: Redownload, I added them in. Problem: java.lang.NoSuchMethodError: ModLoaderMp.RegisterNetClientHandlerEntity(Ljava/lang/Class;ZI)V Explanation: Outdated ModLoaderMP version. Solution: Download the ModLoaderMP that's in the same download section as the mods. Problem: When you try to run the server, you get an "Error loading ModLoader config. " [V1.2.5] Risugami's Mods - Everything Updated. Everything updated for 1.6.2.

[V1.2.5] Risugami's Mods - Everything Updated.

The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions. (32x,16x)(1.2.5) Dokucraft, The Saga Continues. Yeah I'd like to join in on this.

(32x,16x)(1.2.5) Dokucraft, The Saga Continues.

I'm not 100% great at doing texturework, but I'm working on the Iron Armor at the moment. I spent a good 1-2hrs last night studying Doku's techniques, (Which is mainly lighting) and I believe I've got it down pretty good. Here's a screenshot of what I have so far, and it isn't much, but any suggestions/critique is welcome.

It's been a long time since I've seriously done pixel art. There's some adjusting that needs to be done on it, example: the eyeholes need to be moved up by a pixel, and I need to trim the faceplate "Cheekbones" back a bit farther. (EDIT: I'd love to add that, you can use Doku's original tiles as a color palette/template. [Edit: It'll be easier if the textures that people do work on are in the base "Light" pack first, and the "High" and "Dark" packs come later, since they either only change color or contrast, or add in a small detail. JohnSmith Texture Pack V9.3 (32x) [1.2.4 ] (with customizer) (03/24) V9.7 _More CTM support (Brick top,sides, stairs, gold block, cobblestone top, stairs, mossy...)

JohnSmith Texture Pack V9.3 (32x) [1.2.4 ] (with customizer) (03/24)

_Tweaked the lighting (more colored & less contrasted) _New textures for 1.4 content: carrot, potato, anvil, Flower Pot, etc.. (I still have to create the nether Star, beacon, Item Frame, and some others, so it will come with the next update.. (default textures included as placeholder) V9.6 _Lots of CTM textures support (mainly to add more diversity to the world by randomizing the textures) - and that's mostly the big thing in this update. _Some new textures too (new Iron Door, New ladder, and I'm sure some other new things to... but my memory is failing) (if you dont like them, you can give a try to as I've updated it - tell me if I missed anything) V9.5a _Fixed colors for Wood Slabs/Stairs _Added some more skeletons for RandoMobs. Technic Pack.