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How To Make a Simple iPhone Game with Flash CS5. If you're new here, you may want to subscribe to my RSS feed or follow me on Twitter.

How To Make a Simple iPhone Game with Flash CS5

Thanks for visiting! This is a tutorial by iOS Tutorial Team member Russell Savage, the founder of Dented Pixel, a creative development company. He recently released its first app – Princess Piano – and he is currently hard at work on several new projects. Create a simple Air Hockey game for the iPhone in Flash! I originally got into Objective C reluctantly. When Flash CS5 came out, it did in fact compile to an iPhone build but the performance was painfully slow, it was really unusable even for the simplest of games. 9781605254685_ch03. GDC Vault. Player object. YoYo Games. Getting started with Game Maker. How To Make A Game continues with Tom Francis, designer, coder and writer of upcoming PC stealth puzzler Gunpoint, on the merits of YoYo Games' Game Maker.

Getting started with Game Maker

Game Maker is an all-inclusive package for making 2D games for Windows, Mac, HTML5 and iOS. GameMaker User Guide. Please ensure you have JavaScript enabled in your browser.

GameMaker User Guide

If you leave JavaScript disabled, you will only access a portion of the content we are providing. <a href="/science-fair-projects/javascript_help.php">Here's how. </a> This guide answers frequently asked questions about GameMaker including: how to get started using it, where to get help learning and working with GameMaker, and how video games made with GameMaker can be used for science and engineering fairs as well as other educational purposes. What is GameMaker? GameMaker is an easy-to-use programming environment that anyone, middle school-aged and older, can use to make their own video games.

How do I learn to use GameMaker? Here are the first steps to getting started with GameMaker: Download GameMaker Lite for Windows or Mac. The great thing about GameMaker is that no previous programming experience is needed to use it. Governance » Aporia. Walking In Stations. EVE Insider. Hi there, I'm CCP t0rfifrans, Creative Director of EVE and current Product Owner of a team called Team Avatar.

EVE Insider

Following the reorganization that recently occurred within EVE, we decided to scale down development of avatar based gameplay and focus the bulk of our feature teams on spaceships. However, we still believe in the vision to bring your characters fully into the world of EVE, it will simply take longer than we expected at first. To achieve that, avatars need to be making a meaningful contribution to the EVE universe. So we put one team on a "slow burn" addressing those issues. There are other core duties as well, like UI fixes and things that take priority, such as outstanding defects on Tranquility. Team Avatar is responsible for two things: Defining the future vision of avatar based gameplay based on our experiences Maintaining current avatar related gameplay in EVE, including the character creator and the Captain's Quarters. Doing minor fixes and thinking about sleeve tattoos. Forums : The News Room : EVE Online Players Flip a Lid Over Virtual Clothing.

Halo Creator Unveils Its Next Masterpiece, a Persistent Online World. [nggallery id="280" template="carousel"] BELLEVUE, Washington — Destiny, the new game from the creator of Halo, isn’t just another shooter.

Halo Creator Unveils Its Next Masterpiece, a Persistent Online World

Death Loop as a Feature. By Olli Tapio Leino Abstract Assuming its premise in the experience of being stuck in a death loop in Fallout: New Vegas (2010), this essay theorises the possibilities of interpretation in single-player computer game play.

Death Loop as a Feature

This amounts to a critical examination of the paradigmatic approach of interpreting computer games as games accessible for analysis and critique through 'research-play'. Comparing the role of rules in the activity facilitated by ‘playable artifacts’ like single-player computer games or pinball machines to rules in traditional, or more accurately “transmedial” (Juul 2003) games, the essay questions the feasibility of considering computer games ‘games’ and suggests that a defining characteristic of ‘playable artifacts’ is to be found from the relationship between materiality and process. In Bad Hotel, Addictive iOS Game, Composing Music to Tapped Interactions [Behind the Scenes]

What if a game made you both player and remixer/composer?

In Bad Hotel, Addictive iOS Game, Composing Music to Tapped Interactions [Behind the Scenes]

What if that music plugged into your gameplay brain just like the interactive elements? This week, we get another try at just that – and find out how the whole thing works behind the scenes, with free software you can use, too. If you’re like me, you’ve loved the soaring, gaslight-style music soundtrack, as it makes its sweep across a film, swelling at just the right moments. Eve Online. Eve Online (stylised EVE Online) is a video game by CCP Games.

Eve Online

It is a player-driven, persistent-world MMORPG set in a science fiction space setting. Characters pilot customizable ships through a galaxy of over 7,500 star systems.[1][2] Most star systems are connected to one or more other star systems by means of stargates. The star systems can contain moons, planets, stations, wormholes, asteroid belts and complexes. Background The collapsed wormhole called the "EVE Gate", which humanity first traveled through to colonize New Eden. Video Game Audio. “Limbo” – Exclusive Interview with Martin Stig Andersen. It takes a strong game to weave so seamlessly the combination of art contained within.

“Limbo” – Exclusive Interview with Martin Stig Andersen

Limbo was a game that so totally embodied itself that it found its way atop most “Best of…” lists the year of it’s release on XBLA. With the game properly ported and recently released on PC and PSN, DesigningSound.org took some time to catch up with Martin Stig Andersen. Jon Hopkins soundtrack in the video game Vessel. Through the Loop.