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Swift 3 Create A iOS Game #2 - Designing The Game Interface. Code.tutsplus. SKPopMenu: Swift tile-based menu for SpriteKit □ – Stephen Ceresia. Ever need to just quickly present a few options to the user in a SpriteKit game? There are lots of menu options for UIKit-based iOS apps, but when it came time to add a simple, re-usable menu in my SpriteKit game, I couldn’t find what I needed. Enter SKPopMenu: a fast, tile-based menu for SpriteKit written in Swift. Github page Download SKPopMenuExample Xcode project Features Supports 1-6 menu itemsCustomize each menu item with a color and a label or sprite. Installation Open the SKPopMenuExample Xcode project, and drag and drop SKPopMenu.swift into your Xcode project Usage In your SKScene, add the following: let pop = SKPopMenu(numberOfSections:6, sceneFrame: self.frame) self.addChild(pop) Note: If you choose an odd number of items, the top-most item will be fullscreen width.

To set all sections to the same color: pop.setColor(SKColor.magentaColor()) To set a specific color to section 1: pop.setSectionColor(1, color: SKColor.magentaColor()) To change the text label of section 3: To show the menu: SpriteKit with Swift: Orienting Sprites to a Location | DezBlog. About this project: This project uses Xcode’s SpriteKit Game template to practice moving sprites in response to touches. It was created in Xcode v6.1.1 using the Swift programming language.

Getting Started Open Xcode and create a new project (⇧ + ⌘ + N) for an iOS Game. In this example, we’re calling the project DemoSpriteOrientation and we’re making it for iPad using Swift. The first thing we’re going to do is click on GameScene.swift and remove everything inside the touchesBegan method so that it looks like this: Build and run the project, and you should see a gray screen with the “Hello, World” label in the middle.

Setting the Scene Let’s add a sprite to the scene. Now replace the contents of didMoveToView: Build and run the app. That’s it for the initial setup. Responding to Touches Upon touching the screen, we want the space ship to perform two actions. Inside the touchesBegan method, add the following code: This is all you need to tell the sprite to move to a designated point. Sprite!. Oops. SwiftTeamSelect - Swift example of SpriteKit player selection scene. Author: Kamil Burczyk Today I will describe Swift implementation of SpriteKit SKScene with scrollable team selection that works like a gif below. Whole project is available on GitHub. My previous project Flappy Football: Brasil Edition made for UK customer had a screen with team selection.

It was a SpriteKit scene so I programmed it as draggable Sprites in Objective-C. Now, when Swift gains more and more hype and it's time to practice some real code I decided to rewrite that solution in Swift and make it public :) Main concept The whole scene works like a horizontal UIScrollView (but it's written purely in SpriteKit!) Scale computation Proper scale is calculated by method func calculateScaleForX(x:CGFloat) -> CGFloat It returns scale from (0.5..1) range based on simple assumptions: Our scale function can be seen like this in mathematical sense, where collapse points are three guides described above: Players' depth Method func calculateZIndexesForPlayers() override func touchesMoved(touches: NSSet!

SpriteKit game development with Swift tutorial series. SpriteKit. Project 10: Names to Faces - a free Hacking with Swift tutorial. Project 14: Whack-a-Penguin - a free Hacking with Swift tutorial. Description: Build a game using SKCropNode and a sprinkling of Grand Central Dispatch. Need help? I put together answers for almost 300 of the most frequently asked questions I received from readers into one place: the Swift 3 Knowledge Base. It answers basic and advanced questions, and provides lots of free code you can re-use however you please. If you hit problems, try searching there first. If you're still having problems, you can post to the Hacking with Swift subreddit where you can expect an answer fairly quickly, or you can find me on Twitter where I'll do my best to help.

Project files The project files for Hacking with Swift are all available on GitHub, where you can view them, fork them, or download them: click here for the GitHub repo. Upgrade to premium The Hacking with Swift guide book helps you learn faster, plus get an Xcode tips and tricks video and Swift wall chart. Project 17: Swifty Ninja - a free Hacking with Swift tutorial. Description: Learn to draw shapes in SpriteKit while making a fun and tense slicing game. Need help? I put together answers for almost 300 of the most frequently asked questions I received from readers into one place: the Swift 3 Knowledge Base. It answers basic and advanced questions, and provides lots of free code you can re-use however you please. If you hit problems, try searching there first.

If you're still having problems, you can post to the Hacking with Swift subreddit where you can expect an answer fairly quickly, or you can find me on Twitter where I'll do my best to help. Project files The project files for Hacking with Swift are all available on GitHub, where you can view them, fork them, or download them: click here for the GitHub repo. Master iOS 10 now! My book Practical iOS 10 gives you seven complete coding projects that teach all the major new features in iOS 10 in a smart, practical way. Setting up - a free Hacking with Swift tutorial. In this game project we're going to let users create fireworks displays using their fingers.

They'll need to touch fireworks of the same color, then shake their device to make them explode. Shaking an iPad isn't the most pleasant user experience, but I had to find some way of teaching you about shake gestures! On the topic of what you'll learn, you're going to meet Timer, you're going to use sprite color blending, and you're going to try the follow() SpriteKit action. Create a new SpriteKit project in Xcode, name it project 20, and set its target to be iPad.

You should, like always with SpriteKit, go through the cleaning process to make Apple’s template usable. As always, choose the lowest-spec iPad in your simulator if you want to stand any chance of smooth graphics performance. Become a Swift guru I wrote a book called Pro Swift that's dedicated to helping you master the Swift language, and it includes seven hours of video demonstrating each technique! Project 26: Marble Maze - a free Hacking with Swift tutorial. Description: Respond to device tilting by steering a ball around a vortex maze.

Need help? I put together answers for almost 300 of the most frequently asked questions I received from readers into one place: the Swift 3 Knowledge Base. It answers basic and advanced questions, and provides lots of free code you can re-use however you please. If you hit problems, try searching there first. If you're still having problems, you can post to the Hacking with Swift subreddit where you can expect an answer fairly quickly, or you can find me on Twitter where I'll do my best to help. Project files The project files for Hacking with Swift are all available on GitHub, where you can view them, fork them, or download them: click here for the GitHub repo. Become a Swift guru I wrote a book called Pro Swift that's dedicated to helping you master the Swift language, and it includes seven hours of video demonstrating each technique! Project 36: Crashy Plane - a free Hacking with Swift tutorial.

Description: Ever wanted to make a Flappy Bird clone? Now you can do it in under an hour thanks to SpriteKit. Need help? I put together answers for almost 300 of the most frequently asked questions I received from readers into one place: the Swift 3 Knowledge Base. It answers basic and advanced questions, and provides lots of free code you can re-use however you please. If you're still having problems, you can post to the Hacking with Swift subreddit where you can expect an answer fairly quickly, or you can find me on Twitter where I'll do my best to help.

Project files The project files for Hacking with Swift are all available on GitHub, where you can view them, fork them, or download them: click here for the GitHub repo. Help support Hacking with Swift This site is funded by Hacking with Swift supporters who buy my e-books. SpriteKit with Swift. In this tutorial your going to learn how to make a simple game called New Horizons where you dodge asteroids on the way to Pluto.

The more asteroids you evade the more points you get. Note: I'm going to assume that you have Xcode installed and that you have a good understanding of the Swift basics, and at the very least, have the ability to read and copy code. Getting Started Open up Xcode and create a new project. Step 1: Select Game for the project typeProduct Name: NewHorizonsOrganization Name: Your NameOrganization Identifier: Your IDLanguage: SwiftGame Technology: SpriteKitDevices: Universal After you have filled out the basic information that each app requires hit next and save the project to your desktop.

Step 2: Open GameScene.swift and replace the contents with the following: Adding our SpriteNode The first thing we are going to do is add our SpriteNode to the SKScene. Create the SpriteSet the PositionAdd Sprite to the Scene Download the following image to your desktop. Challenge. Using SpriteKit for Simple Data Visualization | Macoscope Blog. Recently, we started working on another great project: Grand Central Board. It’s a status board for the new Apple TV that splits the screen into a couple of sections, with each capable of displaying info from a separate widget. We’re developing it as an Open Source project, so everyone can write their own plugins to use the board as they see fit.

I wanted to use one of the GCB screens to visualize data in an easy and meaningful way. There’s a service we use here at Macoscope to recognize the little ways in which our coworkers help us with the daily grind of software developments: bonus.ly (if you want to learn more about it, check out a post we wrote about our experience). One day, an idea struck me from out of the blue: wouldn’t it be great to use bonus.ly data to make a live visualization? Without delay, I sat down and started outlining a simple app that would allow us to do just that. SpriteKit Our app requires physics and some animations. Demo Final Thoughts Advantages Drawbacks Summary.

SpriteKit Game From Scratch, Swift 2.0, part 1 - helpMeCodeSwift.com. Create the Game of Life using Swift and SpriteKit | Make School. In this tutorial, you will learn to develop Conway’s Game of Life using the new iOS programming language, Swift, and the SpriteKit game engine. This is a Swift version of the Game of Life tutorial, which can be found at If you are unfamiliar with the game check out the Wikipedia article to learn more.

Set up the project First, setup a new Xcode 6 project, by going to File —> New Project —> iOS Application —> Game. Make sure you set the “Language” to “Swift,” the “Game Technology” to “SpriteKit,” and “Devices” to “iPhone,” then create the project. First things first, change the default orientation to Landscape by clicking on the project file and under "Deployment Info" on the "General" tab, uncheck the Portrait option on "Device Orientation" and make sure the landscape options are checked instead. Run the project to make sure you don't get any compiler errors. Add the static user interface Now open GameScene.swift. Great! Spinning slots: SKAction – a free Hacking with Swift tutorial.

The purpose of the game will be to drop your balls in such a way that they land in good slots and not bad ones. We have bouncers in place, but we need to fill the gaps between them with something so the player knows where to aim. We'll be filling the gaps with two types of target slots: good ones (colored green) and bad ones (colored red). As with bouncers, we'll need to place a few of these, which means we need to make a method.

This needs to load the slot base graphic, position it where we said, then add it to the scene, like this: Oops! You appear to have an ad blocker enabled. Unlike makeBouncerAt(), this method has a second parameter – whether the slot is good or not – and that affects which image gets loaded. The X positions are exactly between the bouncers, so if you run the game now you'll see bouncer / slot / bouncer / slot and so on. We could even make the slots spin slowly by using a new class called SKAction. Angles are specified in radians, not degrees. Trigonometry for Games – Sprite Kit and Swift Tutorial: Part 1/2. If you're new here, you may want to subscribe to my RSS feed or follow me on Twitter.

Thanks for visiting! Learn Trigonometry for game programming! Update 04/20/2015: Updated for Xcode 6.3 and Swift 1.2. Update Note: This is the third incarnation of one of our very popular tutorials – the first version was written by Tutorial Team member Matthijs Hollemans for Cocos2D, and the second version was update to Sprite Kit by Tony Dahbura. Does the thought of doing mathematics give you cold sweats? Don’t fret – math can be fun, and this cool 2-part game tutorial will prove it! Here’s a little secret: as an app developer, you don’t really need to know a lot of math. That said, for making games it is useful to have a few more math skills in your toolbox. In this tutorial, you will learn about some important trigonometric functions and how you can use them in your games. If you supply the common sense, this tutorial will get you up to speed on the trigonometry, so let’s get started!

a2 + b2 = c2. Tutorials – sprite-kit.com. SKPopMenu: Swift Tile Based Menu For SpriteKit Nice tutorial teaching you how to make fast tile-based menu for SpriteKit written in Swift. Access it by clicking the link below... Link to Tutorial Top of page Build Tic Tac Toe Using SpriteKit, GameplayKit, and Swift Great tutorial teaching you how to build Tic Tac Toe game using SpriteKit, GameplayKit, and Swift. Link to Tutorial SpriteKit and Swift Basics Video Tutorial Great video tutorial teaching you basics of the SpriteKit framework and Swift programming language. Link to Tutorial iOS 10 - SpriteKit Tile Editor WWDC 2016 introduced a whole new batch of goodies in SpriteKit. Link to Tutorial SpriteKit From Scratch: Advanced Techniques and Optimizations In the fifth and final installment of the SpriteKit From Scratch series, we look at some advanced techniques you can use to optimize your SpriteKit-based games to improve performance and user experience.

Link to Tutorial SpriteKit Space Invaders Game Video Tutorial Link to Tutorial Link to Tutorial.

Basics

Card Game Mechanics in Sprite Kit with Swift. Project 36: Crashy Plane - a free Hacking with Swift tutorial. Project 37: Psychic Tester - a free Hacking with Swift tutorial.