Writing Good Multiple Choice Test Questions. Course Objectives and Syllabi - Writing for STEM Disciplines. Gapminder: Unveiling the beauty of statistics for a fact based world view. Paul Ford: What is Code? A computer is a clock with benefits.
They all work the same, doing second-grade math, one step at a time: Tick, take a number and put it in box one. Tick, take another number, put it in box two. Tick, operate (an operation might be addition or subtraction) on those two numbers and put the resulting number in box one. Tick, check if the result is zero, and if it is, go to some other box and follow a new set of instructions.
You, using a pen and paper, can do anything a computer can; you just can’t do those things billions of times per second. Apple has always made computers; Microsoft used to make only software (and occasional accessory hardware, such as mice and keyboards), but now it’s in the hardware business, with Xbox game consoles, Surface tablets, and Lumia phones.
So many things are computers, or will be. When you “batch” process a thousand images in Photoshop or sum numbers in Excel, you’re programming, at least a little. 2.1 How Do You Type an “A”? It’s simple now, right?
Computers and Composition. During the last two years, I have grown increasingly keen on "gitting" the humanities classroom.
Git is a version control and source code management system popular among software developers. It allows a group of people to build a single repository of files across numerous machines in a non-linear fashion, while generating a detailed change history of that repository. Individual contributions require neither network access nor a central server. Importantly, all "commits" (i.e., recorded changes) to a repository are saved as components of its change history, even if they are not merged into its main "branch" (i.e., line of file development). In other words, with a Git repository comes many witnesses: a project's current state is always accompanied by the files it was and the files it could have been, with attribution for who committed what when. Code is the new literacy.
Taken together, these eight reasons fall under two more general, seemingly ubiquitous claims: "You should learn Git. " Video Library. Screencasting Explained by Common Craft. Sometimes, the easiest way to learn is by watching someone else.
If you can look over their shoulder and hear them speak while while they chop an onion, you may be able to learn more quickly. Designing Integrative Learning into Your Courses - Part 1. Exploding Myths About Learning Through Gaming : NPR Ed. "What makes a game fun is not that it's easy," says Greg Toppo, "but that it's hard.
" Smcgee/Flickr hide caption toggle caption Smcgee/Flickr "What makes a game fun is not that it's easy," says Greg Toppo, "but that it's hard. " Part of our series of conversations with leading teachers, writers and activists on education issues. If you had to pick the most promising — and possibly most overhyped — education trends of the last few years, right up there with the online college courses known as MOOCs would almost certainly rank this one: Game-based learning shall deliver us to the Promised Land! But between hype and hating lies the nuanced discoveries of veteran education reporter — and former teacher — Greg Toppo. You argue in your book that what can look like escapist fun in fact offers opportunities for deep concentration and learning. Finding Flow by Mihaly Csikszentmihalyi – Summary. Being in a state of flow is when you’re fully immersed in a specific task with a seemingly inexhaustible amount of focus.
Five hours may zip by and you hardly even notice. I’ve experienced flow on many occasions, such as when I get “in the zone” and program for 8 hours straight, or when I get consumed reading about a topic I find particularly interesting for a solid day. In an effort to read up more about flow—primarily the pros and cons, and how to achieve states of flow more often—I read Finding Flow by Mihály Csíkszentmihályi (apparently it’s pronounced “chicks-send-me-high”), who first proposed the whole idea.
What follows in this post are my rough book notes. Chapter 1 – The Structures of Everyday Life Psychic energy: mental awareness/attention/focus; a limited resource. Work, maintenance, and leisure take up most of our psychic energy. Chapter 2 – The Content of Experience All emotions are essentially either positive/attractive or negative/repulsive. Work vs leisure vs maintenance tasks.
Learning Goals. Composition II Goals. Integration Worksheet. 5 Ways to Get Better as a Teacher (No Additional People Required!)-1. Toolbox for Planning Rigorous Instruction - Revised Bloom's Taxonomy 6 in 1 Poster-ES. Note: Bloom's Quicksheets. Bloom's quicksheets. Note: HIP Tables. HIP tables. Brown_fig1.jpg (JPEG Image, 461 × 326 pixels)