Untitled. There’s quite a few details my app design workflow article doesn’t cover, specifically relating to icon design.
Icons are often where design software is pushed, making full use of vector abilities, masking, and constructive solid geometry. It is for those reasons that icons often require different tools and techniques. Creation vs styling # I think it is important to separate vector path creation from styling, because the two main tools I use — Photoshop and Illustrator — have vastly different abilities and strengths. Photoshop’s rendering quality and masking abilities surpass pretty much all design tools, but Illustrator has better and more versatile vector tools. Thankfully, jumping between the two apps is pretty seamless, so that’s what I do. Illustrator for creation. Dimensions # For icons where you have control over the size, the style and line width of your icons should help dictate dimensions. If you’re using an even line width, your icons should be even width × even height.
Warp # Inspecting Yosemite's Icons. Last month Apple released a preview of their new operating system, OS X Yosemite.
Following the visual refresh in iOS 7, Yosemite features a significant visual change. Apple has added the familiar blur and translucent materials, a cleaner looking user interface, a new system font and updated icons. I want to focus on my favorite visual update in Yosemite — the dock icons. Before Yosemite, Apple maintained a system for icon design through a checklist of mostly unstated and understood guidelines paired with a few specific recommendations in the Human Interface Guidelines (HIG).
With Yosemite, that system becomes more consistent, and regular, yet the HIG remains silent on the specifics. The first thing people usually want to discuss with an update like this is the look and feel. The Finder and Settings icons are beautiful; Safari’s icon looks better on the Mac than it does on iOS; the Calculator icon is terrible; Game center is awkward; and FaceTime looks like a mistake. Designing With Light and Shadow: 10 Highly Effective Tips You Should Try [With Case Studies] Have you ever taken a moment to notice a sunbeam streaming through a window, seeing how the light changes the colors of objects in the room and casts shadows?
No? I’d venture a guess that most of us are so used to looking at light and shadow that we rarely take the time to think about how they work. But whether or not we’re consciously aware of them, light and shadow are visual cues that we all interact with every day — they give us information about shape, distance, position, texture, and other physical and tactile qualities. Using Light & Shadow in Design: Pros & Cons Paying attention to the interplay of light and shadow in real life can give us some great inspiration for making our designs look more life-like. But (and this is a big “but”), if you’ve spent any time on the Internet at all, you’re sure to have noticed that light and shadow effects are easy to overdo. That said, let’s look at a few pros and cons: But…it’s easy to get carried away. 01. 02. 03. 04. Lightning Design System.
Salesforce users need to add, change, and delete information frequently.
A wide variety of text entry and selection options clearly and efficiently facilitates this experience. Basic Text Input The simplest method of freeform data entry, for single and multiple lines of text. To limit the amount of text, use a singleline input. To restrict the type of input, you can specify the format, such as number or email address. Multiline text areas allow the user to enter longform plain text. Label the input area above or to the left of the field. To group related fields together, such as individual parts of an address, use compound inputs.
Sizing. The PLAY button is not optical alignment. Lots of people say that you can not center align the play button,the physics center is not the visual center .
Well,actually I think you can,the key is to find the real center of the triangle. When you select a triangle in a design tool,usually it has a rectangle selection area,so the center is the rectangle’s center but not the triangle’s center. The real triangle’s center is at the 1/3's place. when you set the real center point,and align with the circle it works! But how to find the center point for a irregular shape easily?