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Get flash to fully experience Pearltrees
Punk, Crap, and other
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Museum Collection | FEMICOM, the feminine computer museum
The online portion of the FEMICOM museum collection aims to collect information about 20th century electronic games and toys, especially video games and computer software, that feature feminine design elements and/or that were created with girls in mind. This collection strives to house the most accurate and up-to-date information about these games and toys. If you see something that you believe to be missing or in error, please contact us . Additionally, if you have assets to add to this collection such as photos, development information, sketches, promotional materials, personal memories or anecdotes, video, or audio, let us know so that we can help preserve this important cultural history.Criticism
Art games
Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle . To get started, turn up your sound and fill up the first audio container! We hope you enjoy playing in our Auditorium!
Auditorium - Index
"Birth of an Icon" - found at FreakingNews.com That said, the event which sparked this post happened almost a year ago now. So after reading this new post by Mark Danger Chen, which deeply abuts the themes of postmodernity which this here post is really about, I figured I'd better just hurry up and get this thing out the door today. While I wasn't able to make GDC last year, like virtually everyone else (who works in or around games) I was promptly informed by colleagues and blog posts about Heather Chaplin's now infamous rant regarding perpetual adolescence in games (or really perpetual adolescents in the games industry). A lot of the argument and dialogue which followed focused in on the "games as art" question, and this prompted me to start this blog post stem since I have a few things to say about both games and art. Of course, since I started writing this post there's already been an Art History of Games conference.
weblog - That old question again
SOS_SLAVES is the new media strand of Chelo’s feature documentary project SANDS OF SILENCE: A personal journey into the trafficking of women.
SOS_SLAVES Changing the trafficking game
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Game Critics Awards
Welcome to the website for the Game Critics Awards, an independent group of leading North American media outlets that cover the videogame industry. Each year the Game Critics Awards present its Best of E3 Awards. These awards recognize the games that will shape the future of interactive entertainment, as demonstrated via hands-on playable form at the E3 Expo in Los Angeles, CA.Excerpt: Goals & Genres: What Are The Possibilities? - GameCareerGuide.com
[In this extract from Game Development Essentials: Third Edition, author Jeannie Novak offers a breakdown of game genres and goals, giving aspiring developers a better taste of how games fit into a number of established archetypes.] This chapter continues the discussion of game elements-focusing on goals and genres that are often part of the first step in the creative development of a game. You might be surprised at the wide variety of goals and genres that are in use today. As you read through this chapter, consider the types of games that you enjoy playing.Aquaria - Bit Blot
game club - Kotaku
Featured online at USA Today , Business Week , MSNBC , International Business Times , International Herald Tribune , Forbes , Washington Post , Fox News Dichtung Digital essays: " Narrative and the Split Condition of Digital Textuality " by Marie-Laure Ryan and " Playable Media and Textual Instruments " by Noah Wardrip-Fruin, May 2005
InteractiveStory.net
Indie
Resonance hands-on preview This indie sci-fi thriller is looking like a resounding success so far, with a compelling story and memorable gameplay, in more ways than one. Adam's Venture: Episode 3 - Revelations review The trilogy winds down with a puzzle-filled finale, though it's quick to jump to a rushed and unsatifisying conclusion. Corrosion: Cold Winter Waiting review This indie horror adventure lacks the chills its subject matter demands, while the story and gameplay suffer from several key problems. Cognition: An Erica Reed Thriller preview Our first look at Phoenix Online's upcoming episodic thriller gave us lots to think about at the Game Developers Conference. Following Freeware: February 2012 releases feature We leaped at the chance to scour February's indie releases for our latest monthly round-up of free adventure gems.
Adventure Gamers
Hey guys. It’s been suggested that I start posting a few of my short stories and exerts here on the site, and I thought that would be really cool. So, to kick it off, this is a piece that wrote a few months back. It’s about love, insanity, human nature, and the ocean. The piece is called Salt Water .
goodbyeworld.net
Rinth Island is a unique puzzle game combination of 2D and 3D perspectives. Essentially, it's a 2D playing field with the classic sokoban block-pushing , switch-throwing fun we all love, but the playing field wraps around on itself into a cylinder. Where it really becomes interesting is when you unlock the cannons, which fire inward and thus hit targets on the other side of the cylinder. It requires a slightly different spatial orientation than the typical 2D sokoban.
Jay is Games - Indie Games, Browser Games and Casual Game reviews, walkthroughs, room escape games, point and click games, puzzle games and more!
This Gaymer's Story
Because it needs to be said, I only speak for myself. Trigger warnings for suicidal thoughts, sexual violence, homophobia, child abuse, life. I made the mistake. The mistake I warn others of not doing. I read the comments. In case you haven't heard, Blizzard made a rather poor decision in its choice of how to close BlizzCon.Sorry, I couldn't help myself while coming up with the headline above--which is my tongue-in-cheek take on the old chestnut that used to escape the lips of many a "hardcore gamer" in regards to the Wii (as in: "Hey, Super Mario Galaxy will be out soon. I guess it's time to dust off my Wii!"). So, why am I saying something similar about my Xbox 360? For starters, I'm saying it because the last game I played on my big, black, bulky, Microsoft-branded box was ... Wizorb ?

