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Witches and The Like

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Kalku. Description[edit] The kalku is a semi-mythical character that has the power of working with wekufe "spirits or wicked creatures". An example of a wekufe is the Nguruvilu. The kalku also have as servants other beings such as the Anchimayen, or the Chonchon (which is the magical manifestation of the more powerful kalku).

A mapuche kalku is usually an inherited role, although it could be a machi that is interested in lucrative ends, or a "less powerful", frustrated machi who ignores the laws of the admapu (the rules of the Mapuches). See also[edit] References[edit] Ana Mariella Bacigalupo.Shamans of the foye tree: gender, power, and healing among Chilean Mapuche. External links[edit] Black magic. History[edit] Like its counterpart white magic, the origins of black magic can be traced to the primitive, ritualistic worship of spirits as outlined in Robert M. Place's 2009 book, Magic and Alchemy.[3] Unlike white magic, in which Place sees parallels with primitive shamanistic efforts to achieve closeness with spiritual beings, the rituals that developed into modern "black magic" were designed to invoke those same spirits to produce beneficial outcomes for the practitioner.

Place also provides a broad modern definition of both black and white magic, preferring instead to refer to them as "high magic" (white) and "low magic" (black) based primarily on intentions of the practitioner employing them. He acknowledges, though, that this broader definition (of "high" and "low") suffers from prejudices as good-intentioned folk magic may be considered "low" while ceremonial magic involving expensive or exclusive components may be considered by some as "high magic", regardless of intent.[3] Shapeshifting. The concept is present in antiquity, and may indeed be a human cultural universal.

It is present in the oldest forms of totemism or shamanism, as well as the oldest extant literature and epic poems (such as the Gilgamesh Epic or the Iliad). The shape-shifting is usually induced by the act of a deity; it persisted into the literature of the Middle Ages and the modern period (where the agency causing shape-shifting is mostly a sorcerer or witch). It remains a common trope in modern fantasy, children's literature, and works of pop culture. By far the most common form of shape-shifting is therianthropy which is the transformation of a human being into an animal (or conversely of an animal into human form).

Themes in shapeshifting[edit] Shapeshifting may be used as a plot device, such as when Puss in Boots in the movie Shrek 2 tricks the ogre, Shrek, into becoming a mouse to be eaten. Examples of this are in fairy tales. Between the sexes[edit] Mythology[edit] Modern fiction[edit] L. Witchcraft. The belief in and the practice of magic has been present since the earliest human cultures and continues to have an important religious and medicinal role in many cultures today.[1] "Magic is central not only in 'primitive' societies but in 'high cultural' societies as well... "[2] The concept of witchcraft as harmful is often treated as a cultural ideology providing a scapegoat for human misfortune.[3][4] This was particularly the case in the early modern period of Europe where witchcraft came to be seen as part of a vast diabolical conspiracy of individuals in league with the Devil undermining Christianity, eventually leading to large-scale witch-hunts, especially in Protestant Europe.

Witch hunts continue to this day with tragic consequences.[5] Etymology[edit] From the Old English wiccecræft, compound of "wicce" ("witch") and "cræft" ("craft").[7] Definitions[edit] Éva Pócs in turn identifies three varieties of witch in popular belief: Demonology[edit] White witches[edit] Spell casting[edit] Mare (folklore) A mare or nightmare (Proto-Germanic: *marōn; Old English: mære; Old Norse: mara; German: Nachtmahr) is an evil spirit or goblin in Germanic folklore which rides on people's chests while they sleep, bringing on bad dreams (or "nightmares").[1] The word "mare" comes (through Middle English mare) from Old English mære, mare, or mere, all feminine nouns. These in turn come from Common Germanic *marōn. *Marōn is the source of Old Norse: mara (from which come Swedish: mara; Icelandic: mara; Faroese: mara; Danish: mare; Norwegian: mare/mara), Dutch: (nacht)merrie, and German German: (Nacht)mahr.

The -mar in French cauchemar ("nightmare") is borrowed from the Germanic through Old French mare.[1] The word can ultimately be traced back to the reconstructed Proto-Indo-European root *mer-, "to rub away" or "to harm".[2] In Norwegian and Danish, the words for "nightmare" are mareritt and mareridt respectively, which can be directly translated as "mare-ride". In Romania they were known as Moroi. Crone. The crone is a stock character in folklore and fairy tale, an old woman. In some stories, she is disagreeable, malicious, or sinister in manner, often with magical or supernatural associations that can make her either helpful or obstructing. The Crone is also an archetypal figure, a Wise Woman. She is marginalized by her exclusion from the reproductive cycle,[1] and her proximity to death places her in contact with occult wisdom. As a character type, the crone shares characteristics with the hag. Etymology[edit] As a noun, crone entered the English language around the year 1390, deriving from the Anglo-French word carogne (an insult), itself deriving from the Old North French carogne, caroigne, meaning a disagreeable woman (literally meaning "carrion").

In hero-journey[edit] Campbell links the "helpful crone" to the fairy godmother.[6] The wicked fairy godmother sometimes appears in the guise of a crone. Examples[edit] Baba Yaga rides a pig and fights the infernal crocodile See also[edit] Hag. A hag is a wizened old woman, or a kind of fairy or goddess having the appearance of such a woman, often found in folklore and children's tales such as Hansel and Gretel.[1] Hags are often seen as malevolent, but may also be one of the chosen forms of shapeshifting deities, such as the Morrígan or Badb, who are seen as neither wholly beneficent nor malevolent.[2][3] The term appears in Middle English, and was a shortening of hægtesse, an Old English term for witch, similarly the Dutch heks and German hexe are also shortenings, of the Middle Dutch haghetisse and Old High German hagzusa respectively.[4] All these words derive from the Proto-Germanic *hagatusjon-[4] which is of unknown origin, however the first element may be related to the word "hedge".[4][5] As a stock character in fairy or folk tale, the hag shares characteristics with the crone, and the two words are sometimes used as if interchangeable.[6] Hag in folklore Hags as sovereignty figures abound in Irish mythology.

See also.