Get flash to fully experience Pearltrees
books reading and writing
articles and essays
Video Game Development
Big News: This list is available in German courtesy of Lena Eierhoff and Thomas Voß , French courtesy of Jamic, Russian courtesy of Glarion, and now in Spanish courtesy of Ana Pescador , Naxo Fdez , and Daniel Sànchez . Thanks, Glarion! Thanks, Jamic!
Craig Ferrara is a senior gaming & UI expert at Gigya , where he designs the integrations of Gigya's technology into clients' websites. Gigya makes sites social by integrating a suite of plugins like Social Login , Comments, Activity Feeds, Social Analytics and now Game Mechanics into websites. Conversations about game mechanics — the rules that govern how enjoyable a game is — are changing. Formerly a topic mostly discussed by game designers and gamer geeks like myself, gamification is now part of the business discussion as marketers look to apply it to websites. One concept that has remained constant, regardless of who is having the conversation, is to identify ways to keep players engaged and games fun.
Get free online courses from the world’s leading universities. This collection includes over 700 free courses in the liberal arts and sciences. Download these audio & video courses straight to your computer or mp3 player. Note: you can find a new collection of certificate-bearing courses here .
Our OCW Course Search Engine is temporarily down due to necessary upgrades. During this period, you can still search for Courses by Language or Source or by clicking on OpenCourseWare Websites or Course Catalog. We apologize for any inconvenience caused. We are doing upgrades in order to improve experiences for users. An OpenCourseWare(OCW) is a free and open digital publication of high quality educational materials for colleges and universities. These materials are organized as courses, and often include course planning materials and evaluation tools as well as thematic content.
In 1833, Ralph Waldo Emerson, a New England pastor who’d recently given up the ministry, delivered his first public lecture in America. The talk was held in Boston, and its nebulous-sounding subject (“The Uses of Natural History,” a title that conceals its greatness well) helped lay the groundwork for the nineteenth-century philosophy of transcendentalism. It also changed Emerson’s life. In a world that regarded higher thought largely as a staid pursuit, Emerson was a vivid, entertaining speaker—he lived for laughter or spontaneous applause—and his talk that day marked the beginning of a long career behind the podium.
Writing Blanks, Board Games and other Educational Games of the 18th and 19th centuries from the John Johnson and Harding CollectionsSince the acquisition of the Opie Collection, the Bodleian has become a centre for studies in juvenilia; this has led to increased interest in the games in the John Johnson Collection, with concomitant preservation and handling problems. Many of these games are housed in drawers, others in large folders. Because of their size they are vulnerable.
While designers are battling with the notion of how to minimise packaging waste, Aaron Mickelson from New York's Pratt Institute proposes to get rid of it altogether. Packaging is the largest source of trash in our landfills and The Disappearing Package project provides five zero-waste solutions to the ongoing problem. He re-imagines the packaging of key household products, that ‘disappear’ completely after use, or become the product itself. Tide’s laundry pods are stitched up together and can be torn off one by one.
So I was watching The Avengers again over the weekend and during one of the fight sequences, there is of course a Wilhelm Scream. This was not something I failed to miss the first time I watched the movie. More precisely, when I watched The Avengers the first time through and the Wilhelm Scream happened, my reaction was “oh, Christ.
Ever wonder why you see and hear the same 20 artists on the rotation on radio & television? No, it's not because people are calling the radio stations requesting the songs incessantly. The answer: media-consolidation. 90% of the media is controlled by only 6 companies: GE, Newscorp, Disney, Viacom & Time Warner.
How TV Ruined Your Life is a six-episode BBC Two television series written and presented by Charlie Brooker . [ 1 ] Charlie Brooker, whose earlier TV-related programmes include How to Watch Television , Charlie Brooker's Screenwipe and You Have Been Watching , examines how the medium has bent reality to fit its own ends. Produced by Zeppotron , the series aired its first episode in January 2011. [ 1 ] [ edit ] Reception The series was reviewed mildly positively, with some criticism of the series' topic (criticism of television), some positive remarks about specific segments, and some abuse in jest from Brooker's colleagues at The Guardian : "Ha! I mean, boo!
Season One " Key Decisions " November 23, 2003 Directed by: Anthony Russo - Written by: Brad Copeland G.O.B. decides to lock himself in his father's prison for 24 hours to get back in with the alliance, and to spend quality time with his father. Michael takes G.O.B.'s girlfriend to an awards show, and Buster inadvertently flirts with his mother's rival.
By Hamish McKenzie On January 2, 2013 When you look back at it, 2012 was a stupendous year for news and magazine publishing. We witnessed the emergence of several paradigm-altering trends – from micropublishing to micropayments – that will be consolidated and built on in the year ahead. Not one of these trends is enough to save magazine or news publishing by itself, but the combination of them all certainly makes the space more lively and dynamic.
Section 1 - Devices a) TRANSITIONS The shot is defined by editing but editing also works to join shots together. There are many ways of effecting that transition, some more evident than others. In the analytical tradition, editing serves to establish space and lead the viewer to the most salient aspects of a scene.
Matthew Thomas, Kyoto When we left off, Wally was just arriving at the fancy restaurant to which Andre had invited him. While Andre seems quite comfortable in his immediate surroundings throughout the film, he has not been well; in fact it is clear that he has experienced a prolonged period of painful self-questioning.
110 minutes. Copyright 1981 The André Company. The Pacific Arts Corp., Inc.
Docs and Videos
Photos and visuals
Media and the Internet
rhetoric and media