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Modelling/3DSMax - UFO:AI. Shows the location of the im- and export plugins for 3DsMax General We have md2-exporter scripts for 3DSMax in our repository in src/tools. Copy the *.ms files to your 3DSMax installation folder to plugins dir. Export tag file Note: Tag files are only for character and weapon models at the moment. Note: Make sure the select the Save animation checkbox for character models. The max files in our repository have some meshes with the names tag_floor, tag_head, tag_rweapon and tag_lweapon. These tags identify the position of the floor, the head and where the playermodel will hold it's weapons. Import tag file You can also import tag files. Export md2 file A character model needs two md2s. Useful extensions Texporter for exporting the UV map as a bitmap. Character animation See this page for more information. Splitting mesh into levels UFO:AI works with different levels.

Then select your imported mesh, convert to editable poly and scroll down the modifier until you see the "slice plane" button. Tutorials. 3D models transportation consumer. Amazing 3D Graphics Inc. Making of PhotoRealistic Actress In 3D. Making of PhotoRealistic Actress In 3DMaking-of by CG artist, MAX Wahyudi CGIndia Feature CGIndia bring you quite Useful and Free tutorial for Maya Users.

The tutorials is created by CG Artist MAX Wahyudi who shows us Making of "PhotoRealistic Actress In 3D using Autodesks Maya". If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to cgindia@gmail.com Making of by MAX Wahyudi Reference Finding good reference is the key to making a good likeness, for that I always use screen captures from movies because sometimes you can find shots where the character turns and the camera distortion is always the same and predictable.

Modeling I use an old base mesh and jump straight into zbrush for tweaking. Eye The Eye ball consist of 2 parts, the inner part used a SSS material and the outer part used a PhongE material. Click to Enlarge Texturing Note: Hair Lighting. Fantastic Conceptual Art by Jae-Cheol Park – I.D. 21. Besides his beautiful artwork I have been able to find very little about Jae-Cheol Park. Most of the sites he appears on are in a foreign language and if I had to guess would say Japanese? One of the great things about art is that it transcends so many of these barriers and allows us to enjoy it even if we don’t know a lot about the artist or where they come from.

I really love his work and if anybody reading has anymore info please share and I will update the post. Full View Advertisement Full View PortfolioBlog.