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TPG : The Pericles Group. Operation LAPIS is a two-year game-based (practomimetic) introductory course in the Latin language and in Roman culture.

TPG : The Pericles Group

It may be employed on its own, or as a supplement to other materials; programs and teachers may experiment with it as a supplement and then easily transition to using Operation LAPIS in place of a traditional textbook. “You are standing, in the Italian sunshine, in a road. In the distance rises a mountain so perfectly-shaped that it must be a volcano.

Near the road is a tree, and in the tree is a boy. Under the tree, you see a rough-looking man. How should we measure online learning activity? Tim O’Riordana*, David E.

How should we measure online learning activity?

Millarda and John Schulzb aSchool of Electronics and Computer Science, University of Southampton, Southampton, UK; bSouthampton Education School, University of Southampton, Southampton, UK The proliferation of Web-based learning objects makes finding and evaluating resources a considerable hurdle for learners to overcome. While established learning analytics methods provide feedback that can aid learner evaluation of learning resources, the adequacy and reliability of these methods is questioned. Bloom's Digital Taxonomy. This is the introduction to Bloom's Digital Taxonomy.

Bloom's Digital Taxonomy

The different taxonomical levels can be viewed individually via the navigation bar or below this introduction as embedded pages. This is an update to Bloom's Revised Taxonomy which attempts to account for the new behaviours and actions emerging as technology advances and becomes more ubiquitous. Bloom's Revised Taxonomy describes many traditional classroom practices, behaviours and actions, but does not account for the new processes and actions associated with Web 2.0 technologies, infowhelm (the exponential growth in information), increasing ubiquitous personal technologies or cloud computing.Bloom's Digital Taxonomy isn't about the tools or technologies rather it is about using these to facilitate learning.

Outcomes on rubrics are measured by competence of use and most importantly the quality of the process or product. For example. Key Resources This infographic links Blooms Digital Taxonomy to the communication spectrum. Applying. The Roberto Marzano’s 9 Effective Instructional Strategies Infographic. Instructional Design Infographics Robert Marzano, an educational leader, conducted a meta-analysis of instructional strategies to determine which were the most effective.

The Roberto Marzano’s 9 Effective Instructional Strategies Infographic

The Roberto Marzano’s 9 Effective Instructional Strategies Infographic summarizes the nine instructional strategies which rose to the top: Backward Course Design. We suggest that you use the backward design model (Wiggins and McTighe, 2005) when designing or redesigning your course, whether that course is a lecture, discussion or lab.

Backward Course Design

In the backward design process you structure student learning based upon assessments that are intentionally designed to provide evidence that students have achieved the course goals. The first step in in backward course design is to clearly articulate the final results of the course. Begin by asking yourself: Designing eLearning Courses Backwards Infographic. E-Learning Infographics Instructional Design Infographics Designing eLearning Courses Backwards Infographic Designing eLearning Courses Backwards Infographic Courses developed in the traditional manner only impart knowledge.

Designing eLearning Courses Backwards Infographic

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SMILE: Stanford Mobile Inquiry-based Learning Environment. Modular content hierarchy. LO Granularity. ALOCoM Content Type Ontology. Working Draft — 24 December 2010 This version: Latest version: Last Update: Date: 24 December 2010 Authors: Jelena Jovanovic, University of Belgrade, Serbia Dragan Gasevic, Athabasca University, Canada.

ALOCoM Content Type Ontology

Instructional Design Central (IDC) ADDIE Model.

Instructional Design Central (IDC)

Kolb's Learning Styles Model and Experiential Learning Theory. Created by Stephen Chiong (Spring 2011) "Learning is a process whereby knowledge is created through transformation of experience.

Kolb's Learning Styles Model and Experiential Learning Theory

" (Kolb, 1984, p.38) David A. Kolb based his book, Experiential Learning: Experience as the Source of Learning and Development, on the works of John Dewey, Jean Piaget, Carl Jung, Kurt Lewin, and William James.


Inge De Waard presentations. Course design: questions to consider. Here are some questions to consider when designing a course.

Course design: questions to consider

The questions stem from brainstorming sessions at CTE's Course Design Workshop as well as the literature on this topic. Exploring these questions should help you develop a detailed course plan. The questions are organized into the five interrelated areas of the model depicted below: Intended Learning Outcomes, Context, Content, Teaching Methods, and Assessment Methods. Course evaluation processes should inform ongoing design decisions as will your philosophy of teaching and learning.

Feel free to enter the model wherever it makes sense to you. Figure 1: Model of the components of course design. Scenario-Based Learning in the Online Classroom. Scenario-based learning can be an effective way for students to apply what they have learned to realistic situations. There are many different ways to design scenarios for online delivery, from text-based case studies to interactive, immersive simulations.

Regardless of the resources that you have available, there are effective ways to put students in scenarios that contribute to their learning. ASEE04(ABCs) SAM5062.