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Making Of 'Story of Time 1981' by Hao Ai Qiang. This work was created to commemorate my childhood; the inspiration was from my living environment. Although many years have passed since I was a child, the images are still deeply engraved in my mind. At the beginning, I just painted a very simple sketch for the concept, and then in 3D software I created the initial layout of the scene. In order to grasp the overall ambience better, I made a simple lighting setup with only the basic models in the scene (Fig01-02). Fig. 01 Fig. 02 This made it more targeted when adjusting model shapes, details and the layout of the scene (Fig03 - final model). Fig. 03 In this project, almost all of the textures used were from 3DTotal Textures Volumes 1, 5 and 6 R2 (Upgrade) DVDs, which are great texture libraries with the perfect textures for this kind of work.

Fig. 04 Fig. 05 Fig. 06 Fig. 07 I used VRay Shader for its speed and stability. Fig. 08 Fig. 09 Fig. 10 Fig. 11 Fig. 12 next page > Making of Starbucks Coffee. 386 Flares Facebook 212 Twitter 26 Pin It Share 86 88 Google+ 24 LinkedIn 38 inShare38 StumbleUpon 0 Reddit 0 386 Flares × Reinaldo Handaya got the Best of The Week award for his 3D recreation of Starbucks Coffee by Kengo Kuma. Since I liked both the original project and the remake I asked Reinaldo to share his workflow with us and he kindly agreed.

Follow him as he describe the process from modeling, through texturing and lighting all the way to an important post-production stage as the base render is far from the end result as you will see. Enjoy! And ask away at the comment section in the end. The first time I’ve seen the photos of Starbucks Coffee by Kengo Kuma it really caught my eye. Here are a few photos of the original taken by Masao Nishikawa, and you can see them all at - Starbucks Coffee / Kengo Kuma & Associates on Archdaily. I’m using 3dsmax 2012, VRay, Photoshop CS 5.5 and Magic Bullet to help me in post production. For interior rendering I always use centimeter units. Sample #2. Tuto: suite HDRI avec une chrome ball.

Salut Sylkun, Très juste, C'est une option des propriétés du vray plane, j'aurais du le préciser. Bon sur la teapot chromée le résultat est comme il est, c'est plus "parlant" sur la teapot en plastique. La on voit bien que les rélexions sont inexistantes La par contre on vois l'ombre portée, mais il est vrai que c'est pas top sur le chrome, la faudra jouer avec le soleil, le matériel, et l'intensité du hdr Concernant les réflexions de tes voitures je pense pas que cela soit plus compliqué, car la chrome ball va te générer les reflets et les réflexions de ton environnement, et entre les 2 voitures ce sera le matériel que tu appliques sur la carrosserie, bon la je peux me planter hein En tout cas je suivrais avec plaisir ton projet.

HDRI haute definition. LWF Vray & Low Level Noise. VRay Webinars Pack - Free Samples | VRay Guide. Les pass du render element avec VRay frame buffer. VRayDirt Tutorial | VRay Guide. Monitor Calibration. ID objet à l'interieur d'un objet transparent. En fait si c'est possible (si j'ai bien compris la demande), pour l'exemple j'ai utilsé vray, une sphere ayant un shader de verre et un léger noise. Une box dedans et une en dehors de la sphere. Et en affectant au sol un objectID de 1, a la sphere un ObjectID de 2, au aux box un ObjectID de 3, puis en allant dans le render element et en activant la pass de : MultimatteElement, en cochant id : 1, 2, 3 au rendu on obtiens bien la déformation par transparence, qu'on peut ensuite détacher et compositer.

V-RAY - Topic d'entraide évolutif. Vray Tutorials. Here is a list of 15 vray tutorials that I think everybody should read. It covers everything from materials and shaders to illumination and rendering settings. (And yes, I have included 3 of mine tutorials in the list 1) Critical vray settings Without any doubt, this should be the first one on the list. It’s an in-depth analysis of all the critical vray settings that affect your scene one way or the other. 2) How to create incredibly realistic grass Although you will need a really powerful workstation in order to use the technique shown in this tutorial (especially if you have large areas of grass in your scene), the results are truly amazing. 3) How to create a lampshade material A tutorial that explains how to use the vray2sided material in order to obtain materials like lampshades, curtains, etc.

Vray wet materials tutorial. In this tutorial we will go through the process of creating realistic wet materials. Although the tutorial is written for max and vray users, the same workflow can be adapted to any software you may use. 1) Analyzing the reference In order to re-create any type of material the first and most important thing is to look at real photos of what you are trying to replicate in your rendering, and really understand what is happening there.

For example, take a close look at the photo bellow. Not only the asphalt is quite reflective because of the layer of water on it, but also the glossiness/specular varies a lot across the image. In areas where the layer of water is thicker the reflections are a lot sharper and the bump of the asphalt is less present. 2) Replicating the effect with 3ds max tools and vray. Although all the maps are already there, they are not activated yet; we will activate them one by one to better understand how each of them affects the overall look. a) The reflection map. How to make your own HDRI studio in 3DS Max « Tutorial-z.com. For this tutorial we will be using 3D studio max and VRay but the following principles should apply for any other 3d application and render engine. 1.First of all we have to set up our scene settings. Use the following settings: 2.Then we have to set up our camera, just rotate the model as you wish and when you think you have found the right angle and perspective press “Ctrl C” on the keyboard, this will automatically create a camera with the exact view of your viewport. 3.Now open the materials rollout (or press “M”).

Click on the “get material” button and select “Gradient Ramp”. 4.Make sure you have checked the Environ button and the Mapping is set to “Spherical Environment”, also on the Angle W type 90 . 5.Now scroll down to the Gradient Ramp parameters and add 4 markers on the right half of the gradient. If you really appreciate our work and want to help us to maintain the website alive you can help us with a small donation. Photoshop Post Work - Online Training. 3D Tutorials for 3Dsmax and Vray users. 3D Tutorials Café | Free 3dsmax + Vray tutorials, photorealistic rendering. Vray 1.5 dirtmap tutorial - Page 1 - Free Vray Rendering Tutorials for 3dsmax. Chaos Group / Chaos Software official website - home - V-Ray® - award winning, production-ready 3D rendering solutions.

Google Traduction. Tutorial. Hello my follwersThis mini-tutorial I have written about how to activate Vray Frame Buffer History toolsVray Frame Buffer (VFB) history is very handy, hidden feature tool of Vray After you use this useful tool, you can easily reach your previously taken renders with just a click To activate this feature, you need to create an environment variable so just follow the steps 1. Right click computer icon, which is on the desktop, to open properties 2. 3. 4. Name of "VRAY_VFB_HISTORY"value of "1" then press the OK each step can be seen in the picture when you open the frame buffer, you will see icon(2) in the bottom of frame buffer window Summary How to do this in Windows XP:

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Peter Gutrie. Matt gueta. Tutorial / Random object visibility in 3dsmax with MaterialByElement & Opacity. Google Traduction. Evermotion. Untitled. MoonLight. Sold Out. Become a part of VRay community! Your Name If you can see this box something is wrong or you are using a screenreader. Do not fill out this field as it's used to prevent unwanted submissions. Comment 4 Comments hi nice place if you like vray umar commented REPLY thanks a for creatine these website…. manoj commented REPLY Hi all Anjumon commented REPLY great place for the vray professional Faisal commented REPLY. iCube R&D group | advanced tools for 3d visualization. Google Traduction. Google Traduction. 3ds MAX + VRay Tutorial :: Time is running. 3D Studio Max Tutorial - Vray Fur. 32,767 views | 28-January-2011 | 3D Studio Max Tutorial In this 3D Studio Max Tutorial I want to introduce Vray Fur. I am not going to explain all parameters one by one. it is what you would find in Vray help documents.

Here, I try to show abilities of Vray Fur with bringing some examples. I haven't discuss about lighting and rendering parameters in this tutorial as it is all related to your own scene that has been added Vray fur. Final Result Preview Part 1: Creating Rug with Vray Fur: Step 1: Create a Plane with Length and Width of 100 and 16 segments for both sides. Step 2: In the Create Panel, under Geometry section, select VRay from list. After Clicking on VRayFur button, the new icon will appear on the center of plane object. Step 3: Set the VrayFur parameters same as below picture. Length and Thickness control the length and thickness of filaments. In the Variation group you can change global variety of Direction, Length, Thickness and ravity. Step 4: Now you can render your scene. Step 5: StrobFX.com – Mon “Making Of” du Iron Baby. Just finished a very complete and technical Iron Baby Making Of.

The Iron Baby (click here for the original video) was a video that went viral on YouTube last year and that I did with my friend Patrick Boivin who was director and who had the origial idea. It’s targeted towards 3D artists with detailed explanations about using 3DS Max and Vray to obtain photorealistic results but the first video is more accessible for everyone with some “on the set” footages.

To see in 1080p HD click the HD links. Je viens de terminer un “making of” complet de mon travail sur le vidéo d’Iron Baby sur lequel j’ai fait tout le 3D (le costume d’Iron Baby) et les effets. Ce vidéo était réalisé par mon pote Patrick Boivin et c’était son idée de génie.C’est un making of plutôt technique qui montre comment travailler dans 3ds max et vray pour obtenir des résultats photoréalistes.

Le publique cible est donc celui des artiste d’animation 3D. Pour voir en HD 1080p cliquez les liens HD Bon visionnement! 1 of 8 in HD. 3ds Max - Mental Ray & Vray Video Training Modules - Brought to you by MentalBoutMax. Vray Training: Vray for 3d studio max tutorials | How to use HDRI images in Vray. So we loaded a hdri map in the vray reflection environment slot. Hit render and look at the result. The reflections look very strong! Actually the material didn't become more reflective, it just got a complete environment to reflect in so the reflections are simply more prominent now!

The material has a medium grey reflection color, which means about 50% reflection strength, this is actually a lot. Next to the reflection color is a small checkbox: "Fresnel reflections". This is a very important feature that almost all materials have. Here's a tutorial for more info about fresnel and other material properties. The Fresnel option depends on the Index Of Refraction of the material. For now, unpress it and change the Fresnel IOR to 1.3. Render again, and notice the reflections now: in the center of the object the reflections are less strong, while the sides of the object still reflect a lot.

When you enter 1.0, all reflections will be gone... Rendering an exterior at night in 5 simple steps, using vray. In this tutorial I will go through all the steps that we usually do when I’m asked to do an “exterior night-rendering”. In order to follow it you need to know the basics of 3ds max and vray. 1) Natural light The first step is to choose a background image of a sky. For this tutorial I have used the image bellow: Now put the desired image into the environment slot (3d max’s environment slot, not in vray’s). In the vray settings, check global illumination, select lightcache for secondary bounces, irradiance map for primary (you could also use brute force, but it will take longer to render). In the global switches tab, make sure that “default lights” is unchecked.

Last but not least go to the vray environment slot and check “GI environment (skylight) override. If you hit render, you will end up with something like this: 2) Adding artificial lights inside As you notice, it is starting too look like a night rendering, but at the moment it lacks artificial lighting so the spaces look deserted. Vray for 3d Studio Max Tutorials | HDR Images in Vray. The Aversis V-ray tutorials are widely known for their in depth explanations while remaining very easy to follow and to understand. They don't sum up a bunch of settings, but instead explain every step along the way, telling you how and why, in human language. V-ray is one of the best renderers you will find to create extremely photorealistic 3D images.

It is a render plugin originally for 3D Studio Max, but currently also available for Maya, Rhinoceros 3D, Google Sketchup, Cinema4D and many more. The Aversis tutorials are all for the 3D Studio Max version, but since many of the features are similar for each package, you will be able to learn some of it even when using a different host package. Please don't translate or copy these tutorials elsewhere.

Aversis TUTORIALS End User License Agreement. VRay Tutorial - Studio Lighting Explained (3ds Max + V-Ray) V-Ray Tutorial - Studio Lighting (3ds Max)Free 3ds Max + V-Ray Tutorials by CG Artist, Géza Kádas CGIndia Feature In this tutorial i will tell you the method of studio lighting. For the rendering i used Vray 1.5rc3, the latest version of the program. This famous chair called "Corbusier" was modeled in 3ds max 9. With the knowledge of this tutorial you will be able to present your models in a more ambitious way than before.. and especially helpful for guys into 3d architectural modeling...... ;) The main parts of the tutorial are : -Making the environment -Placing the lights -Setting up Vray for tests -Shaders -Setting up Vray for final rendering -Postwork in Photoshop MAKING THE ENVIRONMENT The environment is pretty much simple.

We will use a Turbosmooth modofier on the plane, but to controll the way of smoothing we have to chamfer a few edges before. Now we are able to use the turbosmooth with 2 Iterations. Copyright © 2005-08 CGIndia.Org. Linear Workflow: a guide | David Fleet 3D Artist. Google Traduction. Google Traduction. Tutoriel : Bien débuter avec Building Generator.

Tutoriaux - ApeiNe - Vray. 3D Total - The cg artists home page. Tutorial: Creating Realistic Rocks with V-Ray - Part 1. VrayProVolume1. Tout pour Vray - Vray - Historique. Tutorial :: Making of the Auditorium. VRay Tutorials | VRay Tutorials & Articles.