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Demolition Master | and_vfx Eloi Andaluz
Home Manual Tutorials Changelog Demolition Master is a 3dsmax tool based on Thinking Particles for make quick, and easy destructions. I provide a 3dsmax scene, with Demolition Master on it, all debries already connected and FumeFx setup. All thinking particles parameters are exposed on modifier panel, so you don’t need to know Thinking Particles workflow. All are advantatge in a full particles setup, particles change from one rule to another. You change parameters in real time in any frame and all your animation is recalculated.VRay To Nuke - Compositing Passes
This video tutorial is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file. Furthermore it will explain why passes are a must have in todays 3D and VFX (Visual Effects) scene. In the second PART of this Tutorial you will be shown how to break up the multi channel exr file to its render passes and how to comp them back together to get your final full customizable rendered image. Part 1 Part 2r a m y h a n n a . c o m: Ambient Occlusion with Transparency!
I ran into a scene where I wanted to render an ambient occlusion (AO) pass, but certain objects were using transparency maps as cutouts. So when I rendered the AO pass, those objects with transparency maps turned out solid...not the desired result. Disclaimer: This is some-what of a half solution for AO with transparencies. AO works based on geometry proximity and does not take into account mapping. So this solution is an approximation. With that said, lets take a look at AO with transparencies.enRich your renderings in a second
What is rain ? Rain in this context is the influence of rain on buildings, especially below window benches and at the (top) edge of a building. RichDirt provides 3 important functionalities: Dark areas below benches Streaks that wash away dirt below benches Streaks that start at the top edgeTutoriels 3D
Infinity Vision +49 30-308 314 21
Hi Guys, Welcome to new Render Optimizer V2. Use this tool to optimize Light-Method, Sampling-Method, Ambient Occlusion Cache and RAM-Managment.Photo Studio Pro (PS Pro) is a photographic exposure control tool for computer generated images. The tool is made of various mentalray shaders that are combined in a phenomenon. This phenomenon is named Photostudio_V2.mi and runs on Maya, 3dsmax, XSI in both 32bit and 64bit.
Infinity Vision +49 30-308 314 21
Authenticating: The first step in the plugin is to setup your account information. For this, simply copy and paste your user key from http://studio.verold.com/api . Using the plugin:
Uploader Plugin for ZBrush — Verold
Archexteriors vol. 17 from Evermotion
End User License Agreement of Evermotion products To use or distribute Archmodels, Archinteriors, Archexteriors, Archshaders, Textures4ever, HDmodels, 3Dpeople, tutorials (hereinafter referred to as an "Evermotion Products") you have to accept the terms and conditions set below. Evermotion s.c. grants a limited license to use Evermotion Products for any purpose, including commercial use and redistribution, excluding following restrictions: You can not resell or copy Evermotion Products (used in your project) for a third-party, which do not have its own license for Evermotion Products.Boulevard Création : Hair Farm : des cheveux pour 3DS Max
<< Retour aux actualités Actu proposée Mercredi 02 Décembre 2009 à 22h24 par Panther 01 commentaire. Hair Farm, une nouvelle solution de création de cheveux et autres poils pour 3DS Max vient de naître et une première démo est déjà disponible. Ashwathy par Anish MohanBonjour Kazis, Je pense qu'il serait bon de diminuer la grosseur des cheveux. Du moins sur l'implantation périphérique. A vu d'oeil, je dirais qu'ils sont au moins deux fois trop gros. (On dirait du nylon piqué sur un tête de poupée) Le cerné des yeux est également un peu fort, trop rouge.
Visage réaliste de femme - Page : 4 - 3D - Work In Progress
Vidéos P3D Lumiscaphe
Découvrir la qualité du traitement des matériaux dans Patchwork3D Suivez l'exploration d'un produit en navigant en temps réel au plus près du modèle pour en apprécier ses moindres détails. Cette vidéo vous permet de découvrir la richesse du rendu des matériaux dans Patchwork3D, la faculté du logiciel à passer d'un produit à un autre de façon interactive et instantanée et les outils mis à disposition pour faciliter la navigation et l'exploration de vos produits. <p style="text-align:right;color:#A8A8A8"></p>CAO
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j'ai oublie de te remercie pour la video donc merci et tout doucement je glisse mes favoris vers pearltrees by lesart Jul 15
merci, je n'ai pas encore tout compris au systeme mais sa ne serais tarde meric pour l'acceuil ;) by lesart Jul 10