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TipOfTheWeek - ParticleFlow pt. 2: Make cool effects using 3ds max curve editor
Demolition Master | and_vfx Eloi Andaluz Demolition Master | and_vfx Eloi Andaluz Home Gallery Manual Tutorials FAQ Changelog Demolition Master is a 3dsmax tool based on Thinking Particles for make quick, and easy destructions. I provide a 3dsmax scene, with Demolition Master on it, all debries already connected and FumeFx setup. All thinking particles parameters are exposed on modifier panel, so you don’t need to know Thinking Particles workflow. All are advantatge in a full particles setup, particles change from one rule to another. You change parameters in real time in any frame and all your animation is recalculated.
VRay To Nuke - Compositing Passes VRay To Nuke - Compositing Passes This video tutorial is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file. Furthermore it will explain why passes are a must have in todays 3D and VFX (Visual Effects) scene. In the second PART of this Tutorial you will be shown how to break up the multi channel exr file to its render passes and how to comp them back together to get your final full customizable rendered image. Part 1 Part 2
Hi everyone, As you can see, I don’t produce a lot of content those times… the main reason is because I don’t have enough time with what I tried to do. So, from now on, I decide to apply a new politic. Instead of trying to produce a lot of content (posts and videos) and upload them, I’ll work on a weekly basis and work like this: ICT Pour Tous ICT Pour Tous
art lesson online | Learn how to draw and paint from TheArtClasses.com art lesson online | Learn how to draw and paint from TheArtClasses.com Digital painting tutorial soldier with jetpack concept art This gallery contains 2 photos. Digital painting tutorial soldier with jetpack concept art. This tutorial shows you my speedpainting process. Usually I will have some sort of a story before I start painting.
Brutus' by Martin Carlsson
r a m y h a n n a . c o m: Ambient Occlusion with Transparency! I ran into a scene where I wanted to render an ambient occlusion (AO) pass, but certain objects were using transparency maps as cutouts. So when I rendered the AO pass, those objects with transparency maps turned out solid...not the desired result. Disclaimer: This is some-what of a half solution for AO with transparencies. AO works based on geometry proximity and does not take into account mapping. So this solution is an approximation. With that said, lets take a look at AO with transparencies. r a m y h a n n a . c o m: Ambient Occlusion with Transparency!
GhostTrails for 3dsmax
enRich your renderings in a second What is rain ? Rain in this context is the influence of rain on buildings, especially below window benches and at the (top) edge of a building. RichDirt provides 3 important functionalities: Dark areas below benches Streaks that wash away dirt below benches Streaks that start at the top edge enRich your renderings in a second
GhostTrails Older Plugins This page contains a number of free plugins for 3dsmax. These are largely unmaintained and may not be available for the newest 3dsmax versions Edgemap is a procedural texture plugin that allows you to draw a line along the edges of a mesh object. The purpose of ZDeSat is to desaturate the colour of a rendered image depending on the distance that part of the image is from the camera. for 3dsmax for 3dsmax
Raylight Games » Tools
Xrayunwrap15 Video Tutorials
Tutoriels 3D Info Pour afficher les vidéos en haute résolution, cliquez sur le logo vimeo ou sur le titre du tutoriel afin de l'ouvrir sur le site Vimeo. Utilisation du state sets dans 3ds max (vers after effects). La gestion de foule avec le "crowd" (et CAT). Les lampes dans 3DS max Une vidéo explicative concernant les lampes dans 3DS max. Tutoriels 3D
SLS AMG' by Dai Xinqi
Photoshop Texturing in 3ds Max and Photoshop by Dhilip Somesh
Changsoo Eun - animBoost Changsoo Eun - animBoost back to home animBoost v0.8 What is it
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..:: Graph Concept ::..: Tutos ..:: Graph Concept ::..: Tutos Dans cette page vous trouverez des tutoriaux sur 3dsMax / Mental Ray / VRay N'hésitez pas à les commenter ! - Le Matte-Shadow chez VRay, c'est le VRayMtlWrapper - J'ai longuement cherché des tutoriaux simples pouvant m'expliquer le principe du Matte-Shadow Mental Ray, mais je n'avais pas encore utilisé le VRayMtlWrapper. L'occasion de créer un tuto très court sur son utilisation. Alors c'est simple; 1/ Dans votre éditeur de matériaux glissez un VRayMtlWrapper puis changez le base material par un matériau standard (standard Mtl) ou laissez le matériau d'origine (keep old material as sub-material). N'oubliez pas de cocher les cases comme indiqué ci-dessous.
Infinity Vision +49 30-308 314 21 Hi Guys, Welcome to new Render Optimizer V3. Use this tool to optimize Light-Method, Sampling-Method, Ambient Occlusion Cache and RAM-Managment.
Photo Studio Pro (PS Pro) is a photographic exposure control tool for computer generated images. The tool is made of various mentalray shaders that are combined in a phenomenon. This phenomenon is named Photostudio_V2.mi and runs on Maya, 3dsmax, XSI in both 32bit and 64bit. Infinity Vision +49 30-308 314 21
Step 4: Upload away! The Verold plugin provides more than simply an upload to Verold Studio. We've attempted to streamline the entire process of preparing your models for real-time viewing, providing easy step-by-step access to some very powerful features in ZBrush. In most cases, you can follow these steps in order, to merge subtools, produce UVs and textures, decimate your model, generate normal maps, then upload. Uploader Plugin for ZBrush — Verold
Tip of the Week. Create scratched edges in 3ds max
Archexteriors vol. 17 from Evermotion
Boulevard Création : Hair Farm : des cheveux pour 3DS Max
Visage réaliste de femme - Page : 4 - 3D - Work In Progress
Files : 3dSky - 3d models
Livre Blender 2.6
Making of Underground Escalator
Vidéos P3D Lumiscaphe
Stan the Man' - Part 2 by Andrew Hakim Lee
Vidéos – Scanner portable Go!SCAN 3D
Contactez-nous | Go!SCAN 3D
Old Man' by Frederic Scarramazza
Compositing in Nuke by Narek Gabazyan
VRay Best Settings : Le bilan de l'année
MetaSL Material Library | Home
Autodesk Labs Innovation Edge Newsletter - February 2013
miauu's Script Pack
Informations sur Rhino
123D Creature - Blog
3Ds Max Floor Generator - FREE PLUGIN | VRayART Arch. Viz. online training
faceshift | face animation software: we put markerless motion capture at every desk
Le Forum • Afficher le sujet - vidéo : intro à Cycles+vidéo page3
NOX download
Making of National Assembly of Wales
Kinect Pro Face » Brekel
PolyShoot | par Thomas Roussel, spécialiste de la photo panoramique et visites virtuelles sur Bordeaux
Anatomy For Sculptors
Mitsuba - physically based renderer
Next Steps Webinar: Procedural Modeling
Ready, Set, Render! Part2
Ready, Set, Render!
Character Assets Update #3: "Picatinny" Rail Creation - Video Parts 1, 2, 3
Archives pour la catégorie ‘Trucs et Astuces’ - le ZBlog : Tout sur l'univers de ZBrush
Tutorials | Sorin Lupu
Making of Student Residence
V-Ray for 3ds Max Tutorial by Sergio Merêces
Bio-Machines Design & Illustration Challenge
Installation d’un serveur Linux Debian 6.0 (Squeeze) | Eolya Consulting
Art Rage chouchou de ma tablette
Cerebro : outil de management et gestion de données
// LayerPaint.com - 2d artists homepage with fresh 2d industry news //
// Dedalus by Marcin Jakubowski
Danny Williams
le ZBlog : Tout sur l'univers de ZBrush
ZBrush France : La sculpture digitale sur ZBrush et Sculptris.
Démarrer avec ZBrush - le ZBlog : Tout sur l'univers de ZBrush
Introduction to MaxScript - Creating a Voxel Tree - Part 1
Faite vos jeux, sans savoir programmer !
HDRI Package #005
3ds Max | Plugins
Making of City Life - New York Intersection
Comment la simplicité peut aider la créativité, en bref
The Pixel Farm PFClean™ Introduction
Autodesk 3ds Max 2013 & MediaSync Interop
zap's mental ray tips: Making Better Metal with mia_material
Box#2 Soft Bodies and Deformations | John Rand
Leap Motion
Video Tutorial : A Realistic Fruit Splash in Blender - Tutorials
Main Stage Presentation - Chaos Group at CG Event Moscow 2012
Fiat Abarth - Moment Of Inspiration: Ze Zen Nurbs Modeleur !
Frank Tzeng's sketchbook - Page 11
Rendering of the Car: An Approach to a Creation of the Studio
Artistic Rendering: The Way of the Samurai
Tutos V-Ray et 3dsMax par Matt Guetta
Lightpainting: Illuminating Models


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