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GameDev Tutorials | Mundo Sound. We are a sound library website for Game Development but we also like to develop our own games, so we set up a full list of tutorials to help game developers. Everything is categorized in the following groups! Also, if you have any tutorial sugestion, please, mail us at mundosoundcontact@gmail.com Thanks for your support! Mundo Sound team. The Last Human Artifacts: A Portal 2 post-mortem. Note: This article includes plentiful spoilers for Portal 2. But honestly, how have you not played it yet? "We had 150 people who loved Portal and wanted to work on a Portal game and hadn't gotten to. It, honest to God, was as simple as that. " It's Valve writer Erik Wolpaw's answer to the question so many were asking before last spring when the company released a sequel to a game many agreed didn't really require one. How the team made Portal 2 worthwhile was the topic of a GDC panel Wednesday from fellow Valve staffer Chet Faliszek.

The first prototype of the sequel actually had very little to do with its predecessor. It was this perfect mix of totally awesome and completely stupid. Though those last two omissions met with revolt from early testers, the absence of Chell didn't cause much of a stir. "Portal was at its core, an intimate story between these two characters," Wolpaw explained. With that realization made in the nick of time, Chell returned and a player riot was averted. Saent | Be less distracted. 5 Mistakes I’ve Made as a Game Designer - Dori Adar - Designing Users' Behavior. As a young designer working in a small startup, I’ve had the privilege of making many mistakes with not much harm done. Nobody really knew what responsibilities fell under the role of a game designer when we were just starting out. Today I know that a huge part of a game designer’s job is to successfully communicate her vision to her peers and colleagues.

We just want to be understood! Hopefully this short list of mistakes and possible solutions will help you communicate better with your colleagues, peers, and players. Long GDD (Game Design Document) One of the first things I’ve done as a young game designer was to download a GDD template off the web. It was love at first sight. The problem was, of course, that very few people read my GDD. Solutions A game designer has to share her vision with many stakeholders coming from different backgrounds and disciplines. I love using Google slides to rapidly mock up storyboards and game design ideas that everyone can understand and comment on.

Summary. 5 Mistakes I’ve Made as a Game Designer - Dori Adar - Designing Users' Behavior. 5 Mistakes I’ve Made as a Game Designer - Dori Adar - Designing Users' Behavior. The Witness review – Puzzelen op het hoogste niveau recensie () - InsideGamer. Er zijn games die je achtervolgen tot in je slaap. Zij het in een wonderschone droom of een wereld gevuld met nachtmerries, The Witness is er een van. De game nestelt zich langzaam in de onbewuste geest en blijft daar hangen. Dat de puzzelgame afkomstig is van Jonathan Blow, het brein achter de filosofische indiegame Braid, is dan geen verrassing. Blow werkte jarenlang aan The Witness en het resultaat laat zich ontvouwen op één eiland. Dat eiland is verdeeld in elf gebieden, die allemaal vrij zijn om vanuit het eerstepersoonperspectief te ontdekken. Iedere omgeving is uniek - van een Aziatische tempel, een jungle met boomhutten en een woestijn met ruïnes, tot een drassig moeras - allen ondergedompeld in een betoverend kleurenpalet.

Logica De eerste kennismaking met de puzzels van The Witness doet al snel denken aan andere toppers in het genre, zoals de Portal-reeks en The Talos Principle. Het eiland zelf en de omgeving spelen hierbij een sleutelrol. The skills you need to get hired as a game designer. | PBrecreation. By ChadViper Game designers are a rare breed of people that are responsible for many tasks when it comes to making a game. We have broad diverse skill set and we bring a lot to the game development table. Some people are confused as to what game designers actually do. I am here to shed some light on what a game designer would be doing when working at a professional studio. I started my college career as a game design major. As a game designer you need to be able to communicate ideas verbally and in writing. Making games is a team effort. Game designers are the idea generators. Problem solving and analytical thinking is a must for us. Since game designers have such a diverse skill set it is good practice to understand the programming language that your studio uses.

Sometimes it is our job to manage the project. Imagination is also very important for us. Like this: Like Loading... Amazon launches new, free, high-quality game engine: Lumberyard. Today Amazon has both announced and released a new, free game engine, Lumberyard, which offers deep integration with its Amazon Web Services server infrastructure to empower online play, and also with Twitch, its video game-focused streaming service. The engine, including its full source code, is completely free to download and use to make PC and console games. Amazon will not charge any kind of royalty or subscription fee. Lumberyard is powerful and full-featured enough to develop triple-A, current-gen console games (and the company has signed official tools deals with Microsoft and Sony, so you can immediately build games for the Xbox One and PlayStation 4 with it).

Mobile support is coming down the road. Monetization for Lumberyard will come strictly through the use of Amazon Web Services' cloud computing. Integration of Amazon's Twitch video streaming tools at a low level also helps to cement that platform's dominance in the game streaming space. Home — Precious Plastic. Wrestling With The Witness' Most Difficult, Divisive Puzzle. Playing an RPG without combat. I'm bored of killing people. Not necessarily bored of having people killed, but certainly of doing my own dirty work. After a couple of years of great RPGs—The Witcher 3, Dragon Age: Inquisition, Pillars of Eternity, Fallout 4, and even South Park: The Stick of Truth—I need a break from fighting.

This isn't a hot take: I'm not about to decry RPG combat in its entirety. This is my problem, and it's up to me—not the industry at large—to find a solution. The solution, it turns out, is Age of Decadence. Officially released last year after a time in early access, it's still a bit rough and unpolished. In Age of Decadence, you're given a choice of professions, each promising a markedly different experience. It works because the setting favours politics and greed, rather than sword-'n'-board heroism. Instead, I'm a master at doing words at people—more so than this sentence would imply.

In one instance, a man tries to lure me into an abandoned house. Nine Tips to Market Your Game Successfully | Evlox Studios. Nine Tips to Market your Game Successfully 1. Social Media is your friend. As much as it sounds, Social Media is the first step to promoting your game! Get on Twitter, Facebook, Instagram, Google+, anything that will get YOU around THEM. It all starts with: -Twitter; It’s your number one social media site for gaining insight on a game and to gain followers who are interested in development. The only limit is yourself. 2. People need something to go to when they want to see your work and updates. Good Websites: Blitz Game Bad Websites: Ingenfeld 3. The fate of the game is in the audience! 4. The press. 5. At this point you should be in the clear, right? 6. The number one test for computer games is through the Steam Greenlight program.

In addition for those brave enough to venture out, PAX and E3 are the largest source of promotion for anything. 7. For trailers, the average attention span is a minute. 8. 9. Like this: Like Loading... Koen Deetman's Blog - What Happens When A Very Large Youtuber Features You? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Today Youtubers and Twitch players are a necessity if it comes to the 'discoverability' of your game. Especially if you are a small independent developer trying to reach out. But not only indies know about this phenomenon, also AAA studios like Ubisoft or Activision know they exist and their usefulness.

It comes down to a fight of 'visibility' and its one of the biggest problems we face as developers today. How did we start? Secondly we started to email important Youtubers, Twitch players and Press websites one month before the start of our Kickstarter. What does the email look like? So what happened? Gronkh happens to be the biggest German "Let's Player" on Youtube (4 million subscribers) and Twitch (25.000+ live viewers). "What the hell do you do with 12.000 people? " What Happens Next? Most Survival Games Have Problems That S.T.A.L.K.E.R. Solved Long Ago. Most Survival Games Have Problems That S.T.A.L.K.E.R. Solved Long Ago. SpeedRunners sold 1m copies with 200k in bundles | tiny Build GAMES. Over 1 million copies of SpeedRunners have been bought to date — but there are actually more than 3 million unique players in our playerbase, thanks to “pirated” copies.

Why do I call them “pirated” copies? Let me explain: We actually leaked a “special” version of SpeedRunners onto ThePirateBay a while back, and watched it spread from there. This PirateBay version was the local multiplayer “Party Mode” version of the game… The same version you can grab for free off Steam. It’s basically a really neat demo. Here’s how it works 4 bots spawn and start playingConnect a controller and you take over control of one of the botsIf you go idle, the bot takes control backMaps auto-rotate This game mode became very popular as it’s ideal for setting up at parties and conventions, and we actively encouraged pirates to download it. We still have thousands of people who go through the effort to properly pirate the game, but compared to normal piracy levels, it’s a drop in the ocean.