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Study Links Violent Video Games To Anti-Social Behavior - Health News. February 6, 2009 A new study suggests the frequency and type of video games played among young college students appears to parallel risky drug and alcohol use, poorer personal relationships, and low levels of self-esteem.

Study Links Violent Video Games To Anti-Social Behavior - Health News

Society's Perception of Gamers and Games STILL has not changed. The Influence of Gamers - Research from IGN. The gaming industry is one that is ever evolving.

The Influence of Gamers - Research from IGN

Consumers’ gaming activities today are not the same as ten, five or even two years ago. When IGN released its last gaming segmentation study, Are You Game? Turning Things Around: Growth in the Face of Trauma. Experiencing a traumatic event, such as a molestation, cancer diagnosis, or witnessing others being hurt can be emotionally devastating.

Turning Things Around: Growth in the Face of Trauma

For some people, who do not have proper emotional support at the time of the trauma, the event can get “stuck: in their nervous systems leading to long-lasting distress, relationship problems, or addictive tendencies. There can be another side to stressful life experiences, however. Research shows that many people report psychological growth and positive psychological changes resulting from highly stressful events. This growth does not “undo” the negative effects, but may co-exist with them, or may be the result of therapeutic or spiritual work. Below are some ways in which experiencing a painful events can help you grow as a person.

Relating to Others. The Science of Ambition: How Genes, Family Affect Success. You don't get as successful as Gregg and Drew Shipp by accident.

The Science of Ambition: How Genes, Family Affect Success

Shake hands with the 36-year-old fraternal twins who co-own the sprawling Hi Fi Personal Fitness club in Chicago, and it's clear you're in the presence of people who thrive on their drive. But that wasn't always the case. The Psychology of Immersion in Video Games. Along with “OMGDUDESOAWESOME” one of the words that gamers like to toss around when describing their favorite titles is “immersive.”

The Psychology of Immersion in Video Games

But what exactly does that mean? And what makes a game immersive? Ask 5 people and you’ll probably get 10 opinions, but psychologists have been studying immersion in various kinds of media for decades so they could probably shed some light on those questions. Why We Play: How Our Desire For Games Shapes Our World - Features. Failure Is the New Success. For me, one of the very best things about blogging has been the opportunity to connect with people I've long admired from afar.

Failure Is the New Success

48 Psychological Facts You Should Know About Yourself. The Consumer Appeal of Underdog Branding. Picture the Jamaican bobsled team going for the gold at the Winter Olympics.

The Consumer Appeal of Underdog Branding

Or competitors in what seem fundamentally unbalanced battles: the Chicago Cubs versus the New York Yankees, Apple versus Microsoft, and Southwest Airlines versus United. In the public eye, the weaker party is often more attractive. Why? Consumers love underdogs. Consumers strongly relate to brands that they perceive as underdogs, according to a new study in the Journal of Consumer Research.

Consumers love underdogs

"Across contexts, cultures, and time periods, underdog narratives have inspired people. Stories about underdogs are pervasive in sports, politics, religion, literature, and film," write authors Neeru Paharia, Anat Keinan (both Harvard University), Jill Avery (Simmons School of Management), and Juliet B. Schor (Boston College). The authors examined the ways many contemporary brand narratives highlight companies' humble beginnings and struggles against powerful adversaries. Research Matters: stories of scholarship and creative activity. The Two Ways You Become Immersed in Video Games. I think that this is really interesting.

The Two Ways You Become Immersed in Video Games

To respond to the material in one of the other posts, I think that there's value in both kinds of immersion. Personal immersion is not better than impersonal immersion. They are two different modes of immersion, each with their own qualities of engagement, play, and fun. As other examples of impersonal immersion besides Sonic, Mario, or similar games, I would add RPGs. These games work with a complex form of impersonal immersion, but the effect is the same: one is taken along with the story of a group of characters, taken along for a ride which allows very limited degrees of player choice in order to provide very developed forms to pursue in a game. 5 Creepy Ways Video Games Are Trying to Get You Addicted. So, the headlines say somebody else has died due to video game addiction.

5 Creepy Ways Video Games Are Trying to Get You Addicted

Yes, it's Korea again. What the hell? Look, I'm not saying video games are heroin. I totally get that the victims had other shit going on in their lives. But, half of you reading this know a World of Warcraft addict and experts say video game addiction is a thing. Oh, hell yes. . #5. If you've ever been addicted to a game or known someone who was, this article is really freaking disturbing. Video games activate reward regions of brain in men more than women, Stanford study finds. STANFORD, Calif. - Allan Reiss, MD, and his colleagues have a pretty good idea why your husband or boyfriend can't put down the Halo 3. In a first-of-its-kind imaging study, the Stanford University School of Medicine researchers have shown that the part of the brain that generates rewarding feelings is more activated in men than women during video-game play.

"These gender differences may help explain why males are more attracted to, and more likely to become ‘hooked' on video games than females," the researchers wrote in their paper, which was recently published online in the Journal of Psychiatric Research. More than 230 million video and computer games were sold in 2005, and polls show that 40 percent of Americans play games on a computer or a console. According to a 2007 Harris Interactive survey, young males are two to three times more likely than females to feel addicted to video games, such as the Halo series so popular in recent years. The Transformation of the Video Game Industry.

In the 1970s, individual gamers pecked at keyboards or manipulated a dial to move black-and-white dots across the screen. Forty years later, games are an experience for groups of family and friends to send their cartoon avatars soaring through multi-dimensional virtual cities. The gamer audience expanded, matured and diversified with the evolution of video games. A solitary pastime played on a box in the corner of a basement recreation room or bar barely resembles the collaborative educational, artistic and serious games simultaneously played on several continents by millions of contestants today.

Devices for the young have become devices that keep senior citizens active, bring families together and train corporate professionals. Why We Play: How Our Desire For Games Shapes Our World - Features. Gamers have spent countless hours saving princesses, dodging bullets, and dismembering Grecian monsters. What drives us to keep coming back to these experiences? Storytelling in video games - why it may never reach the level of books/movies - hist Blog. Prometheus, Dark Souls, And Storytelling In Video Games Vs. Film.

The Elements of Storytelling for Games. Storytelling in Games: Part 1 - The Past and Present. Adventure Time: The Comeback of a Great Gaming Genre. If The Walking Dead’s garland of Game of the Year awards and $40m of revenue prove anything, it’s that there is an appetite – a massive appetite – for games that tell a good story, ideally one that’s more sophisticated than Big Impressive Men Save World From Interchangeable Threat. This is hardly news. The 10 Biggest Themes in Gaming for 2012. Do reviews influence you? The state of games: State of gamers. Historically the successes and advances in computer gaming, like video gaming, have been cyclical. But the two cycles tend to run opposite one another.

Computer games are usually on the upswing when video games start to dip. This usually is most evident when game consoles start to near the transition from a current, aging console to the next, future-facing version. But that trend seems to be changing. The state of games: State of the current generation. Our thoughts on the current generation of video games as it comes to an end. This is a bonus addition to our State of Games feature.The original five-part series is available here. — Ed. Forums : Gaming Discussion : "Gamer Entitlement": Current state of gaming journalism and industry. Frybird: If i were a Dev or a Pub, i wouldn't give two shits about about "Fans" outside of Testers and Professional Critics except MAYBE when it comes to creating a sequel for my game.

The Current State of the Gaming Industry, in my Honest Opinion. Spike's VGAs made me realize something... As much as I love Skyrim I think Arkham City or Uncharted 3 should have won GotY.