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Unmoderated, Remote Usability Testing: Good or Evil? By Kyle Soucy Published: January 18, 2010 “Recently, there has been a surge in the number of tools that are available for conducting unmoderated, remote usability testing—and this surge is changing the usability industry.”

Unmoderated, Remote Usability Testing: Good or Evil?

Conducting traditional synchronous, or moderated, usability testing requires a moderator to communicate with test participants and observe them during a study—either in person or remotely. Unmoderated, automated, or asynchronous usability testing, as the name implies, occurs remotely, without a moderator. The use of a usability testing tool that automatically gathers the participants’ feedback and records their behavior makes this possible.

Recently, there has been a surge in the number of tools that are available for conducting unmoderated, remote usability testing—and this surge is changing the usability industry. And clickdensity —or Web analytics tools that turn analytics data into videos of actual user sessions—such as Userfly,

Gamification

Apprendre le design d'interaction dans les objets de tous les jours - Bill DeRouchey. Résumé de cette vidéo : Learning Interaction Design From Everyday Objects par Bill DeRouchey.

Apprendre le design d'interaction dans les objets de tous les jours - Bill DeRouchey

L’inspiration est génératrice de design. On peut ainsi prendre inspiration dans les objets de tous les jours. Il y a des boutons et des affichages partout ! Au cours de cette présentation, Bill DeRouchey s’attache à critiquer de nombreux designs d’objets de notre vie de tous les jours par exemple le distributeur de billets avec une led verte qui nous indique le processus en cours est un exemple réussi de suivi de l’avancement du processus et de guidage de l’utilisateur. Au contraire, le gamepad ci-dessous est un exemple désastreux avec ses boutons (A, B, X, Y) dont les labels semblent avoir été placés pour perdre l’utilisateur. Nous faisons des produits pour que les gens les utilisent d’où l’importance de leurs interfaces et de leur utilisabilité.

L’attention aux détails génère le métier de designer. L’interaction a un langage que nous pouvons créer et modifier. La priorité. La clarté. L’usage. Are Personas Still Relevant to UX Strategy? By Paul Bryan Published: January 21, 2013 “Some in the UX community are now saying that personas have been superseded by the availability of more accurate data or by newer UX design and development methods.”

Are Personas Still Relevant to UX Strategy?

Personas have been a popular approach for guiding the design of Web sites and mobile apps. However, some in the UX community are now saying that personas have been superseded by the availability of more accurate data or by newer UX design and development methods. In this column, I’ll give a quick overview of how my team and I formulate personas, then discuss the three reasons I most often hear for abandoning personas as a design tool. The Early Days of Web Design During the first wave of Web design, before most people called it UX design, there were few standards or tools to rely on for strategic guidance. At the time, companies typically created brand books for traditional media like TV and print. Personas as a Design Tool What makes a brand relevant to its fans?

User Experience

Technologies persuasives. Pachube: connecting environments, patching the planet. Pachube is a web service that enables you to connect, tag and share real time sensor data from objects, devices, buildings and environments around the world.

Pachube: connecting environments, patching the planet

The key aim is to facilitate interaction between remote environments, both physical and virtual. Apart from enabling direct connections between any two environments, it can also be used to facilitate many-to-many connections: just like a physical “patch bay” (or telephone switchboard) Pachube enables any participating project to “plug-in” to any other participating project in real time so that, for example, buildings, interactive installations or blogs can “talk” and “respond” to each other.Pachube is a little like YouTube, except that, rather than sharing videos, Pachube enables people to monitor and share real time environmental data from sensors that are connected to the internet. Pachube acts between environments, able both to capture input data (from remote sensors) and serve output data (to remote actuators).

Interaction Design Foundation.