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Global Illumination Techniques In Cinema4D. Global Illumination can be a little confusing at first, but really helps in creating realistic, nice looking scenes.

Global Illumination Techniques In Cinema4D

This Cinema4D tutorial by Cgtuts+ regular Konstantin Muromtsev will help you better understand Global Illumination by discussing various lighting techniques, as well as explaining some of the render settings needed to achieve a good result. We'll first create a mobius strip ring and use it as an object to light. We'll also create materials for our scene. We'll be rendering our scene several times using various objects as light sources to see the difference between setups. Step 1 Starting section – creation of the main object: the mobius strip ring. Step 2 Increase the inner radius of the tube and decrease the height. Step 3 Make the rotation segments exactly 6. Step 4 Check fillet and decrease it's radius to 1 cm (if cm is your default measure units like in my case). Step 5 Make the tube editable (C on keyboard or Functions > Make Editable) and select half of the object as shown.

Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers. Congratulations to Michael Rinnan for winning the Five Second Project for March.

Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers

His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? What is your title? Tell us about what you do at your company.

I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. Muse Creative. On the 1st of January 2014, I took up a challenge from @Beeple to post an Everyday for one full year.

Muse Creative

The purpose of the Everydays is to continually better oneself by experimenting with different concepts and ideas each and every day. Each month I’ll change the theme to keep my attention going, but I’m going to strive each and every day to spend a minimum of 30minutes in futuring my knowledge of Cinema 4D, illustration, Vray, modelling and sculpting. I’ll keep a gallery here for you to follow my progress, and if you have any comments or queries, please don’t hesitate to drop me a line. A massive thanks to Beeple for setting up this challenge, I encourage everyone to start your very own Everyday, even if you start with an Everyweek or Everymonth, let 2014 be the year you exceed your own expectations!

Seamless, Tiling Textures.

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Modelmaking.