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Multitouch

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MPX On Phoronix. 3D & Multi-Touch. Le Multi-Touch et la 3D sont deux technologies de plus en plus utilisées en ce moment, et qui permettent de créer des applications extrêmement ergonomiques et innovantes lorsqu’elles sont employées conjointement. Malgré cela, ces deux technologies restent totalement indépendantes l’une de l’autre, et n’ont pas été créées pour fonctionner ensemble. Au cours de cet article, nous allons faire un tour d’horizon de l’intérêt de lier ces deux technologies, ainsi que les évolutions que nous pourrions bientôt rencontrer.

Ensuite, nous allons jeter un coup d’œil sur certaines applications réunissant ces deux aspects. Et, enfin, nous vous présenterons les configurations les plus employées à ce jour pour mettre en place une application 3D Multi-Touch. Multi-Touch & 3D : un avenir ? Le Multi-Touch et la 3D ont-ils un avenir commun ? Eh bien … nous pensons qu’au contraire, ces deux technologies n’ont jamais été aussi efficaces avant d’être réunies. Quelques applications 3D Multi-Touch BlenderTUIO. NOR_/D. TouchKit: the open source, multi-touch screen developer's kit. The TouchKit open source multi-touch screen developer's kit August 25, 2008 The Apple iPhone has given us a tiny glimpse of the huge potential of multi-touch screens as a next-gen super-interactive computer interface. And while we wait for Microsoft Surface to get its act together as a consumer product, a cheap and simple kit has just been launched that allows open source developers to experiment and build applications in C++ using a full multi-touch screen interface.

The touch screen interface seems ready to step out of obscurity and into the mainstream, thanks in part to the enormous global success of Apple's iPhone and the advanced but still embryonic state of Microsoft's amazing Surface platform. Now that users are beginning to see how easy and interactive touch-screens can be to work with, and multi-touch technology is becoming much more mature, we can expect to see a lot more of it the near future. TouchKit Run arrives at your door shipped for US$1580 anywhere in America. 10/GUI the human computer interface of the future for people with more than two fingers.

Those old enough to remember the command line interfaces of yesteryear are only too aware of what a godsend the Graphical User Interfaces (GUI) of today are. However, the human computer interface (HCI) developed in the 1970s at Xerox PARC, combining a desktop metaphor GUI and mouse controller, has remained largely unchanged ever since. Now R. Clayton Miller proposes the next step in the evolution of HCI's with his 10/GUI concept that harnesses the power of multi-touch by removing the touch surface from the screen. Current GUI's rely on the mouse, which confines a user's hand to a single pair of coordinates, even though the human hand is capable of multiple intricate manipulations. Recent multi-touch interfaces popularized on mobile gadgets, such as Apple's iPhone, have recognized this and proved their worth on smaller handheld devices - so much so that computer makers are now extending multi-touch capabilities to desktop computers, but without the same level of success.

スタンダード通信社 & LOWE TOKYO.