Tomorrow
< Gamification for Real Outcomes
< l_w_gresham
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Earlier this year, Heather Chaplin expressed skepticism about gamification , the idea that we can harness all that energy spent on Gears of War 3 for good. Chaplin wrote that in Reality Is Broken , gamification enthusiast Jane McGonigal “is not advocating any kind of real change, as she purports, but rather a change in perception: She wants to add a gamelike layer to the world to simulate these feelings of satisfaction, which indeed people want.” The FoldIt success—which could be game-changing , if you’ll pardon the pun, or could be just another step in that frustrating march against HIV—hits that sweet spot that Chaplin worried gamification might miss: This is “real change” in that the “feelings of satisfaction” are not simulated, but real.
"We want this thing to be part of people's lives. Because you're going to invest a lot into it—putting your images and you music and your quotes and your journal entries.
Gamification or How to win 1 billion Users until 2015