background preloader

Reference

Facebook Twitter

Artist and Computer - EDWARD ZAJEC. I turned to the use of computers in 1968.

Artist and Computer - EDWARD ZAJEC

At that time I was experimenting with redundancy in my paintings (repetition of the same module over large areas with only slight shifts in size). The monotony of the manual task and the limited number of variations which I was able to produce in a given time made me realize the inadequacy of traditional methods in dealing with our present reality. At first I designed programs in which, given a basic repertoire of signs and a set of combinatory rules, the qualitative value of each possible combination depended on a predetermined balance between probability and chance. Ratcreature: how to draw female comic characters (according to Wizard)... Brown_betty asked for examples "to illustrate the exactly how and why female comic characters are illustrated differently than the male.

ratcreature: how to draw female comic characters (according to Wizard)...

" And I thought, really, what's better to illustrate these things than the books teaching the style in the first place? A while ago I posted some scans from Wizard How To Draw series on drawing female superheroes (here and here), and I thought I'd post a bunch more from the first book of the series on "How To Draw: Heroic Anatomy". As everything, it starts with the basics, i.e. proportions. Live Model Books Pose Tool. A Pose is usually a collection of photos of a model in one position.

Live Model Books Pose Tool

For example, a nude model standing in the contrapposto position or the T-pose will be photographed from 24 different angles (once every 15-degrees as the model is rotated). Those 24 art reference photos are collected into one "Pose. " When the project first started, we imagined our customers as sculptors. They would be looking for anatomy reference photos and also traditional male and female nude artist's model photos but they would need to see all around the figure to create a complete sculpture. Human photo references and textures for artists - 3d.sk.