
Redes
Building a simple yet powerful MMO game architecture, Part 3: Capabilities and limitations
Secundarios
RakNet - Multiplayer game network engine
Cross Platform and Fully Integrated RakNet supports all of the most popular gaming platforms and is integrated into many middleware solutions. Platforms RakNet supports Windows, PlayStation 3, XBOX 360, PlayStation Vita, Linux, Mac, the iPhone, Android, Google native client, Windows Phone 8, and Windows Store 8. Native Integrations3. Adding functionality Now that we have a client and server instantiated, we need to know what it can do. The best way to find out is to go to the source: RakPeerInterface.h. It contains all the functions for the class, plus detailed comments on each function. See the comments for the Startup and Connect functions.
Tutorial
Overview Torque was designed from the foundations up to offer robust client/server networked simulations. Performance over the internet drove the design for the networking model. Torque attempts to deal with three fundamental problems of network simulation programming - limited bandwidth, packet loss and latency. For a more detailed, if somewhat outdated, description of the Torque network architecture, see "The Tribes II Engine Networking Model" paper by Tim Gift and Mark Frohnmayer and the accompanying PowerPoint slides in the Torque documentation area on GarageGames.com. An instance of Torque can be set up as a dedicated server, a client, or both a client and a server.

